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Operator-driven hard block, the counterpart to the soft high-rate flag: permanent or until a date, with an optional reason chosen from an editable en+ru picklist (snapshotted onto the block). A block forfeits the player's active games (opponent wins, as a resignation) and cancels their open matchmaking games. A backend gate refuses a blocked account on every /api/v1/user/* route except the block-status probe with 403 account_blocked, which threads through the gateway as the Execute result_code; the UI surfaces it as a terminal blocked screen and stops all push/poll. Temporary blocks self-expire; the operator can unblock at any time (lost games stay lost). Sessions are not revoked, so the blocked client can still reach the exempt block-status endpoint. Backend: migration 00003 (account_suspensions + suspension_reasons) + jet regen; account suspension store; game.ForfeitAllForAccount; requireNotSuspended gate + block-status endpoint; admin console block/unblock + Reasons CRUD. Wire: fbs BlockStatus + account.block_status gateway op. UI: blocked screen, app state, transport/codec, i18n. Docs: ARCHITECTURE, FUNCTIONAL(+ru), PRERELEASE (AB).
22 lines
374 B
Go
22 lines
374 B
Go
//
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// Code generated by go-jet DO NOT EDIT.
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//
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// WARNING: Changes to this file may cause incorrect behavior
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// and will be lost if the code is regenerated
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//
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package model
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import (
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"github.com/google/uuid"
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"time"
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)
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type SuspensionReasons struct {
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ReasonID uuid.UUID `sql:"primary_key"`
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TextEn string
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TextRu string
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CreatedAt time.Time
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UpdatedAt time.Time
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}
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