02681ae9e0
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Enforce one chat message per turn on both ends. The backend rejects a second message in the same turn (ErrChatAlreadySentThisTurn -> 409 chat_already_sent), keyed on the move-driven turn start (turn_started_at). The UI derives "already wrote this turn" from the message list against GameView.lastActivityUnix (no counter, survives reopening, resets on turn change), hides the field behind a short caption once the limit is reached, and now reloads the game state on turn/game-state events so the toggle and the limit follow the live game. Enter is gated on !busy to avoid a double-send in the in-flight window. Backend: new game.TurnStartedAt; social GameReader gains it; PostMessage enforces the limit reusing lastMessageAt. UI: new lib/chatlimit.ts pure logic + unit tests; Chat/ChatScreen wiring; chat.sentThisTurn and error.chat_already_sent i18n (en/ru); extended chat e2e. Docs: FUNCTIONAL (+ru), ARCHITECTURE, UI_DESIGN.
38 lines
1.6 KiB
TypeScript
38 lines
1.6 KiB
TypeScript
import type { ChatMessage } from './model';
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// The in-game chat is a per-turn reaction, not a running conversation: a player may post
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// at most one message on their own turn and none on the opponent's. The turn boundary is
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// the move-driven turn start (GameView.lastActivityUnix), so "already wrote this turn" is
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// derived from the loaded message list rather than a counter — it survives reopening the
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// chat and resets by itself when the turn advances. The backend enforces the same rule.
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/**
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* turnMessageLimit is how many chat messages a player may post in the given turn state:
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* one on the player's own turn, none on the opponent's.
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*/
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export function turnMessageLimit(isMyTurn: boolean): number {
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return isMyTurn ? 1 : 0;
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}
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/**
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* sentThisTurn counts the chat messages (nudges excluded) that the viewer myId has posted
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* since the current turn began. turnStartUnix is the move-driven turn start in Unix
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* seconds; a message counts toward the current turn when it was created at or after it.
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*/
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export function sentThisTurn(messages: ChatMessage[], myId: string, turnStartUnix: number): number {
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let n = 0;
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for (const m of messages) {
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if (m.senderId === myId && m.kind === 'message' && m.createdAtUnix >= turnStartUnix) n += 1;
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}
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return n;
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}
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/**
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* canSendChat reports whether the viewer may still post a chat message this turn: the count
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* already sent is below the turn's limit. It is false on the opponent's turn (limit zero)
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* and once the single own-turn message has been sent.
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*/
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export function canSendChat(isMyTurn: boolean, sent: number): boolean {
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return sent < turnMessageLimit(isMyTurn);
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}
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