635f2fd9fc
- #3 nudge-on-own-turn: distinct result code nudge_own_turn + i18n (was reused 'not_your_turn') - #2 sanitize connector registration name to the editable format; Player/Игрок-XXXXX fallback - #5 variant-aware robot name pools (composed full/colloquial first + surname forms; ru gets <=20% latin) - #4 move-number-aware robot move timing (early 1-5min -> late 10-90min, skew k=4) - #7 emit move event to the actor too (multi-device sync); opponent_moved stays in-app only - #1 live game_move_duration{variant,phase} histogram + admin console per-user min/avg/max columns and an inline-SVG move-time-by-move-number chart (offline from the journal) - ProvisionRobot bypasses editor name validation (system names like 'Peter J.')
187 lines
7.0 KiB
Go
187 lines
7.0 KiB
Go
// Package robot is the human-like computer opponent. It substitutes for a missing
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// human in two-player auto-match: a pool of durable accounts (one robot identity
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// each) is provisioned at startup, and a background driver makes their moves with
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// human-like timing, a night sleep window and nudge behaviour
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// (docs/ARCHITECTURE.md §7).
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//
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// The robot consumes the public game API as an ordinary seated player and works
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// on decoded values only, so it never imports the solver (only internal/engine
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// does). All of a robot's per-game and per-turn choices are derived
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// deterministically from the game's bag seed (see strategy.go), so the driver
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// holds no per-game state and is restart-safe.
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package robot
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import (
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"context"
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"errors"
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"fmt"
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"math/rand/v2"
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"sync"
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"time"
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"github.com/google/uuid"
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"go.opentelemetry.io/otel/metric"
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"go.opentelemetry.io/otel/metric/noop"
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"go.uber.org/zap"
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"scrabble/backend/internal/account"
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"scrabble/backend/internal/engine"
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"scrabble/backend/internal/game"
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"scrabble/backend/internal/social"
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)
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// ErrNoRobotAvailable is returned by Pick when the pool is empty (EnsurePool has
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// not run or failed).
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var ErrNoRobotAvailable = errors.New("robot: no robot available in the pool")
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// GameDriver is the slice of the game domain the robot needs: scanning its active
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// games, reading a turn's candidates and state, and making moves as a seated
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// player. game.Service satisfies it.
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type GameDriver interface {
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RobotTurns(ctx context.Context, robotIDs []uuid.UUID) ([]game.RobotTurn, error)
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Participants(ctx context.Context, gameID uuid.UUID) ([]uuid.UUID, int, string, error)
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Candidates(ctx context.Context, gameID, accountID uuid.UUID) ([]engine.MoveRecord, error)
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GameState(ctx context.Context, gameID, accountID uuid.UUID) (game.StateView, error)
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SubmitPlay(ctx context.Context, gameID, accountID uuid.UUID, dir engine.Direction, tiles []engine.TileRecord) (game.MoveResult, error)
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Pass(ctx context.Context, gameID, accountID uuid.UUID) (game.MoveResult, error)
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Exchange(ctx context.Context, gameID, accountID uuid.UUID, tiles []string) (game.MoveResult, error)
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}
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// Nudger is the slice of the social domain the robot needs: sending a proactive
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// nudge and reading the opponent's last nudge to answer it. social.Service
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// satisfies it.
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type Nudger interface {
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Nudge(ctx context.Context, gameID, senderID uuid.UUID) (social.Message, error)
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LastNudgeAt(ctx context.Context, gameID, senderID uuid.UUID) (time.Time, bool, error)
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}
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// Config configures the robot subsystem.
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type Config struct {
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// DriveInterval is how often the driver scans for robot turns. Sourced from
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// BACKEND_ROBOT_DRIVE_INTERVAL.
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DriveInterval time.Duration
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}
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// DefaultConfig returns the robot configuration defaults.
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func DefaultConfig() Config {
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return Config{DriveInterval: 30 * time.Second}
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}
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// Validate reports whether the configuration is usable.
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func (c Config) Validate() error {
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if c.DriveInterval <= 0 {
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return fmt.Errorf("robot: drive interval must be positive, got %s", c.DriveInterval)
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}
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return nil
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}
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// Service owns the robot pool and the move driver. It is safe for concurrent use.
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type Service struct {
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games GameDriver
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accounts *account.Store
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social Nudger
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finished metric.Int64Counter
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clock func() time.Time
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log *zap.Logger
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mu sync.RWMutex
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poolEN []uuid.UUID
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poolRU []uuid.UUID
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}
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// NewService constructs a robot Service. games and social are the domain seams it
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// drives; accounts provisions the pool and resolves opponent timezones; meter
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// records the balance counter; log carries driver diagnostics.
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func NewService(games GameDriver, accounts *account.Store, soc Nudger, meter metric.Meter, log *zap.Logger) *Service {
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if log == nil {
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log = zap.NewNop()
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}
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counter, err := meter.Int64Counter(
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"robot_games_finished_total",
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metric.WithDescription("Robot games finished, labelled by result from the robot's view (win/loss/draw)."),
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)
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if err != nil {
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log.Warn("robot: create finished counter", zap.Error(err))
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counter, _ = noop.NewMeterProvider().Meter("robot").Int64Counter("robot_games_finished_total")
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}
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return &Service{
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games: games,
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accounts: accounts,
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social: soc,
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finished: counter,
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clock: func() time.Time { return time.Now().UTC() },
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log: log,
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}
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}
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// EnsurePool idempotently provisions the robot accounts (one per slot of each
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// language's composed name pool) and records their ids. Each robot is a durable
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// account bound to a stable, index-keyed robot identity, with chat and friend
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// requests blocked so it never engages socially (docs/ARCHITECTURE.md §7). It is a
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// startup dependency, like the dictionary registry: a failure fails the boot.
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func (s *Service) EnsurePool(ctx context.Context) error {
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en, err := s.provisionPool(ctx, "en", robotDisplayNamesEN())
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if err != nil {
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return err
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}
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ru, err := s.provisionPool(ctx, "ru", robotDisplayNamesRU())
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if err != nil {
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return err
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}
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s.mu.Lock()
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s.poolEN, s.poolRU = en, ru
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s.mu.Unlock()
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return nil
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}
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// provisionPool provisions one durable robot account per name and returns their ids
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// in order. The identity is keyed by language and slot index (stable across restarts
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// and independent of the composed display name); account.ProvisionRobot sets the
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// display name and social blocks and is idempotent, so EnsurePool can run every boot.
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func (s *Service) provisionPool(ctx context.Context, lang string, names []string) ([]uuid.UUID, error) {
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ids := make([]uuid.UUID, 0, len(names))
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for i, name := range names {
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acc, err := s.accounts.ProvisionRobot(ctx, fmt.Sprintf("robot-%s-%d", lang, i), name)
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if err != nil {
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return nil, fmt.Errorf("robot: provision %s #%d (%q): %w", lang, i, name, err)
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}
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ids = append(ids, acc.ID)
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}
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return ids, nil
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}
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// Pick returns a random robot account for the matchmaker to substitute into an
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// auto-match of the given variant. An English game draws from the Latin pool; a
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// Russian game (Russian Scrabble or Эрудит) draws from the Russian pool, mixing in a
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// Latin name about latinShareInRussian% of the time; either side falls back to the
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// other when its pool is empty. It satisfies lobby.RobotProvider.
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func (s *Service) Pick(variant engine.Variant) (uuid.UUID, error) {
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s.mu.RLock()
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defer s.mu.RUnlock()
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primary, secondary := s.poolEN, s.poolRU
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if variant == engine.VariantRussianScrabble || variant == engine.VariantErudit {
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primary, secondary = s.poolRU, s.poolEN
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if len(primary) > 0 && len(secondary) > 0 && rand.IntN(100) < latinShareInRussian {
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primary, secondary = secondary, primary
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}
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}
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if len(primary) == 0 {
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primary = secondary
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}
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if len(primary) == 0 {
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return uuid.Nil, ErrNoRobotAvailable
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}
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return primary[rand.IntN(len(primary))], nil
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}
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// poolIDs returns a snapshot of the whole pool (both languages) for the driver scan,
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// which is variant-agnostic — it acts on every robot's active games.
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func (s *Service) poolIDs() []uuid.UUID {
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s.mu.RLock()
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defer s.mu.RUnlock()
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ids := make([]uuid.UUID, 0, len(s.poolEN)+len(s.poolRU))
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ids = append(ids, s.poolEN...)
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ids = append(ids, s.poolRU...)
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return ids
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}
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