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scrabble-game/gateway/internal/backendclient/api.go
T
Ilia Denisov 10412fee8e
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Stage 17 round 5 — backend/correctness bug fixes
- Resign on the opponent's turn: engine ResignSeat(seat) resigns a specific seat
  (not just toMove); game.Resign bypasses the turn check and forfeits the actor's seat.
- Quick-match cancel was a UI no-op (only stopped polling): add the full path
  (REST /lobby/cancel -> gateway lobby.cancel -> client) and clear the matchmaker's
  pending result on Cancel, so a cancelled search is dequeued (no 'already queued', no
  later robot-substituted game). NewGame dequeues on cancel and on abandon.
- Lobby win/loss: result.ts ranked by score, so a 0-0 resignation read as a win.
  The winner now takes rank 1 and the viewer is placed from rank 2 — matching the
  game-detail screen.
- Friend request to a robot: robots no longer block requests; the request stays
  pending and expires (friendRequestTTL), mirroring a human who ignores it.
- Nudge cooldown: ErrNudgeTooSoon now maps to a distinct nudge_too_soon code with a
  correct message; the chat nudge button disables during the hourly cooldown; the
  nudge note reads 'Waiting for your move!' (button keeps the Nudge action label).
Tests: engine/service off-turn resign, matchmaker cancel-clears-result, friend-to-robot
inttest, result.ts 0-0 resignation, nudge_too_soon mapping.
2026-06-07 09:17:35 +02:00

394 lines
15 KiB
Go

package backendclient
import (
"context"
"net/http"
"net/url"
"strconv"
)
// The structs below mirror the backend's JSON DTOs (backend/internal/server
// /dto.go). The transcode layer maps them to and from the FlatBuffers edge
// payloads.
// SessionResp is the credential minted by an auth operation.
type SessionResp struct {
Token string `json:"token"`
UserID string `json:"user_id"`
IsGuest bool `json:"is_guest"`
DisplayName string `json:"display_name"`
}
// ProfileResp is an account's own profile.
type ProfileResp struct {
UserID string `json:"user_id"`
DisplayName string `json:"display_name"`
PreferredLanguage string `json:"preferred_language"`
TimeZone string `json:"time_zone"`
AwayStart string `json:"away_start"`
AwayEnd string `json:"away_end"`
HintBalance int `json:"hint_balance"`
BlockChat bool `json:"block_chat"`
BlockFriendRequests bool `json:"block_friend_requests"`
IsGuest bool `json:"is_guest"`
NotificationsInAppOnly bool `json:"notifications_in_app_only"`
}
// LinkResultResp is the result of an account link/merge step (Stage 11). Status is
// "linked", "merge_required" (the secondary_* fields summarise the other account) or
// "merged". Token is a switched-session token (a guest initiator's durable
// counterpart won); Profile is the surviving/active account's profile.
type LinkResultResp struct {
Status string `json:"status"`
SecondaryUserID string `json:"secondary_user_id"`
SecondaryName string `json:"secondary_display_name"`
SecondaryGames int `json:"secondary_games"`
SecondaryFriends int `json:"secondary_friends"`
Token string `json:"token"`
Profile *ProfileResp `json:"profile"`
}
// TileJSON is one tile in a decoded move response (history, move result, hint); its Letter
// is a concrete character (Stage 13 keeps the move journal in letters).
type TileJSON struct {
Row int `json:"row"`
Col int `json:"col"`
Letter string `json:"letter"`
Blank bool `json:"blank"`
}
// PlayTileJSON is one inbound tile to place, addressed by alphabet index (Stage 13). For a
// blank, Letter is the designated letter's index and Blank is true.
type PlayTileJSON struct {
Row int `json:"row"`
Col int `json:"col"`
Letter int `json:"letter"`
Blank bool `json:"blank"`
}
// MoveRecordResp is a decoded move.
type MoveRecordResp struct {
Player int `json:"player"`
Action string `json:"action"`
Dir string `json:"dir"`
MainRow int `json:"main_row"`
MainCol int `json:"main_col"`
Tiles []TileJSON `json:"tiles"`
Words []string `json:"words"`
Count int `json:"count"`
Score int `json:"score"`
Total int `json:"total"`
}
// SeatResp is one seat's public standing.
type SeatResp struct {
Seat int `json:"seat"`
AccountID string `json:"account_id"`
DisplayName string `json:"display_name"`
Score int `json:"score"`
HintsUsed int `json:"hints_used"`
IsWinner bool `json:"is_winner"`
}
// GameResp is the shared game summary.
type GameResp struct {
ID string `json:"id"`
Variant string `json:"variant"`
DictVersion string `json:"dict_version"`
Status string `json:"status"`
Players int `json:"players"`
ToMove int `json:"to_move"`
TurnTimeoutSecs int `json:"turn_timeout_secs"`
MoveCount int `json:"move_count"`
EndReason string `json:"end_reason"`
Seats []SeatResp `json:"seats"`
}
// MoveResultResp is the outcome of a committed move.
type MoveResultResp struct {
Move MoveRecordResp `json:"move"`
Game GameResp `json:"game"`
}
// AlphabetEntryJSON is one letter of a variant's alphabet (its index, concrete letter and
// tile value), present in StateResp only when the client requested it (Stage 13).
type AlphabetEntryJSON struct {
Index int `json:"index"`
Letter string `json:"letter"`
Value int `json:"value"`
}
// StateResp is a player's view of a game. Rack carries wire alphabet indices (Stage 13);
// Alphabet is present only when the request asked for it.
type StateResp struct {
Game GameResp `json:"game"`
Seat int `json:"seat"`
Rack []int `json:"rack"`
BagLen int `json:"bag_len"`
HintsRemaining int `json:"hints_remaining"`
Alphabet []AlphabetEntryJSON `json:"alphabet,omitempty"`
}
// MatchResp reports an auto-match outcome.
type MatchResp struct {
Matched bool `json:"matched"`
Game *GameResp `json:"game,omitempty"`
}
// ChatResp is a stored chat message.
type ChatResp struct {
ID string `json:"id"`
GameID string `json:"game_id"`
SenderID string `json:"sender_id"`
Kind string `json:"kind"`
Body string `json:"body"`
CreatedAtUnix int64 `json:"created_at_unix"`
}
// TelegramAuth provisions/finds the Telegram account and mints a session, seeding a
// brand-new account's display name and language from the validated launch fields and
// recording the validating bot's serviceLanguage (which routes the account's later
// out-of-app push).
func (c *Client) TelegramAuth(ctx context.Context, externalID, languageCode, username, firstName, serviceLanguage string) (SessionResp, error) {
var out SessionResp
err := c.do(ctx, http.MethodPost, "/api/v1/internal/sessions/telegram", "", "",
map[string]string{
"external_id": externalID,
"language_code": languageCode,
"username": username,
"first_name": firstName,
"service_language": serviceLanguage,
}, &out)
return out, err
}
// PushTargetResp is a recipient's out-of-app push routing data: their Telegram
// external_id (empty when they have no Telegram identity), preferred language, and
// whether they confined notifications to the in-app stream.
type PushTargetResp struct {
ExternalID string `json:"external_id"`
Language string `json:"language"`
NotificationsInAppOnly bool `json:"notifications_in_app_only"`
}
// PushTarget resolves a user id to their out-of-app Telegram routing data (the
// gateway uses it to decide whether to deliver an event over platform push).
func (c *Client) PushTarget(ctx context.Context, userID string) (PushTargetResp, error) {
var out PushTargetResp
err := c.do(ctx, http.MethodPost, "/api/v1/internal/push-target", "", "",
map[string]string{"user_id": userID}, &out)
return out, err
}
// GuestAuth provisions a guest account and mints a session.
func (c *Client) GuestAuth(ctx context.Context) (SessionResp, error) {
var out SessionResp
err := c.do(ctx, http.MethodPost, "/api/v1/internal/sessions/guest", "", "", struct{}{}, &out)
return out, err
}
// EmailRequest asks the backend to mail a login code.
func (c *Client) EmailRequest(ctx context.Context, email string) error {
return c.do(ctx, http.MethodPost, "/api/v1/internal/sessions/email/request", "", "",
map[string]string{"email": email}, nil)
}
// EmailLogin verifies a login code and mints a session.
func (c *Client) EmailLogin(ctx context.Context, email, code string) (SessionResp, error) {
var out SessionResp
err := c.do(ctx, http.MethodPost, "/api/v1/internal/sessions/email/login", "", "",
map[string]string{"email": email, "code": code}, &out)
return out, err
}
// ResolveSession maps a token to its account id (gateway session-cache miss).
func (c *Client) ResolveSession(ctx context.Context, token string) (string, error) {
var out struct {
UserID string `json:"user_id"`
}
err := c.do(ctx, http.MethodPost, "/api/v1/internal/sessions/resolve", "", "",
map[string]string{"token": token}, &out)
return out.UserID, err
}
// Profile returns the authenticated account's profile.
func (c *Client) Profile(ctx context.Context, userID string) (ProfileResp, error) {
var out ProfileResp
err := c.do(ctx, http.MethodGet, "/api/v1/user/profile", userID, "", nil, &out)
return out, err
}
// SubmitPlay commits a placement on the player's turn. The tiles are addressed by alphabet
// index (Stage 13).
func (c *Client) SubmitPlay(ctx context.Context, userID, gameID, dir string, tiles []PlayTileJSON) (MoveResultResp, error) {
var out MoveResultResp
body := map[string]any{"dir": dir, "tiles": tiles}
err := c.do(ctx, http.MethodPost, "/api/v1/user/games/"+url.PathEscape(gameID)+"/play", userID, "", body, &out)
return out, err
}
// GameState returns the player's view of a game. When includeAlphabet is set the backend
// embeds the variant's alphabet table (Stage 13); the client asks for it on a per-variant
// cache miss only.
func (c *Client) GameState(ctx context.Context, userID, gameID string, includeAlphabet bool) (StateResp, error) {
var out StateResp
path := "/api/v1/user/games/" + url.PathEscape(gameID) + "/state"
if includeAlphabet {
path += "?include_alphabet=true"
}
err := c.do(ctx, http.MethodGet, path, userID, "", nil, &out)
return out, err
}
// Enqueue joins the auto-match pool for a variant.
func (c *Client) Enqueue(ctx context.Context, userID, variant string) (MatchResp, error) {
var out MatchResp
err := c.do(ctx, http.MethodPost, "/api/v1/user/lobby/enqueue", userID, "",
map[string]string{"variant": variant}, &out)
return out, err
}
// Poll reports whether the caller has been paired since queueing.
func (c *Client) Poll(ctx context.Context, userID string) (MatchResp, error) {
var out MatchResp
err := c.do(ctx, http.MethodGet, "/api/v1/user/lobby/poll", userID, "", nil, &out)
return out, err
}
// Cancel removes the caller from the auto-match pool (idempotent; 204 No Content).
func (c *Client) Cancel(ctx context.Context, userID string) error {
return c.do(ctx, http.MethodPost, "/api/v1/user/lobby/cancel", userID, "", nil, nil)
}
// ChatPost stores a chat message, forwarding the client IP for moderation.
func (c *Client) ChatPost(ctx context.Context, userID, gameID, body, clientIP string) (ChatResp, error) {
var out ChatResp
err := c.do(ctx, http.MethodPost, "/api/v1/user/games/"+url.PathEscape(gameID)+"/chat", userID, clientIP,
map[string]string{"body": body}, &out)
return out, err
}
// HintResultResp is the top-ranked move plus the remaining hint budget.
type HintResultResp struct {
Move MoveRecordResp `json:"move"`
HintsRemaining int `json:"hints_remaining"`
}
// EvalResultResp is an unlimited move preview.
type EvalResultResp struct {
Legal bool `json:"legal"`
Score int `json:"score"`
Words []string `json:"words"`
}
// WordCheckResp is a dictionary lookup outcome.
type WordCheckResp struct {
Word string `json:"word"`
Legal bool `json:"legal"`
}
// HistoryResp is a game's decoded move journal.
type HistoryResp struct {
GameID string `json:"game_id"`
Moves []MoveRecordResp `json:"moves"`
}
// GameListResp is the caller's games for the lobby.
type GameListResp struct {
Games []GameResp `json:"games"`
}
// ChatListResp is a game's chat history.
type ChatListResp struct {
Messages []ChatResp `json:"messages"`
}
func (c *Client) gamePath(gameID, suffix string) string {
return "/api/v1/user/games/" + url.PathEscape(gameID) + suffix
}
// Pass forfeits the player's turn.
func (c *Client) Pass(ctx context.Context, userID, gameID string) (MoveResultResp, error) {
var out MoveResultResp
err := c.do(ctx, http.MethodPost, c.gamePath(gameID, "/pass"), userID, "", struct{}{}, &out)
return out, err
}
// Exchange swaps the chosen rack tiles back into the bag. Tiles are wire alphabet indices
// (Stage 13; a blank is engine.BlankIndex).
func (c *Client) Exchange(ctx context.Context, userID, gameID string, tiles []int) (MoveResultResp, error) {
var out MoveResultResp
err := c.do(ctx, http.MethodPost, c.gamePath(gameID, "/exchange"), userID, "",
map[string]any{"tiles": tiles}, &out)
return out, err
}
// Resign resigns the player from the game.
func (c *Client) Resign(ctx context.Context, userID, gameID string) (MoveResultResp, error) {
var out MoveResultResp
err := c.do(ctx, http.MethodPost, c.gamePath(gameID, "/resign"), userID, "", struct{}{}, &out)
return out, err
}
// Hint reveals the top-ranked move and spends a hint.
func (c *Client) Hint(ctx context.Context, userID, gameID string) (HintResultResp, error) {
var out HintResultResp
err := c.do(ctx, http.MethodPost, c.gamePath(gameID, "/hint"), userID, "", struct{}{}, &out)
return out, err
}
// Evaluate previews a tentative play's legality and score. The tiles are addressed by
// alphabet index (Stage 13).
func (c *Client) Evaluate(ctx context.Context, userID, gameID, dir string, tiles []PlayTileJSON) (EvalResultResp, error) {
var out EvalResultResp
err := c.do(ctx, http.MethodPost, c.gamePath(gameID, "/evaluate"), userID, "",
map[string]any{"dir": dir, "tiles": tiles}, &out)
return out, err
}
// CheckWord looks a word up in the game's pinned dictionary. The word is carried as
// repeated ?idx= alphabet indices (Stage 13); the backend echoes the decoded concrete word.
func (c *Client) CheckWord(ctx context.Context, userID, gameID string, word []int) (WordCheckResp, error) {
var out WordCheckResp
q := url.Values{}
for _, x := range word {
q.Add("idx", strconv.Itoa(x))
}
err := c.do(ctx, http.MethodGet, c.gamePath(gameID, "/check_word")+"?"+q.Encode(), userID, "", nil, &out)
return out, err
}
// Complaint disputes a word-check result.
func (c *Client) Complaint(ctx context.Context, userID, gameID, word, note string) error {
return c.do(ctx, http.MethodPost, c.gamePath(gameID, "/complaint"), userID, "",
map[string]string{"word": word, "note": note}, nil)
}
// History returns a game's decoded move journal.
func (c *Client) History(ctx context.Context, userID, gameID string) (HistoryResp, error) {
var out HistoryResp
err := c.do(ctx, http.MethodGet, c.gamePath(gameID, "/history"), userID, "", nil, &out)
return out, err
}
// ChatList returns a game's chat history.
func (c *Client) ChatList(ctx context.Context, userID, gameID string) (ChatListResp, error) {
var out ChatListResp
err := c.do(ctx, http.MethodGet, c.gamePath(gameID, "/chat"), userID, "", nil, &out)
return out, err
}
// Nudge posts a nudge to the player whose turn is awaited.
func (c *Client) Nudge(ctx context.Context, userID, gameID string) (ChatResp, error) {
var out ChatResp
err := c.do(ctx, http.MethodPost, c.gamePath(gameID, "/nudge"), userID, "", struct{}{}, &out)
return out, err
}
// GamesList returns the caller's active and finished games.
func (c *Client) GamesList(ctx context.Context, userID string) (GameListResp, error) {
var out GameListResp
err := c.do(ctx, http.MethodGet, "/api/v1/user/games", userID, "", nil, &out)
return out, err
}