d733ce3119
Wire the deferred Stage 7 surfaces end-to-end (UI -> gateway transcode -> backend REST -> existing domain services): friends (incl. one-time friend codes), per-user blocks, friend-game invitations, profile editing + email binding, the statistics screen, and the in-game history + GCG export. Friends gain two add paths (interview decision, a deliberate plan change): one-time 6-digit codes (friend_codes table, 12h TTL, single-use, rate-limited redeem); and play-gated requests (shared game required) where an explicit decline is permanent, an ignored request lapses after 30 days, and a code bypasses a decline. Migration 00006 widens friendships_status_chk and adds friend_codes. Lobby notification badge is poll + push: a new generic `notify` event drives it live; the client polls on open/focus. Language stays a single Settings control that writes through to the durable account's preferred_language. GCG export is finished-only (game.ErrGameActive) and shares/downloads the .gcg file. Tests: backend unit + inttest (friend gate/decline/code, ListInvitations, GetStats, GCG gate), gateway transcode round-trips + notify constructor, UI vitest (codecs, win-rate, share choice) + Playwright social specs. Docs: PLAN (Stage 8 done + refinements + TODO-5), ARCHITECTURE, FUNCTIONAL(+ru), UI_DESIGN, TESTING, module READMEs.
205 lines
7.8 KiB
TypeScript
205 lines
7.8 KiB
TypeScript
// The real Connect-RPC + FlatBuffers transport. Every unary op rides the single
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// Execute envelope (message_type + FlatBuffers payload); the live stream is
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// Subscribe. The session token rides in the Authorization header; domain outcomes
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// come back in result_code, edge failures as Connect error codes — both normalised to
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// a thrown GatewayError. In dev the Vite proxy forwards the RPC path to the h2c
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// gateway; in a packaged app VITE_GATEWAY_URL points at the real origin.
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import { Code, ConnectError, createClient } from '@connectrpc/connect';
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import { createConnectTransport } from '@connectrpc/connect-web';
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import { Gateway } from '../gen/edge/v1/edge_pb';
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import { GatewayError, type GatewayClient } from './client';
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import * as codec from './codec';
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function toGatewayError(e: unknown): GatewayError {
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if (e instanceof ConnectError) {
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switch (e.code) {
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case Code.Unauthenticated:
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return new GatewayError('session_invalid', e.message);
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case Code.ResourceExhausted:
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return new GatewayError('rate_limited', e.message);
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case Code.Unavailable:
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return new GatewayError('unavailable', e.message);
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case Code.NotFound:
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return new GatewayError('not_found', e.message);
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default:
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return new GatewayError('internal', e.message);
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}
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}
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return new GatewayError('unavailable', String(e));
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}
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export function createTransport(baseUrl: string): GatewayClient {
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const origin = baseUrl || (typeof location !== 'undefined' ? location.origin : '');
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const transport = createConnectTransport({ baseUrl: origin, useBinaryFormat: true });
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const client = createClient(Gateway, transport);
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let token: string | null = null;
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const headers = (): Record<string, string> | undefined =>
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token ? { authorization: `Bearer ${token}` } : undefined;
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async function exec(messageType: string, payload: Uint8Array): Promise<Uint8Array> {
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let res;
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try {
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res = await client.execute({ messageType, payload, requestId: '' }, { headers: headers() });
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} catch (e) {
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throw toGatewayError(e);
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}
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if (res.resultCode && res.resultCode !== 'ok') throw new GatewayError(res.resultCode);
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return res.payload;
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}
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return {
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setToken(t) {
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token = t;
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},
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async authGuest(locale) {
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return codec.decodeSession(await exec('auth.guest', codec.encodeGuestLogin(locale ?? '')));
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},
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async authEmailRequest(email) {
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await exec('auth.email.request', codec.encodeEmailRequest(email));
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},
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async authEmailLogin(email, code) {
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return codec.decodeSession(await exec('auth.email.login', codec.encodeEmailLogin(email, code)));
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},
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async profileGet() {
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return codec.decodeProfile(await exec('profile.get', codec.empty()));
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},
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async gamesList() {
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return codec.decodeGameList(await exec('games.list', codec.empty()));
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},
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async lobbyEnqueue(variant) {
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return codec.decodeMatchResult(await exec('lobby.enqueue', codec.encodeEnqueue(variant)));
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},
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async lobbyPoll() {
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return codec.decodeMatchResult(await exec('lobby.poll', codec.empty()));
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},
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async gameState(id) {
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return codec.decodeStateView(await exec('game.state', codec.encodeStateRequest(id)));
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},
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async gameHistory(id) {
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return codec.decodeHistory(await exec('game.history', codec.encodeGameAction(id)));
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},
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async submitPlay(id, dir, tiles) {
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return codec.decodeMoveResult(await exec('game.submit_play', codec.encodeSubmitPlay(id, dir, tiles)));
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},
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async pass(id) {
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return codec.decodeMoveResult(await exec('game.pass', codec.encodeGameAction(id)));
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},
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async exchange(id, tiles) {
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return codec.decodeMoveResult(await exec('game.exchange', codec.encodeExchange(id, tiles)));
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},
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async resign(id) {
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return codec.decodeMoveResult(await exec('game.resign', codec.encodeGameAction(id)));
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},
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async hint(id) {
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return codec.decodeHintResult(await exec('game.hint', codec.encodeGameAction(id)));
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},
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async evaluate(id, dir, tiles) {
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return codec.decodeEvalResult(await exec('game.evaluate', codec.encodeEval(id, dir, tiles)));
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},
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async checkWord(id, word) {
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return codec.decodeWordCheck(await exec('game.check_word', codec.encodeCheckWord(id, word)));
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},
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async complaint(id, word, note) {
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await exec('game.complaint', codec.encodeComplaint(id, word, note));
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},
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async chatPost(id, body) {
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return codec.decodeChatMessage(await exec('chat.post', codec.encodeChatPost(id, body)));
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},
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async chatList(id) {
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return codec.decodeChatList(await exec('chat.list', codec.encodeGameAction(id)));
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},
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async nudge(id) {
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return codec.decodeChatMessage(await exec('chat.nudge', codec.encodeGameAction(id)));
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},
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async friendsList() {
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return codec.decodeFriendList(await exec('friends.list', codec.empty()));
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},
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async friendsIncoming() {
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return codec.decodeIncomingList(await exec('friends.incoming', codec.empty()));
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},
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async friendRequest(accountId) {
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await exec('friends.request', codec.encodeTarget(accountId));
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},
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async friendRespond(requesterId, accept) {
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await exec('friends.respond', codec.encodeFriendRespond(requesterId, accept));
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},
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async friendCancel(accountId) {
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await exec('friends.cancel', codec.encodeTarget(accountId));
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},
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async unfriend(accountId) {
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await exec('friends.unfriend', codec.encodeTarget(accountId));
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},
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async friendCodeIssue() {
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return codec.decodeFriendCode(await exec('friends.code.issue', codec.empty()));
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},
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async friendCodeRedeem(code) {
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return codec.decodeRedeemResult(await exec('friends.code.redeem', codec.encodeRedeemCode(code)));
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},
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async blocksList() {
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return codec.decodeBlockList(await exec('blocks.list', codec.empty()));
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},
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async block(accountId) {
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await exec('blocks.add', codec.encodeTarget(accountId));
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},
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async unblock(accountId) {
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await exec('blocks.remove', codec.encodeTarget(accountId));
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},
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async invitationsList() {
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return codec.decodeInvitationList(await exec('invitation.list', codec.empty()));
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},
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async invitationCreate(inviteeIds, settings) {
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return codec.decodeInvitation(await exec('invitation.create', codec.encodeCreateInvitation(inviteeIds, settings)));
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},
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async invitationAccept(invitationId) {
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return codec.decodeInvitation(await exec('invitation.accept', codec.encodeInvitationAction(invitationId)));
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},
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async invitationDecline(invitationId) {
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return codec.decodeInvitation(await exec('invitation.decline', codec.encodeInvitationAction(invitationId)));
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},
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async invitationCancel(invitationId) {
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await exec('invitation.cancel', codec.encodeInvitationAction(invitationId));
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},
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async profileUpdate(p) {
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return codec.decodeProfile(await exec('profile.update', codec.encodeUpdateProfile(p)));
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},
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async emailBindRequest(email) {
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await exec('email.bind.request', codec.encodeEmailBind(email));
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},
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async emailBindConfirm(email, code) {
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return codec.decodeProfile(await exec('email.bind.confirm', codec.encodeEmailConfirm(email, code)));
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},
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async statsGet() {
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return codec.decodeStats(await exec('stats.get', codec.empty()));
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},
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async exportGcg(gameId) {
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return codec.decodeGcg(await exec('game.gcg', codec.encodeGameAction(gameId)));
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},
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subscribe(onEvent, onError) {
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const ctrl = new AbortController();
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void (async () => {
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try {
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for await (const ev of client.subscribe({}, { headers: headers(), signal: ctrl.signal })) {
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const pe = codec.decodeEvent(ev.kind, ev.payload);
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if (pe) onEvent(pe);
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}
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} catch (e) {
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if (!ctrl.signal.aborted) onError?.(toGatewayError(e));
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}
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})();
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return () => ctrl.abort();
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},
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};
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}
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