Files
scrabble-game/ui/src/lib/client.ts
T
Ilia Denisov cf66ed7e26
Tests · Go / test (push) Successful in 7s
Tests · Integration / integration (push) Successful in 12s
Tests · Go / test (pull_request) Successful in 6s
Tests · Integration / integration (pull_request) Successful in 11s
Tests · UI / test (pull_request) Successful in 19s
Stage 9: Telegram integration (connector side-service, Mini App, out-of-app push)
New platform/telegram connector (own container, bot token only there):
- go-telegram/bot long-poll loop: /start deep-links + Mini App launch button.
- gRPC API pkg/proto/telegram/v1 (Telegram service): ValidateInitData, Notify
  (renders a localized message + deep-link button), SendToUser/SendToGameChannel
  (admin, wired in Stage 10). Generic methods are platform-agnostic (external_id).
- Bot API base override for Telegram's test environment; Dockerfile + compose
  (VPN sidecar, no public ingress); README.

Gateway:
- initData validation relocated from the gateway into the connector; the gateway
  calls ValidateInitData over gRPC (GATEWAY_CONNECTOR_ADDR), drops the bot token,
  and deletes internal/auth.
- Out-of-app push: runPushPump routes events whose recipient has no live in-app
  stream to connector.Notify, gated by /internal/push-target + the in-app-only
  flag (race-free de-dup); HasSubscribers added to the push hub.

Backend:
- Migration 00007 accounts.notifications_in_app_only (default true) + jetgen.
- ProvisionTelegram seeds a new account's language/display name from the launch
  fields; IdentityExternalID reverse lookup; /internal/push-target handler.

UI:
- Telegram Mini App launch: detect initData, apply themeParams, authTelegram,
  route the deep-link start_param (g/i/f); /telegram/ guard redirects outside
  Telegram. Vite relative base + telegram-web-app.js. In-app-only profile toggle;
  share-to-Telegram link for a friend code. Vitest + Playwright coverage.

Wire/docs/CI: fbs Profile/UpdateProfileRequest gain notifications_in_app_only
(Go + TS); go.work uses ./platform/telegram; go-unit.yaml covers it; PLAN,
ARCHITECTURE, FUNCTIONAL (+ru), UI_DESIGN, READMEs updated.
2026-06-04 07:10:21 +02:00

122 lines
4.0 KiB
TypeScript

// GatewayClient — the typed facade the screens call. Both the real Connect/
// FlatBuffers transport and the in-memory mock implement it. Domain failures (the
// gateway's result_code) and edge failures (Connect error codes) are normalised
// into a thrown GatewayError carrying a stable `code` the UI maps to an i18n
// message.
import type {
AccountRef,
ChatMessage,
EvalResult,
FriendCode,
GameList,
GameView,
GcgExport,
History,
HintResult,
Invitation,
InvitationSettings,
MatchResult,
MoveResult,
Profile,
ProfileUpdate,
PushEvent,
Session,
StateView,
Stats,
Tile,
Variant,
WordCheckResult,
} from './model';
/** GatewayError carries a stable code (the gateway result_code, or an edge code). */
export class GatewayError extends Error {
readonly code: string;
constructor(code: string, message?: string) {
super(message ?? code);
this.name = 'GatewayError';
this.code = code;
}
}
/** A tile the player is submitting (rack/blank already resolved to a letter). */
export interface PlacedTile {
row: number;
col: number;
letter: string;
blank: boolean;
}
/** Unsubscribe handle for the live stream. */
export type Unsubscribe = () => void;
export interface GatewayClient {
// --- auth (unauthenticated) ---
authTelegram(initData: string): Promise<Session>;
authGuest(locale?: string): Promise<Session>;
authEmailRequest(email: string): Promise<void>;
authEmailLogin(email: string, code: string): Promise<Session>;
// --- profile / lists ---
profileGet(): Promise<Profile>;
gamesList(): Promise<GameList>;
// --- lobby ---
lobbyEnqueue(variant: Variant): Promise<MatchResult>;
lobbyPoll(): Promise<MatchResult>;
// --- game ---
gameState(gameId: string): Promise<StateView>;
gameHistory(gameId: string): Promise<History>;
submitPlay(gameId: string, dir: 'H' | 'V', tiles: PlacedTile[]): Promise<MoveResult>;
pass(gameId: string): Promise<MoveResult>;
exchange(gameId: string, tiles: string[]): Promise<MoveResult>;
resign(gameId: string): Promise<MoveResult>;
hint(gameId: string): Promise<HintResult>;
evaluate(gameId: string, dir: 'H' | 'V', tiles: PlacedTile[]): Promise<EvalResult>;
checkWord(gameId: string, word: string): Promise<WordCheckResult>;
complaint(gameId: string, word: string, note: string): Promise<void>;
// --- chat ---
chatPost(gameId: string, body: string): Promise<ChatMessage>;
chatList(gameId: string): Promise<ChatMessage[]>;
nudge(gameId: string): Promise<ChatMessage>;
// --- friends (Stage 8) ---
friendsList(): Promise<AccountRef[]>;
friendsIncoming(): Promise<AccountRef[]>;
friendRequest(accountId: string): Promise<void>;
friendRespond(requesterId: string, accept: boolean): Promise<void>;
friendCancel(accountId: string): Promise<void>;
unfriend(accountId: string): Promise<void>;
friendCodeIssue(): Promise<FriendCode>;
friendCodeRedeem(code: string): Promise<AccountRef>;
// --- blocks (Stage 8) ---
blocksList(): Promise<AccountRef[]>;
block(accountId: string): Promise<void>;
unblock(accountId: string): Promise<void>;
// --- invitations (Stage 8) ---
invitationsList(): Promise<Invitation[]>;
invitationCreate(inviteeIds: string[], settings: InvitationSettings): Promise<Invitation>;
invitationAccept(invitationId: string): Promise<Invitation>;
invitationDecline(invitationId: string): Promise<Invitation>;
invitationCancel(invitationId: string): Promise<void>;
// --- profile / stats / history (Stage 8) ---
profileUpdate(p: ProfileUpdate): Promise<Profile>;
emailBindRequest(email: string): Promise<void>;
emailBindConfirm(email: string, code: string): Promise<Profile>;
statsGet(): Promise<Stats>;
exportGcg(gameId: string): Promise<GcgExport>;
// --- live stream ---
subscribe(onEvent: (e: PushEvent) => void, onError?: (err: unknown) => void): Unsubscribe;
/** Set or clear the bearer token used for authenticated calls and the stream. */
setToken(token: string | null): void;
}
export type { GameView, Tile };