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scrabble-game/ui/src/game/CommsHub.svelte
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Ilia Denisov 4adb608ad1
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feat(ui): vs-AI comms trim, overlay confirm button, recall-to-slot drag
- vs-AI: the comms hub drops the Chat tab (Dictionary only); a finished AI
  game has no comms at all, so its 💬 history-header entry is hidden too.
- Confirm-move : redone as an absolute overlay pinned to the right edge (its
  right edge sits under the preview caption), so the rack keeps a fixed tile
  size — this reverts the tile-shrink that resized the letters at 6 tiles.
- Recall: dragging a placed tile back to the rack now drops it at the slot the
  pointer is over (drag-to-position, a gap opens), instead of snapping to its
  original slot; double-tap still recalls to the origin. New pure recallToSlot.

Tests: placement recallToSlot units; e2e recall-to-position; vs-AI comms e2e
updated. Docs: UI_DESIGN + FUNCTIONAL (+ru).
2026-06-19 09:54:30 +02:00

59 lines
2.4 KiB
Svelte

<script lang="ts">
import Screen from '../components/Screen.svelte';
import TabBar from '../components/TabBar.svelte';
import ChatScreen from './ChatScreen.svelte';
import CheckScreen from './CheckScreen.svelte';
import { t } from '../lib/i18n/index.svelte';
import { getCachedGame } from '../lib/gamecache';
// The in-game comms hub: a single nav bar + bottom tab bar hosting Chat and the word
// Dictionary. Tabs switch in place, so the back control always returns to the game. The
// Dictionary tab is offered only while the game is active (mirrors the old "check word"); an
// honest-AI game has no Chat, so it shows the Dictionary alone.
type CommsTab = 'chat' | 'dictionary';
let { id, initialTab = 'chat' }: { id: string; initialTab?: CommsTab } = $props();
// The game is rendered (and cached) before its comms open, so the cache tells us whether
// it is still active without another fetch; an unknown game keeps the Dictionary offered.
const active = $derived(getCachedGame(id)?.view.game.status !== 'finished');
// An honest-AI game has no chat at all, so its hub is Dictionary-only.
const vsAi = $derived(getCachedGame(id)?.view.game.vsAi ?? false);
// Seeded once from the entry route's tab, then owned locally. The effect keeps the tab valid:
// an AI game has only the Dictionary; a finished non-AI game has only Chat (a stale Dictionary
// deep-link falls back to Chat).
// svelte-ignore state_referenced_locally
let tab = $state<CommsTab>(initialTab);
$effect(() => {
if (vsAi) tab = 'dictionary';
else if (tab === 'dictionary' && !active) tab = 'chat';
});
</script>
<Screen
title={t(tab === 'chat' ? 'game.chat' : 'game.checkWord')}
back={`/game/${id}`}
scroll={tab === 'dictionary'}
column={tab === 'chat'}
>
{#if tab === 'chat'}
<ChatScreen {id} />
{:else}
<CheckScreen {id} />
{/if}
{#snippet tabbar()}
<TabBar>
{#if !vsAi}
<button class="tab" class:active={tab === 'chat'} onclick={() => (tab = 'chat')}>
<span class="face"><span class="sq" aria-hidden="true">💬</span><span class="lbl">{t('game.chat')}</span></span>
</button>
{/if}
{#if active}
<button class="tab" class:active={tab === 'dictionary'} onclick={() => (tab = 'dictionary')}>
<span class="face"><span class="sq" aria-hidden="true">🔎</span><span class="lbl">{t('game.dictionary')}</span></span>
</button>
{/if}
</TabBar>
{/snippet}
</Screen>