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First engine-first step of PWA offline mode (Phase A): the client-side move generator — the "robot brain" a local vs_ai game will run on-device — with no runtime wiring yet (Phase B). - dawg.ts: add the step-by-step cursor (root/final/next/arcs), a faithful port of dafsa traverse.go over the reader's existing bitstream. - generate.ts: the Appel-Jacobson generator (leftPart/extendRight + cross-sets + counts-rack + board transpose + moveKey ranking), reusing the cursor and validate.ts evaluate/connected. A cross-set LetterSet is a Uint8Array, so the 33-letter Russian alphabet (index 32) is exact under JS bit ops. - validate.ts: export connected for the generator's connectivity filter. - backend/cmd/movegen: dev tool building small sample dictionaries and emitting golden move-generation fixtures from the real Go solver (EN + RU). - tests: dawg.cursor.test.ts (enumeration bijection vs indexOf) and generate.parity.test.ts (7/7 vs the Go solver: empty board, mid-game, blank, single-word rule, Russian index-32 cross-set). The committed EN sample also unblocks the existing skipped dawg.parity.test.ts once wired with DICT_* in CI. Pure additive library code; no runtime behavior change.