Files
scrabble-game/ui/src/gen/fbs/scrabblefb/friend-list.ts
T
Ilia Denisov d733ce3119
Tests · Go / test (push) Successful in 7s
Tests · Integration / integration (push) Successful in 13s
Tests · UI / test (push) Successful in 16s
Stage 8: UI social/account/history surfaces
Wire the deferred Stage 7 surfaces end-to-end (UI -> gateway transcode ->
backend REST -> existing domain services): friends (incl. one-time friend
codes), per-user blocks, friend-game invitations, profile editing + email
binding, the statistics screen, and the in-game history + GCG export.

Friends gain two add paths (interview decision, a deliberate plan change):
one-time 6-digit codes (friend_codes table, 12h TTL, single-use, rate-limited
redeem); and play-gated requests (shared game required) where an explicit
decline is permanent, an ignored request lapses after 30 days, and a code
bypasses a decline. Migration 00006 widens friendships_status_chk and adds
friend_codes.

Lobby notification badge is poll + push: a new generic `notify` event drives
it live; the client polls on open/focus. Language stays a single Settings
control that writes through to the durable account's preferred_language. GCG
export is finished-only (game.ErrGameActive) and shares/downloads the .gcg file.

Tests: backend unit + inttest (friend gate/decline/code, ListInvitations,
GetStats, GCG gate), gateway transcode round-trips + notify constructor, UI
vitest (codecs, win-rate, share choice) + Playwright social specs. Docs: PLAN
(Stage 8 done + refinements + TODO-5), ARCHITECTURE, FUNCTIONAL(+ru), UI_DESIGN,
TESTING, module READMEs.
2026-06-03 19:47:40 +02:00

67 lines
2.1 KiB
TypeScript

// automatically generated by the FlatBuffers compiler, do not modify
import * as flatbuffers from 'flatbuffers';
import { AccountRef } from '../scrabblefb/account-ref.js';
export class FriendList {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos = 0;
__init(i:number, bb:flatbuffers.ByteBuffer):FriendList {
this.bb_pos = i;
this.bb = bb;
return this;
}
static getRootAsFriendList(bb:flatbuffers.ByteBuffer, obj?:FriendList):FriendList {
return (obj || new FriendList()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
static getSizePrefixedRootAsFriendList(bb:flatbuffers.ByteBuffer, obj?:FriendList):FriendList {
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
return (obj || new FriendList()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
friends(index: number, obj?:AccountRef):AccountRef|null {
const offset = this.bb!.__offset(this.bb_pos, 4);
return offset ? (obj || new AccountRef()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null;
}
friendsLength():number {
const offset = this.bb!.__offset(this.bb_pos, 4);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
}
static startFriendList(builder:flatbuffers.Builder) {
builder.startObject(1);
}
static addFriends(builder:flatbuffers.Builder, friendsOffset:flatbuffers.Offset) {
builder.addFieldOffset(0, friendsOffset, 0);
}
static createFriendsVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
builder.startVector(4, data.length, 4);
for (let i = data.length - 1; i >= 0; i--) {
builder.addOffset(data[i]!);
}
return builder.endVector();
}
static startFriendsVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(4, numElems, 4);
}
static endFriendList(builder:flatbuffers.Builder):flatbuffers.Offset {
const offset = builder.endObject();
return offset;
}
static createFriendList(builder:flatbuffers.Builder, friendsOffset:flatbuffers.Offset):flatbuffers.Offset {
FriendList.startFriendList(builder);
FriendList.addFriends(builder, friendsOffset);
return FriendList.endFriendList(builder);
}
}