d733ce3119
Wire the deferred Stage 7 surfaces end-to-end (UI -> gateway transcode -> backend REST -> existing domain services): friends (incl. one-time friend codes), per-user blocks, friend-game invitations, profile editing + email binding, the statistics screen, and the in-game history + GCG export. Friends gain two add paths (interview decision, a deliberate plan change): one-time 6-digit codes (friend_codes table, 12h TTL, single-use, rate-limited redeem); and play-gated requests (shared game required) where an explicit decline is permanent, an ignored request lapses after 30 days, and a code bypasses a decline. Migration 00006 widens friendships_status_chk and adds friend_codes. Lobby notification badge is poll + push: a new generic `notify` event drives it live; the client polls on open/focus. Language stays a single Settings control that writes through to the durable account's preferred_language. GCG export is finished-only (game.ErrGameActive) and shares/downloads the .gcg file. Tests: backend unit + inttest (friend gate/decline/code, ListInvitations, GetStats, GCG gate), gateway transcode round-trips + notify constructor, UI vitest (codecs, win-rate, share choice) + Playwright social specs. Docs: PLAN (Stage 8 done + refinements + TODO-5), ARCHITECTURE, FUNCTIONAL(+ru), UI_DESIGN, TESTING, module READMEs.
120 lines
4.6 KiB
TypeScript
120 lines
4.6 KiB
TypeScript
// automatically generated by the FlatBuffers compiler, do not modify
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import * as flatbuffers from 'flatbuffers';
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export class CreateInvitationRequest {
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bb: flatbuffers.ByteBuffer|null = null;
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bb_pos = 0;
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__init(i:number, bb:flatbuffers.ByteBuffer):CreateInvitationRequest {
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this.bb_pos = i;
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this.bb = bb;
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return this;
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}
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static getRootAsCreateInvitationRequest(bb:flatbuffers.ByteBuffer, obj?:CreateInvitationRequest):CreateInvitationRequest {
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return (obj || new CreateInvitationRequest()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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}
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static getSizePrefixedRootAsCreateInvitationRequest(bb:flatbuffers.ByteBuffer, obj?:CreateInvitationRequest):CreateInvitationRequest {
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bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
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return (obj || new CreateInvitationRequest()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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}
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inviteeIds(index: number):string
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inviteeIds(index: number,optionalEncoding:flatbuffers.Encoding):string|Uint8Array
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inviteeIds(index: number,optionalEncoding?:any):string|Uint8Array|null {
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const offset = this.bb!.__offset(this.bb_pos, 4);
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return offset ? this.bb!.__string(this.bb!.__vector(this.bb_pos + offset) + index * 4, optionalEncoding) : null;
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}
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inviteeIdsLength():number {
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const offset = this.bb!.__offset(this.bb_pos, 4);
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return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
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}
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variant():string|null
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variant(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
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variant(optionalEncoding?:any):string|Uint8Array|null {
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const offset = this.bb!.__offset(this.bb_pos, 6);
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return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
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}
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turnTimeoutSecs():number {
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const offset = this.bb!.__offset(this.bb_pos, 8);
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return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
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}
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hintsAllowed():boolean {
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const offset = this.bb!.__offset(this.bb_pos, 10);
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return offset ? !!this.bb!.readInt8(this.bb_pos + offset) : false;
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}
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hintsPerPlayer():number {
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const offset = this.bb!.__offset(this.bb_pos, 12);
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return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
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}
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dropoutTiles():string|null
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dropoutTiles(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
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dropoutTiles(optionalEncoding?:any):string|Uint8Array|null {
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const offset = this.bb!.__offset(this.bb_pos, 14);
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return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
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}
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static startCreateInvitationRequest(builder:flatbuffers.Builder) {
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builder.startObject(6);
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}
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static addInviteeIds(builder:flatbuffers.Builder, inviteeIdsOffset:flatbuffers.Offset) {
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builder.addFieldOffset(0, inviteeIdsOffset, 0);
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}
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static createInviteeIdsVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
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builder.startVector(4, data.length, 4);
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for (let i = data.length - 1; i >= 0; i--) {
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builder.addOffset(data[i]!);
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}
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return builder.endVector();
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}
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static startInviteeIdsVector(builder:flatbuffers.Builder, numElems:number) {
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builder.startVector(4, numElems, 4);
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}
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static addVariant(builder:flatbuffers.Builder, variantOffset:flatbuffers.Offset) {
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builder.addFieldOffset(1, variantOffset, 0);
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}
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static addTurnTimeoutSecs(builder:flatbuffers.Builder, turnTimeoutSecs:number) {
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builder.addFieldInt32(2, turnTimeoutSecs, 0);
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}
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static addHintsAllowed(builder:flatbuffers.Builder, hintsAllowed:boolean) {
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builder.addFieldInt8(3, +hintsAllowed, +false);
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}
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static addHintsPerPlayer(builder:flatbuffers.Builder, hintsPerPlayer:number) {
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builder.addFieldInt32(4, hintsPerPlayer, 0);
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}
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static addDropoutTiles(builder:flatbuffers.Builder, dropoutTilesOffset:flatbuffers.Offset) {
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builder.addFieldOffset(5, dropoutTilesOffset, 0);
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}
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static endCreateInvitationRequest(builder:flatbuffers.Builder):flatbuffers.Offset {
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const offset = builder.endObject();
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return offset;
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}
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static createCreateInvitationRequest(builder:flatbuffers.Builder, inviteeIdsOffset:flatbuffers.Offset, variantOffset:flatbuffers.Offset, turnTimeoutSecs:number, hintsAllowed:boolean, hintsPerPlayer:number, dropoutTilesOffset:flatbuffers.Offset):flatbuffers.Offset {
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CreateInvitationRequest.startCreateInvitationRequest(builder);
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CreateInvitationRequest.addInviteeIds(builder, inviteeIdsOffset);
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CreateInvitationRequest.addVariant(builder, variantOffset);
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CreateInvitationRequest.addTurnTimeoutSecs(builder, turnTimeoutSecs);
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CreateInvitationRequest.addHintsAllowed(builder, hintsAllowed);
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CreateInvitationRequest.addHintsPerPlayer(builder, hintsPerPlayer);
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CreateInvitationRequest.addDropoutTiles(builder, dropoutTilesOffset);
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return CreateInvitationRequest.endCreateInvitationRequest(builder);
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}
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}
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