90eaf4964b
Tests · Go / test (push) Successful in 10s
Tests · Integration / integration (push) Successful in 12s
Tests · UI / test (push) Successful in 19s
Tests · Go / test (pull_request) Successful in 9s
Tests · Integration / integration (pull_request) Successful in 12s
Tests · UI / test (pull_request) Successful in 19s
Live play now exchanges per-variant alphabet indices instead of concrete letters (rack out; submit-play, evaluate, exchange, word-check in). The client caches each variant's (index, letter, value) table behind StateRequest.include_alphabet and renders the rack and blank chooser from it, dropping the hardcoded value/alphabet tables. History, the durable journal and GCG stay decoded concrete characters (ARCHITECTURE §9.1, unchanged). - pkg/fbs: new AlphabetEntry + PlayTile; StateView.rack -> [ubyte] + alphabet; StateRequest.include_alphabet; SubmitPlay/Eval tiles -> [PlayTile]; Exchange tiles + CheckWord word -> [ubyte] (committed Go + TS regenerated). - engine: AlphabetTable + a cached per-variant codec (LetterForIndex/EncodeRack/ DecodeTiles/DecodeWord) + BlankIndex sentinel; Go parity test. - backend server edge maps index<->letter (new thin game.Service.GameVariant); game.Service domain methods, engine.Game and the robot keep one letter-based play path. The gateway forwards indices verbatim (no alphabet table). - ui: lib/alphabet.ts in-memory cache; codec encodes/decodes indices; premiums.ts is geometry-only; the mock seeds a fixture table; the UI normalises display to upper case (codec + cache), leaving placement/board/checkword unchanged. Parity moved to the Go engine.AlphabetTable test; premiums.ts loses its value tables. Discharges TODO-4.
40 lines
1.5 KiB
TypeScript
40 lines
1.5 KiB
TypeScript
import { describe, expect, it } from 'vitest';
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import { BOARD_SIZE, centre, premiumGrid } from './premiums';
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// Premium-square geometry parity with scrabble-solver/rules/rules.go: english/russian
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// share standardBoard (centre is a double word); erudit shares the geometry but a
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// non-doubling centre. Tile-value and alphabet parity moved to the Go engine test
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// (backend/internal/engine AlphabetTable) in Stage 13 — the server now owns that table.
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describe('premium layout', () => {
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it('is a 15x15 grid with TW corners', () => {
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const g = premiumGrid('english');
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expect(g.length).toBe(BOARD_SIZE);
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expect(g[0].length).toBe(BOARD_SIZE);
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for (const [r, c] of [
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[0, 0],
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[0, 14],
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[14, 0],
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[14, 14],
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]) {
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expect(g[r][c]).toBe('TW');
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}
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});
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it('doubles the centre for standard variants but not for erudit', () => {
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expect(centre('english')).toEqual({ row: 7, col: 7 });
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expect(premiumGrid('english')[7][7]).toBe('DW');
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expect(premiumGrid('russian')[7][7]).toBe('DW');
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expect(centre('erudit')).toEqual({ row: 7, col: 7 });
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expect(premiumGrid('erudit')[7][7]).toBe('');
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});
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it('keeps the standard premium counts', () => {
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const flat = premiumGrid('english').flat();
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const count = (p: string) => flat.filter((x) => x === p).length;
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expect(count('TW')).toBe(8);
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expect(count('TL')).toBe(12);
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expect(count('DL')).toBe(24);
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expect(count('DW')).toBe(17); // 16 double-word squares + the centre
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});
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});
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