fc1261e078
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Replace Menu.svelte (hamburger) everywhere with tab-bar navigation: - Settings hub (SettingsHub) from the lobby ⚙️ tab: Settings/Profile/ Friends/About as in-place tabs, back → lobby; the lobby ⚙️ badge counts incoming friend requests (invitations keep their own lobby section). - Comms hub (CommsHub) from the move-history 💬: Chat/Dictionary tabs, back → game; Dictionary only while the game is active. - Game menu items relocate into the open history: 🏁 leave / 📤 export in the header, 🤝 add-friend per opponent card, 💬 comms; unread chat is badged on the score bar + the 💬. - TapConfirm (tap → fading ✅ → tap) replaces the Skip/Hint press-and-hold popovers and drives the add-friend confirm. - Fix the move-history "jump": the slid board is inert and the stage can't scroll, so a swipe up genuinely closes the history. Remove Menu.svelte + HoldConfirm.svelte. Docs: UI_DESIGN, FUNCTIONAL(+ru), PRERELEASE. UI check/unit/build/bundle/e2e (Chromium+WebKit) all green.
100 lines
2.7 KiB
Svelte
100 lines
2.7 KiB
Svelte
<script lang="ts">
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import type { Snippet } from 'svelte';
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import { onDestroy } from 'svelte';
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import { app } from '../lib/app.svelte';
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import { createTapConfirm } from '../lib/tapconfirm';
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// A two-tap confirmation control: the first tap on the trigger arms a ~durationMs
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// window during which a ✅ is shown (fading out, unless reduce-motion); a tap on the
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// ✅ within the window confirms. Replaces the press-and-hold and pop-up confirms.
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// onConfirming reports the window opening/closing so a parent can swap adjacent content
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// (e.g. a score for an "Add friend?" label). The click never bubbles, so the control can
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// sit inside another clickable surface (the score bar) without triggering it.
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let {
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onconfirm,
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durationMs = 2000,
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disabled = false,
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triggerClass = '',
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label,
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onConfirming,
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children,
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}: {
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onconfirm: () => void;
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durationMs?: number;
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disabled?: boolean;
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triggerClass?: string;
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/** Accessible label for the control (applied in both states). */
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label?: string;
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/** Notified whenever the confirming flag flips, so a parent can react. */
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onConfirming?: (confirming: boolean) => void;
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children: Snippet;
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} = $props();
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let confirming = $state(false);
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const ctl = createTapConfirm({
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get durationMs() {
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return durationMs;
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},
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onConfirm: () => onconfirm(),
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onChange: (c) => {
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confirming = c;
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onConfirming?.(c);
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},
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});
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onDestroy(() => ctl.dispose());
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// A control disabled mid-window (e.g. it became the opponent's turn) closes it.
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$effect(() => {
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if (disabled && confirming) ctl.cancel();
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});
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function onclick(e: MouseEvent) {
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e.stopPropagation();
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if (confirming) ctl.confirm();
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else if (!disabled) ctl.arm();
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}
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</script>
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<button class="tapconfirm {triggerClass}" class:confirming {disabled} aria-label={label} {onclick}>
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{#if confirming}
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<span class="sq ok" class:fade={!app.reduceMotion} style="--tc-ms: {durationMs}ms">✅</span>
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{:else}
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{@render children()}
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{/if}
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</button>
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<style>
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.tapconfirm {
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background: none;
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border: none;
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padding: 0;
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color: inherit;
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font: inherit;
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cursor: pointer;
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-webkit-tap-highlight-color: transparent;
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user-select: none;
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-webkit-user-select: none;
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}
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.tapconfirm:disabled {
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opacity: 0.4;
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}
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/* Outside the tab bar (where :global(.tab .sq) supplies the size) the confirm icon
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needs a size of its own: inherit the trigger's, so ✅ matches the idle icon. */
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.tapconfirm:not(.tab) .sq {
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display: inline-grid;
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place-items: center;
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font-size: 1em;
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}
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.ok.fade {
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animation: tc-fade var(--tc-ms) linear forwards;
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}
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@keyframes tc-fade {
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from {
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opacity: 1;
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}
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to {
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opacity: 0;
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}
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}
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</style>
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