Files
scrabble-game/backend/internal/inttest/social_test.go
T
Ilia Denisov d733ce3119
Tests · Go / test (push) Successful in 7s
Tests · Integration / integration (push) Successful in 13s
Tests · UI / test (push) Successful in 16s
Stage 8: UI social/account/history surfaces
Wire the deferred Stage 7 surfaces end-to-end (UI -> gateway transcode ->
backend REST -> existing domain services): friends (incl. one-time friend
codes), per-user blocks, friend-game invitations, profile editing + email
binding, the statistics screen, and the in-game history + GCG export.

Friends gain two add paths (interview decision, a deliberate plan change):
one-time 6-digit codes (friend_codes table, 12h TTL, single-use, rate-limited
redeem); and play-gated requests (shared game required) where an explicit
decline is permanent, an ignored request lapses after 30 days, and a code
bypasses a decline. Migration 00006 widens friendships_status_chk and adds
friend_codes.

Lobby notification badge is poll + push: a new generic `notify` event drives
it live; the client polls on open/focus. Language stays a single Settings
control that writes through to the durable account's preferred_language. GCG
export is finished-only (game.ErrGameActive) and shares/downloads the .gcg file.

Tests: backend unit + inttest (friend gate/decline/code, ListInvitations,
GetStats, GCG gate), gateway transcode round-trips + notify constructor, UI
vitest (codecs, win-rate, share choice) + Playwright social specs. Docs: PLAN
(Stage 8 done + refinements + TODO-5), ARCHITECTURE, FUNCTIONAL(+ru), UI_DESIGN,
TESTING, module READMEs.
2026-06-03 19:47:40 +02:00

310 lines
10 KiB
Go

//go:build integration
package inttest
import (
"context"
"errors"
"strings"
"testing"
"time"
"github.com/google/uuid"
"scrabble/backend/internal/account"
"scrabble/backend/internal/engine"
"scrabble/backend/internal/game"
"scrabble/backend/internal/social"
)
// newSocialService builds a social service over the shared pool, reading game
// state through a real game service.
func newSocialService() *social.Service {
return social.NewService(social.NewStore(testDB), account.NewStore(testDB), newGameService())
}
// newGameWithSeats creates a started game seating n fresh accounts and returns the
// game id and the seated account ids in seat order.
func newGameWithSeats(t *testing.T, n int) (uuid.UUID, []uuid.UUID) {
t.Helper()
seats := make([]uuid.UUID, n)
for i := range seats {
seats[i] = provisionAccount(t)
}
g, err := newGameService().Create(context.Background(), game.CreateParams{
Variant: engine.VariantEnglish, Seats: seats, TurnTimeout: 24 * time.Hour, Seed: openingSeed(t),
})
if err != nil {
t.Fatalf("create game: %v", err)
}
return g.ID, seats
}
func TestFriendRequestLifecycle(t *testing.T) {
ctx := context.Background()
svc := newSocialService()
// A request is only allowed between players who share a game.
_, seats := newGameWithSeats(t, 2)
a, b := seats[0], seats[1]
if err := svc.SendFriendRequest(ctx, a, b); err != nil {
t.Fatalf("send: %v", err)
}
// A duplicate request in either direction is refused.
if err := svc.SendFriendRequest(ctx, a, b); !errors.Is(err, social.ErrRequestExists) {
t.Fatalf("duplicate = %v, want ErrRequestExists", err)
}
if got, _ := svc.ListIncomingRequests(ctx, b); len(got) != 1 || got[0] != a {
t.Fatalf("incoming for b = %v, want [a]", got)
}
if err := svc.RespondFriendRequest(ctx, b, a, true); err != nil {
t.Fatalf("accept: %v", err)
}
for _, who := range []uuid.UUID{a, b} {
friends, err := svc.ListFriends(ctx, who)
if err != nil {
t.Fatalf("list friends: %v", err)
}
if len(friends) != 1 {
t.Fatalf("friends of %s = %v, want one", who, friends)
}
}
if err := svc.Unfriend(ctx, a, b); err != nil {
t.Fatalf("unfriend: %v", err)
}
if friends, _ := svc.ListFriends(ctx, a); len(friends) != 0 {
t.Errorf("friends after unfriend = %v, want none", friends)
}
}
func TestFriendRequestRefusedByToggleAndBlock(t *testing.T) {
ctx := context.Background()
svc := newSocialService()
store := account.NewStore(testDB)
// Toggle: the addressee does not accept friend requests.
a, b := provisionAccount(t), provisionAccount(t)
if _, err := store.UpdateProfile(ctx, b, account.ProfileUpdate{PreferredLanguage: "en", TimeZone: "UTC", BlockFriendRequests: true}); err != nil {
t.Fatalf("set toggle: %v", err)
}
if err := svc.SendFriendRequest(ctx, a, b); !errors.Is(err, social.ErrRequestBlocked) {
t.Fatalf("toggle send = %v, want ErrRequestBlocked", err)
}
// Block: the addressee has blocked the requester.
c, d := provisionAccount(t), provisionAccount(t)
if err := svc.Block(ctx, d, c); err != nil {
t.Fatalf("block: %v", err)
}
if err := svc.SendFriendRequest(ctx, c, d); !errors.Is(err, social.ErrRequestBlocked) {
t.Fatalf("blocked send = %v, want ErrRequestBlocked", err)
}
}
func TestBlockSeversFriendship(t *testing.T) {
ctx := context.Background()
svc := newSocialService()
_, seats := newGameWithSeats(t, 2)
a, b := seats[0], seats[1]
if err := svc.SendFriendRequest(ctx, a, b); err != nil {
t.Fatalf("send: %v", err)
}
if err := svc.RespondFriendRequest(ctx, b, a, true); err != nil {
t.Fatalf("accept: %v", err)
}
if err := svc.Block(ctx, a, b); err != nil {
t.Fatalf("block: %v", err)
}
if friends, _ := svc.ListFriends(ctx, a); len(friends) != 0 {
t.Errorf("friendship must be severed by a block, got %v", friends)
}
}
func TestFriendRequestRequiresSharedGame(t *testing.T) {
ctx := context.Background()
svc := newSocialService()
a, b := provisionAccount(t), provisionAccount(t) // never played together
if err := svc.SendFriendRequest(ctx, a, b); !errors.Is(err, social.ErrNoSharedGame) {
t.Fatalf("send without shared game = %v, want ErrNoSharedGame", err)
}
}
func TestFriendDeclineIsPermanentUntilCode(t *testing.T) {
ctx := context.Background()
svc := newSocialService()
_, seats := newGameWithSeats(t, 2)
a, b := seats[0], seats[1]
if err := svc.SendFriendRequest(ctx, a, b); err != nil {
t.Fatalf("send: %v", err)
}
if err := svc.RespondFriendRequest(ctx, b, a, false); err != nil { // b declines a
t.Fatalf("decline: %v", err)
}
// An explicit decline is remembered: a cannot re-send.
if err := svc.SendFriendRequest(ctx, a, b); !errors.Is(err, social.ErrRequestDeclined) {
t.Fatalf("resend after decline = %v, want ErrRequestDeclined", err)
}
// But a one-time code from b bypasses the decline.
code, err := svc.IssueFriendCode(ctx, b)
if err != nil {
t.Fatalf("issue code: %v", err)
}
issuer, err := svc.RedeemFriendCode(ctx, a, code.Code)
if err != nil {
t.Fatalf("redeem: %v", err)
}
if issuer != b {
t.Fatalf("redeem issuer = %s, want b", issuer)
}
if friends, _ := svc.ListFriends(ctx, a); len(friends) != 1 || friends[0] != b {
t.Fatalf("friends of a after code = %v, want [b]", friends)
}
}
func TestFriendRequestResendAfterExpiry(t *testing.T) {
ctx := context.Background()
svc := newSocialService()
_, seats := newGameWithSeats(t, 2)
a, b := seats[0], seats[1]
if err := svc.SendFriendRequest(ctx, a, b); err != nil {
t.Fatalf("send: %v", err)
}
// A request older than the 30-day window lazily expires: it leaves the incoming
// list and may be re-sent.
if _, err := testDB.ExecContext(ctx,
`UPDATE backend.friendships SET created_at = now() - interval '31 days' WHERE requester_id = $1 AND addressee_id = $2`, a, b); err != nil {
t.Fatalf("backdate: %v", err)
}
if got, _ := svc.ListIncomingRequests(ctx, b); len(got) != 0 {
t.Fatalf("expired request still incoming: %v", got)
}
if err := svc.SendFriendRequest(ctx, a, b); err != nil {
t.Fatalf("resend after expiry: %v", err)
}
if got, _ := svc.ListIncomingRequests(ctx, b); len(got) != 1 || got[0] != a {
t.Fatalf("re-sent request not incoming: %v", got)
}
}
func TestFriendCodeSelfAndSingleUse(t *testing.T) {
ctx := context.Background()
svc := newSocialService()
a := provisionAccount(t)
code, err := svc.IssueFriendCode(ctx, a)
if err != nil {
t.Fatalf("issue: %v", err)
}
if _, err := svc.RedeemFriendCode(ctx, a, code.Code); !errors.Is(err, social.ErrSelfRelation) {
t.Fatalf("self redeem = %v, want ErrSelfRelation", err)
}
b := provisionAccount(t)
if _, err := svc.RedeemFriendCode(ctx, b, code.Code); err != nil {
t.Fatalf("redeem: %v", err)
}
// Single-use: redeeming the same code again fails.
if _, err := svc.RedeemFriendCode(ctx, provisionAccount(t), code.Code); !errors.Is(err, social.ErrFriendCodeInvalid) {
t.Fatalf("reused code = %v, want ErrFriendCodeInvalid", err)
}
if friends, _ := svc.ListFriends(ctx, b); len(friends) != 1 || friends[0] != a {
t.Fatalf("friends of b = %v, want [a]", friends)
}
}
func TestListBlocks(t *testing.T) {
ctx := context.Background()
svc := newSocialService()
a, b := provisionAccount(t), provisionAccount(t)
if err := svc.Block(ctx, a, b); err != nil {
t.Fatalf("block: %v", err)
}
blocked, err := svc.ListBlocks(ctx, a)
if err != nil {
t.Fatalf("list blocks: %v", err)
}
if len(blocked) != 1 || blocked[0] != b {
t.Fatalf("blocks = %v, want [b]", blocked)
}
}
func TestChatPostListAndBlocks(t *testing.T) {
ctx := context.Background()
svc := newSocialService()
store := account.NewStore(testDB)
gameID, seats := newGameWithSeats(t, 2)
if _, err := svc.PostMessage(ctx, gameID, seats[0], "good luck", "203.0.113.7"); err != nil {
t.Fatalf("post: %v", err)
}
msgs, err := svc.Messages(ctx, gameID, seats[1])
if err != nil {
t.Fatalf("messages: %v", err)
}
if len(msgs) != 1 || msgs[0].Body != "good luck" || msgs[0].SenderIP != "203.0.113.7" {
t.Fatalf("unexpected messages: %+v", msgs)
}
// A per-user block hides the blocked sender's messages from the viewer.
if err := svc.Block(ctx, seats[1], seats[0]); err != nil {
t.Fatalf("block: %v", err)
}
if msgs, _ := svc.Messages(ctx, gameID, seats[1]); len(msgs) != 0 {
t.Errorf("blocked sender's messages still visible: %+v", msgs)
}
// A viewer who disabled chat sees no messages.
other, seats2 := newGameWithSeats(t, 2)
if _, err := svc.PostMessage(ctx, other, seats2[0], "hi", ""); err != nil {
t.Fatalf("post 2: %v", err)
}
if _, err := store.UpdateProfile(ctx, seats2[1], account.ProfileUpdate{PreferredLanguage: "en", TimeZone: "UTC", BlockChat: true}); err != nil {
t.Fatalf("set block_chat: %v", err)
}
if msgs, _ := svc.Messages(ctx, other, seats2[1]); len(msgs) != 0 {
t.Errorf("block_chat viewer should see no messages, got %+v", msgs)
}
}
func TestChatRejectsBadContent(t *testing.T) {
ctx := context.Background()
svc := newSocialService()
gameID, seats := newGameWithSeats(t, 2)
if _, err := svc.PostMessage(ctx, gameID, seats[0], "join evil.example.com now", ""); !errors.Is(err, social.ErrForbiddenContent) {
t.Fatalf("link post = %v, want ErrForbiddenContent", err)
}
if _, err := svc.PostMessage(ctx, gameID, seats[0], strings.Repeat("a", 61), ""); !errors.Is(err, social.ErrMessageTooLong) {
t.Fatalf("long post = %v, want ErrMessageTooLong", err)
}
// A non-participant cannot post.
if _, err := svc.PostMessage(ctx, gameID, provisionAccount(t), "hi", ""); !errors.Is(err, social.ErrNotParticipant) {
t.Fatalf("stranger post = %v, want ErrNotParticipant", err)
}
}
func TestNudgeRulesAndRateLimit(t *testing.T) {
ctx := context.Background()
svc := newSocialService()
gameID, seats := newGameWithSeats(t, 2) // seat 0 is to move at the start
// The player to move cannot nudge; the waiting opponent can.
if _, err := svc.Nudge(ctx, gameID, seats[0]); !errors.Is(err, social.ErrNudgeOnOwnTurn) {
t.Fatalf("to-move nudge = %v, want ErrNudgeOnOwnTurn", err)
}
if _, err := svc.Nudge(ctx, gameID, seats[1]); err != nil {
t.Fatalf("opponent nudge: %v", err)
}
// A second nudge within the hour is refused.
if _, err := svc.Nudge(ctx, gameID, seats[1]); !errors.Is(err, social.ErrNudgeTooSoon) {
t.Fatalf("rapid nudge = %v, want ErrNudgeTooSoon", err)
}
// Backdating the last nudge past the window allows another.
if _, err := testDB.ExecContext(ctx,
`UPDATE backend.chat_messages SET created_at = now() - interval '2 hours' WHERE game_id = $1 AND kind = 'nudge'`, gameID); err != nil {
t.Fatalf("backdate nudge: %v", err)
}
if _, err := svc.Nudge(ctx, gameID, seats[1]); err != nil {
t.Fatalf("nudge after window: %v", err)
}
}