e9f836db87
Tests · Go / test (push) Successful in 9s
Tests · Integration / integration (push) Successful in 10s
Tests · UI / test (push) Successful in 20s
Tests · Go / test (pull_request) Successful in 8s
Tests · Integration / integration (pull_request) Successful in 11s
Tests · UI / test (pull_request) Successful in 19s
Service-agnostic refinement of the owner's idea: the sign-in service returns a set of supported game languages with the user identity, and the lobby gates the New Game variant choice by it (en -> English; ru -> Russian + Эрудит). - Connector hosts two bots in one container (one per service language, each its own token + game channel; the same telegram_id spans both). ValidateInitData tries each token and returns the validating bot's service_language + supported_languages. Per-language config (TELEGRAM_BOT_TOKEN_EN/_RU, channels). - supported_languages rides the Session (fbs, session-scoped, not persisted); the UI offers only the matching variants on New Game — gating only the START of a new game (auto-match + friend invite), not accept/open/play; backend does not enforce. - service_language persisted (accounts.service_language, migration 00010, written every login, last-login-wins) and routes the user-facing Notify push back through the right bot (push-target coalesces with preferred_language). - Admin SendToUser/SendToGameChannel gain an operator-chosen language selector in the console (unrelated to ValidateInitData). - Non-Telegram logins carry the gateway default set (GATEWAY_DEFAULT_SUPPORTED_LANGUAGES, all variants). Wire (committed regen): ValidateInitDataResponse +service_language +supported_languages; Session +supported_languages; SendToUser/SendToGameChannel +language. Docs (ARCHITECTURE/FUNCTIONAL/_ru/READMEs) + PLAN updated; stage marked done.
61 lines
2.3 KiB
Go
61 lines
2.3 KiB
Go
// Package connector is the backend's gRPC client for the Telegram platform
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// connector side-service. The admin console uses it to send operator broadcasts:
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// a direct message to one user, or a post to a game channel. Each broadcast
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// selects the delivering bot by language (an operator choice, since the connector
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// hosts one bot per service language). The connector lives on the trusted internal
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// network, so the connection uses insecure (plaintext) transport credentials
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// (docs/ARCHITECTURE.md §12). It mirrors gateway/internal/connector, narrowed to
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// the two broadcast methods the admin surface needs.
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package connector
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import (
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"context"
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"fmt"
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"google.golang.org/grpc"
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"google.golang.org/grpc/credentials/insecure"
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telegramv1 "scrabble/pkg/proto/telegram/v1"
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)
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// Client wraps the connector's Telegram gRPC service.
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type Client struct {
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conn *grpc.ClientConn
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c telegramv1.TelegramClient
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}
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// New dials the connector gRPC endpoint at addr.
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func New(addr string) (*Client, error) {
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conn, err := grpc.NewClient(addr, grpc.WithTransportCredentials(insecure.NewCredentials()))
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if err != nil {
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return nil, fmt.Errorf("connector: dial %s: %w", addr, err)
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}
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return &Client{conn: conn, c: telegramv1.NewTelegramClient(conn)}, nil
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}
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// Close releases the gRPC connection.
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func (c *Client) Close() error { return c.conn.Close() }
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// SendToUser sends an operator text message to one user, addressed by their
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// platform external_id, through the bot for the given language. delivered reports
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// whether the connector actually sent it (false when the user has not started that
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// bot).
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func (c *Client) SendToUser(ctx context.Context, externalID, text, language string) (bool, error) {
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resp, err := c.c.SendToUser(ctx, &telegramv1.SendToUserRequest{ExternalId: externalID, Text: text, Language: language})
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if err != nil {
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return false, err
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}
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return resp.GetDelivered(), nil
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}
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// SendToGameChannel posts an operator text message to the game channel of the bot
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// for the given language. delivered reports whether the connector sent it (false
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// when that bot has no channel configured).
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func (c *Client) SendToGameChannel(ctx context.Context, text, language string) (bool, error) {
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resp, err := c.c.SendToGameChannel(ctx, &telegramv1.SendToGameChannelRequest{Text: text, Language: language})
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if err != nil {
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return false, err
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}
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return resp.GetDelivered(), nil
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}
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