8793bd34f2
The statistics screen gains real depth, plus a hint-count bug fix found along the way. - Best move per variant: the screen shows the actual best-move word (drawn as game tiles; a wildcard shows its letter but no value), broken down by game variant, empty variants omitted. New account_best_move table, written at game finish. - Moves & hint share: two new lifetime tiles — the player's play count and the share of plays that used a hint — from summed account_stats counters (moves, hints_used). Honest-AI games are excluded, like the rest of the stats. - Hint-count fix: the in-game hint badge no longer goes stale across games. The global wallet now rides the wire apart from the per-game allowance (wallet_balance on StateView/HintResult/StatsView), so the client reads the live wallet rather than a per-game snapshot; game_players.hints_used now counts every hint (allowance + wallet), its true per-game total. - Account merge: sums the new moves/hints_used counters and merges the per-variant best moves (higher score kept), which it previously dropped. - Admin: the user card shows Moves and Hints used. - UI polish: tab/label wording, game-over text, and e2e selectors hardened against label changes. All wire additions are trailing (backward-compatible). Docs (ARCHITECTURE, FUNCTIONAL +ru, UISN_DESIGN) updated in step.
22 lines
814 B
TypeScript
22 lines
814 B
TypeScript
// Pure derivations for the statistics screen, extracted so they are unit-testable.
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import type { Stats } from './model';
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/** gamesPlayed is the total finished games (wins + losses + draws). */
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export function gamesPlayed(s: Stats): number {
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return s.wins + s.losses + s.draws;
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}
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/** winRate is the percentage of finished games won, rounded; 0 when none played. */
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export function winRate(s: Stats): number {
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const n = gamesPlayed(s);
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return n > 0 ? Math.round((s.wins / n) * 100) : 0;
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}
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/** hintSharePercent is the share of the player's plays that drew on a hint
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* (hints used / plays × 100), unrounded; 0 when no plays. The screen formats it to one
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* decimal in the active locale. */
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export function hintSharePercent(s: Stats): number {
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return s.moves > 0 ? (s.hintsUsed / s.moves) * 100 : 0;
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}
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