Files
scrabble-game/backend/internal/adminconsole/views.go
T
Ilia Denisov e01faae28a
CI / changes (pull_request) Successful in 2s
CI / unit (pull_request) Successful in 8s
CI / integration (pull_request) Successful in 11s
CI / ui (pull_request) Has been skipped
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 1m14s
Stage 17 round 6 (#18, PR D): admin Messages moderation section
A new /_gm/messages console page lists posted chat messages (nudges
excluded) newest-first — time, source (guest/robot/oldest identity kind),
sender (linked to the user card), IP, body, game (linked to the game card)
— searchable by sender name / external-id glob masks and pinnable to one
game (?game=) or sender (?user=), linked from the game and user cards.

The list query lives in social (raw SQL, kind='message', source via a SQL
CASE), reusing the now-exported account.LikePattern. Server-rendered
adminconsole MessagesView + messages.gohtml, 50/page via the shared pager.

Tests: adminconsole render case; backend integration AdminListMessages
(real Postgres) — nudge exclusion, game/sender pins, glob masks, source.
Docs: ARCHITECTURE section 8 chat moderation, PLAN round-6.
2026-06-08 19:58:55 +02:00

256 lines
6.3 KiB
Go

package adminconsole
import "html/template"
// The *View types are the display models the gin handlers fill and the templates
// render. Time values are pre-formatted to strings by the handlers so the
// templates stay logic-free.
// Pager is the shared list pagination state.
type Pager struct {
Page int
PageSize int
Total int
HasPrev bool
HasNext bool
PrevPage int
NextPage int
}
// NewPager builds the pagination state for a 1-based page of pageSize over total
// items.
func NewPager(page, pageSize, total int) Pager {
if page < 1 {
page = 1
}
p := Pager{Page: page, PageSize: pageSize, Total: total, PrevPage: page - 1, NextPage: page + 1}
p.HasPrev = page > 1
p.HasNext = page*pageSize < total
return p
}
// VariantVersions lists the dictionary versions resident for one variant.
type VariantVersions struct {
Variant string
Latest string
Versions []string
}
// DashboardView is the landing-page summary.
type DashboardView struct {
Accounts int
Games int
ActiveGames int
OpenComplaints int
PendingChanges int
Variants []VariantVersions
}
// UsersView is the paginated account list.
type UsersView struct {
Items []UserRow
Pager Pager
// Robots is the active people/robots toggle; NameMask/ExternalIDMask are the current
// glob filters; FilterQuery is those encoded for pager/toggle links.
Robots bool
NameMask string
ExternalIDMask string
FilterQuery string
}
// UserRow is one account row in the list. MoveMin/Avg/Max are the account's
// pre-formatted move-duration summary (empty when it has no timed move).
type UserRow struct {
ID string
DisplayName string
Kind string
Language string
Guest bool
CreatedAt string
HasMoveStats bool
MoveMin string
MoveAvg string
MoveMax string
}
// MessagesView is the paginated chat-message moderation list. NameMask/ExtMask are the
// current sender glob filters; GameID/UserID pin the list to one game / sender (set from a
// game or user card); FilterQuery is the active filters encoded for the pager links.
type MessagesView struct {
Items []MessageRow
Pager Pager
NameMask string
ExtMask string
GameID string
UserID string
FilterQuery string
}
// MessageRow is one chat message in the moderation list: its sender (linked to the user
// card), source, IP, body, game (linked to the game card) and time.
type MessageRow struct {
ID string
SenderID string
SenderName string
Source string
IP string
Body string
GameID string
CreatedAt string
}
// UserDetailView is one account with its stats, identities and recent games.
type UserDetailView struct {
ID string
DisplayName string
Language string
TimeZone string
Guest bool
NotificationsInAppOnly bool
PaidAccount bool
// MergedInto is the primary account id when this account has been retired by a
// merge (Stage 11), or empty for a live account.
MergedInto string
HintBalance int
CreatedAt string
HasStats bool
Stats StatsRow
Identities []IdentityRow
Games []GameRow
TelegramID string
ConnectorEnabled bool
// MoveChart is the pre-rendered inline SVG of the account's per-move-number think
// time (min/mean/max), empty when the account has no timed move.
MoveChart template.HTML
}
// StatsRow is an account's lifetime statistics.
type StatsRow struct {
Wins int
Losses int
Draws int
MaxGamePoints int
MaxWordPoints int
}
// IdentityRow is one platform/email identity of an account.
type IdentityRow struct {
Kind string
ExternalID string
Confirmed bool
CreatedAt string
}
// GameRow is one game row in a list.
type GameRow struct {
ID string
Variant string
Status string
Players int
UpdatedAt string
}
// GamesView is the paginated games list, optionally filtered by status.
type GamesView struct {
Items []GameRow
Status string
Pager Pager
}
// GameDetailView is one game with its seats.
type GameDetailView struct {
ID string
Variant string
DictVersion string
Status string
Players int
ToMove int
EndReason string
MoveCount int
CreatedAt string
UpdatedAt string
FinishedAt string
Seats []SeatRow
// HasRobot is true when any seat is a robot, gating the robot-target caption;
// RobotTargetPct is the configured global play-to-win rate, in percent.
HasRobot bool
RobotTargetPct int
}
// SeatRow is one seat of a game. For a robot seat (IsRobot) RobotIntent is the game's
// deterministic play-to-win decision ("play to win"/"play to lose"), and NextMove is the
// scheduled next-move ETA shown only while it is that robot's turn in an active game.
type SeatRow struct {
Seat int
DisplayName string
AccountID string
Score int
HintsUsed int
Winner bool
IsRobot bool
RobotIntent string
NextMove string
}
// ComplaintsView is the paginated complaint review queue.
type ComplaintsView struct {
Items []ComplaintRow
Status string
Pager Pager
}
// ComplaintRow is one complaint row in the queue.
type ComplaintRow struct {
ID string
Word string
Variant string
WasValid bool
Status string
Disposition string
CreatedAt string
}
// ComplaintDetailView is one complaint with its resolution state and form.
type ComplaintDetailView struct {
ID string
Word string
Variant string
DictVersion string
WasValid bool
Note string
Status string
Disposition string
ResolutionNote string
CreatedAt string
ResolvedAt string
GameID string
Resolved bool
}
// DictionaryView lists the resident versions per variant and the pending
// wordlist changes from accepted complaints.
type DictionaryView struct {
Variants []VariantVersions
Changes []DictChangeRow
}
// DictChangeRow is one pending wordlist edit.
type DictChangeRow struct {
Variant string
Word string
Action string
ResolvedAt string
}
// BroadcastView is the operator-broadcast form page.
type BroadcastView struct {
ConnectorEnabled bool
}
// MessageView is the result page shown after a POST action.
type MessageView struct {
Heading string
Body string
Back string
}