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scrabble-game/ui/src/lib/dict/generate.parity.test.ts
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Ilia Denisov c334a9d7b7
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feat(offline): port DAWG cursor + move generator to TS (parity-pinned)
First engine-first step of PWA offline mode (Phase A): the client-side move
generator — the "robot brain" a local vs_ai game will run on-device — with no
runtime wiring yet (Phase B).

- dawg.ts: add the step-by-step cursor (root/final/next/arcs), a faithful port
  of dafsa traverse.go over the reader's existing bitstream.
- generate.ts: the Appel-Jacobson generator (leftPart/extendRight + cross-sets +
  counts-rack + board transpose + moveKey ranking), reusing the cursor and
  validate.ts evaluate/connected. A cross-set LetterSet is a Uint8Array, so the
  33-letter Russian alphabet (index 32) is exact under JS bit ops.
- validate.ts: export connected for the generator's connectivity filter.
- backend/cmd/movegen: dev tool building small sample dictionaries and emitting
  golden move-generation fixtures from the real Go solver (EN + RU).
- tests: dawg.cursor.test.ts (enumeration bijection vs indexOf) and
  generate.parity.test.ts (7/7 vs the Go solver: empty board, mid-game, blank,
  single-word rule, Russian index-32 cross-set). The committed EN sample also
  unblocks the existing skipped dawg.parity.test.ts once wired with DICT_* in CI.

Pure additive library code; no runtime behavior change.
2026-07-06 01:35:11 +02:00

100 lines
3.2 KiB
TypeScript

import { describe, it, expect } from 'vitest';
import { readFileSync } from 'node:fs';
import { Dawg } from './dawg';
import { generateMoves, GenRack, type GenBoard, type Mode } from './generate';
import type { Ruleset } from './validate';
// Conformance gate for the ported move generator: for each committed position it must
// return exactly the ranked play list the real Go solver returns (backend/cmd/movegen).
// The Russian sample reaches alphabet index 32, exercising the 33-letter cross-set.
interface Tile {
row: number;
col: number;
letter: number;
blank: boolean;
}
interface GenMove {
dir: number;
tiles: Tile[];
score: number;
}
interface Fixture {
ruleset: {
size: number;
cols: number;
center: number;
rackSize: number;
bingo: number;
values: number[];
letterMult: number[][];
wordMult: number[][];
};
cases: {
name: string;
placed: Tile[] | null;
rack: { letters: number[]; blanks: number };
mode: number;
ignoreCrossWords: boolean;
moves: GenMove[];
}[];
}
function load(tag: string): { dawg: Dawg; fx: Fixture } {
const bytes = new Uint8Array(readFileSync(new URL(`./testdata/sample_${tag}.dawg`, import.meta.url)));
const fx = JSON.parse(
readFileSync(new URL(`./testdata/sample_${tag}.gen.json`, import.meta.url), 'utf8'),
) as Fixture;
return { dawg: new Dawg(bytes), fx };
}
function buildBoard(placed: Tile[], cols: number): GenBoard {
const grid: ({ letter: number; blank: boolean } | null)[] = new Array(cols * cols).fill(null);
for (const t of placed) grid[t.row * cols + t.col] = { letter: t.letter, blank: t.blank };
const inBounds = (r: number, c: number): boolean => r >= 0 && r < cols && c >= 0 && c < cols;
return {
rows: cols,
cols,
inBounds,
filled: (r, c) => inBounds(r, c) && grid[r * cols + c] !== null,
cellAt: (r, c) => grid[r * cols + c]!,
isEmpty: () => placed.length === 0,
};
}
function rulesetFor(fx: Fixture, ignoreCrossWords: boolean): Ruleset {
const r = fx.ruleset;
return {
cols: r.cols,
center: r.center,
rackSize: r.rackSize,
bingo: r.bingo,
values: r.values,
letterMult: (row, col) => r.letterMult[row][col],
wordMult: (row, col) => r.wordMult[row][col],
ignoreCrossWords,
};
}
// sig is an order-stable signature of a move: orientation, score and its placed tiles
// sorted by square — so two lists compare equal iff they rank the same plays the same way.
function sig(m: GenMove): string {
const ts = m.tiles.slice().sort((a, b) => (a.row !== b.row ? a.row - b.row : a.col - b.col));
return `${m.dir}#${m.score}#` + ts.map((t) => `${t.row},${t.col},${t.letter}${t.blank ? '*' : ''}`).join(';');
}
for (const tag of ['en', 'ru']) {
describe(`move generator parity vs Go solver (${tag})`, () => {
const { dawg, fx } = load(tag);
for (const c of fx.cases) {
it(c.name, () => {
const board = buildBoard(c.placed ?? [], fx.ruleset.cols);
const rack = GenRack.from(fx.ruleset.size, c.rack.letters, c.rack.blanks);
const rs = rulesetFor(fx, c.ignoreCrossWords);
const got = generateMoves(dawg, board, rack, rs, c.mode as Mode);
expect(got.map(sig)).toEqual(c.moves.map(sig));
});
}
});
}