57c778f9b2
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Collapse the two per-language Telegram bots into one unified bot and
replace language-based variant gating with explicit per-user variant
preferences.
- Telegram: one bot; drop service_language and the supported_languages
set everywhere (DB, account, auth, FlatBuffers Session wire, gateway,
connector proto). The single bot renders chat and out-of-app push in
the recipient's preferred_language; remove the game-language push
routing override (notify Intent.Language / push Event.language).
- Preferences: new accounts.variant_preferences (text[], DB default
{erudit_ru}, CHECK non-empty + subset of the three variants). Gates
the New Game picker, vs-AI and the friend invitation the player
creates, enforced server-side (HTTP 400 otherwise); an invited friend
may still accept any variant. Edited on the Settings screen; variants
are Erudit-first everywhere.
- Admin: drop the per-bot language selectors (broadcast / send-to-user)
and the feedback channel_lang column/field.
- Env/CI: collapse TELEGRAM_BOT_TOKEN_{EN,RU}, TELEGRAM_GAME_CHANNEL_ID_{EN,RU},
VITE_TELEGRAM_LINK{,_EN,_RU} and VITE_TELEGRAM_GAME_CHANNEL_NAME_{EN,RU}
to single unsuffixed names; drop GATEWAY_DEFAULT_SUPPORTED_LANGUAGES.
- Docs updated (ARCHITECTURE, FUNCTIONAL + _ru, platform/telegram, gateway,
backend, ui, UI_DESIGN, PRERELEASE).
The migration squash is deferred to a follow-up PR.
36 lines
869 B
Go
36 lines
869 B
Go
//
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// Code generated by go-jet DO NOT EDIT.
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//
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// WARNING: Changes to this file may cause incorrect behavior
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// and will be lost if the code is regenerated
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//
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package model
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import (
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"github.com/google/uuid"
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"github.com/lib/pq"
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"time"
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)
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type Accounts struct {
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AccountID uuid.UUID `sql:"primary_key"`
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DisplayName string
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PreferredLanguage string
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TimeZone string
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BlockChat bool
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BlockFriendRequests bool
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CreatedAt time.Time
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UpdatedAt time.Time
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AwayStart time.Time
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AwayEnd time.Time
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HintBalance int32
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IsGuest bool
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NotificationsInAppOnly bool
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PaidAccount bool
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MergedInto *uuid.UUID
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MergedAt *time.Time
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FlaggedHighRateAt *time.Time
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VariantPreferences pq.StringArray
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}
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