d733ce3119
Wire the deferred Stage 7 surfaces end-to-end (UI -> gateway transcode -> backend REST -> existing domain services): friends (incl. one-time friend codes), per-user blocks, friend-game invitations, profile editing + email binding, the statistics screen, and the in-game history + GCG export. Friends gain two add paths (interview decision, a deliberate plan change): one-time 6-digit codes (friend_codes table, 12h TTL, single-use, rate-limited redeem); and play-gated requests (shared game required) where an explicit decline is permanent, an ignored request lapses after 30 days, and a code bypasses a decline. Migration 00006 widens friendships_status_chk and adds friend_codes. Lobby notification badge is poll + push: a new generic `notify` event drives it live; the client polls on open/focus. Language stays a single Settings control that writes through to the durable account's preferred_language. GCG export is finished-only (game.ErrGameActive) and shares/downloads the .gcg file. Tests: backend unit + inttest (friend gate/decline/code, ListInvitations, GetStats, GCG gate), gateway transcode round-trips + notify constructor, UI vitest (codecs, win-rate, share choice) + Playwright social specs. Docs: PLAN (Stage 8 done + refinements + TODO-5), ARCHITECTURE, FUNCTIONAL(+ru), UI_DESIGN, TESTING, module READMEs.
67 lines
2.1 KiB
TypeScript
67 lines
2.1 KiB
TypeScript
// automatically generated by the FlatBuffers compiler, do not modify
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import * as flatbuffers from 'flatbuffers';
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import { AccountRef } from '../scrabblefb/account-ref.js';
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export class FriendList {
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bb: flatbuffers.ByteBuffer|null = null;
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bb_pos = 0;
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__init(i:number, bb:flatbuffers.ByteBuffer):FriendList {
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this.bb_pos = i;
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this.bb = bb;
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return this;
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}
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static getRootAsFriendList(bb:flatbuffers.ByteBuffer, obj?:FriendList):FriendList {
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return (obj || new FriendList()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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}
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static getSizePrefixedRootAsFriendList(bb:flatbuffers.ByteBuffer, obj?:FriendList):FriendList {
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bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
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return (obj || new FriendList()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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}
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friends(index: number, obj?:AccountRef):AccountRef|null {
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const offset = this.bb!.__offset(this.bb_pos, 4);
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return offset ? (obj || new AccountRef()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null;
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}
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friendsLength():number {
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const offset = this.bb!.__offset(this.bb_pos, 4);
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return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
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}
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static startFriendList(builder:flatbuffers.Builder) {
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builder.startObject(1);
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}
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static addFriends(builder:flatbuffers.Builder, friendsOffset:flatbuffers.Offset) {
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builder.addFieldOffset(0, friendsOffset, 0);
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}
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static createFriendsVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
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builder.startVector(4, data.length, 4);
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for (let i = data.length - 1; i >= 0; i--) {
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builder.addOffset(data[i]!);
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}
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return builder.endVector();
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}
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static startFriendsVector(builder:flatbuffers.Builder, numElems:number) {
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builder.startVector(4, numElems, 4);
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}
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static endFriendList(builder:flatbuffers.Builder):flatbuffers.Offset {
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const offset = builder.endObject();
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return offset;
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}
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static createFriendList(builder:flatbuffers.Builder, friendsOffset:flatbuffers.Offset):flatbuffers.Offset {
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FriendList.startFriendList(builder);
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FriendList.addFriends(builder, friendsOffset);
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return FriendList.endFriendList(builder);
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}
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}
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