Files
scrabble-game/loadtest/README.md
T
Ilia Denisov 8881214213 R6(a): de-stage code, docs, READMEs; split stage6_test
Mechanical, behaviour-preserving removal of Stage N / TODO-N / phase (RN)
references from comments, doc-comments, service READMEs, the current-state docs
(ARCHITECTURE, FUNCTIONAL+_ru, TESTING, UI_DESIGN), config-file comments, and the
.fbs/.proto schema comments. PLAN.md / PRERELEASE.md / CLAUDE.md keep the stage
history.

- Rename the only stage-named identifiers: registerStage8 -> registerSocialOps,
  registerStage11 -> registerLinkOps (gateway transcode).
- Split stage6_test.go: TestEmailLoginFlow -> email_test.go,
  TestGuestAutoMatchLeavesNoStats (+ provisionGuest) -> account_test.go.
- Regenerated proto bindings (push.pb.go, telegram_grpc.pb.go) from the de-staged
  .proto comments; FB Go/TS bindings unchanged (flatc strips schema comments).

go build/vet/gofmt clean across modules; integration typecheck and pnpm check green.
2026-06-10 16:56:03 +02:00

4.6 KiB
Raw Blame History

loadtest — stress harness

Reusable load harness for the pre-release stress pass. It seeds a large account population with pre-created sessions, drives virtual players through the gateway edge protocol in realistic games, hammers the rate limiter, and prints a trip-report summary. It stays in the repo for repeats.

What it does

  1. Seed (direct Postgres, schema backend): inserts --durable durable accounts (each with a confirmed email identity) + --guest guest accounts and an active sessions row per account, then hands the plaintext bearer tokens to the driver. Token hashes match backend/internal/session (hex(sha256(token))), so the seeded sessions resolve. Every row carries a distinctive display-name marker for cleanup.
  2. Drive (edge protocol over h2c): assembles real 24 player games via the invitation flow (invitation.createinvitation.accept, no robots), then runs each player's turn loop — poll game.state, replay game.history, generate a legal mid-ranked move with the embedded scrabble-solver, and game.submit_play (or pass/exchange). A fraction of turns exercise nudge / chat / check-word / draft / profile-update / stats. Each player also holds a live Subscribe stream. The moderate ramp is 50 → 200 → 500 concurrent players, ~12 min per step.
  3. Hammer: drives games.list from one account far above the per-user rate limit to verify the limiter holds (rate_limited results) and measure its cost.
  4. Report: per-operation latency percentiles, throughput, result-code breakdown, live-event tally and the aggregate error rate.

The driver runs the solver locally because the edge protocol carries no board: the client reconstructs it from decoded history (the same invariant as the UI).

Connection model

The harness reaches Postgres and the gateway directly, so run it as a one-shot container on the contour's docker network (this bypasses the host→gateway hairpin):

# from the repo root
docker build -f loadtest/Dockerfile -t scrabble-loadtest .

docker run --rm --name scrabble-loadtest --network scrabble-internal \
  -e POSTGRES_PASSWORD="$TEST_POSTGRES_PASSWORD" \
  scrabble-loadtest run

Defaults assume the contour service names: postgres:5432 and gateway:8081. The DAWGs are baked into the image (/opt/dawg, pinned to the dictionary release). Run with --name scrabble-loadtest so the harness's own CPU/memory show up as a scrabble-* series in cAdvisor (keeping it separable from the system under test). Capture the resource baseline from the Grafana Scrabble — Resources dashboard (cAdvisor + postgres_exporter) while the run is in progress.

Commands & flags

loadtest run [flags]      seed, drive the ramp + hammer, print the report
loadtest cleanup [flags]  delete everything the harness seeded (matched by the display-name marker)

Key run flags (env in parentheses):

flag default meaning
--gateway (LOADTEST_GATEWAY_URL) http://gateway:8081 gateway base URL
--dsn (LOADTEST_DSN) from POSTGRES_* backend Postgres DSN (schema backend)
--dawg (LOADTEST_DAWG_DIR) /dawg (image: /opt/dawg) committed *.dawg directory
--durable / --guest 10000 / 1000 accounts to seed
--steps 50,200,500 concurrent-player ramp steps
--step-dur 12m hold time per step
--games-per-player 0 (random 35) target concurrent games per player
--tick 800ms per-player op cadence (keeps a player under the per-user limit)
--secondary-prob 0.08 chance per tick of a non-move op
--hammer-workers / --hammer-dur 20 / 15s gateway-hammer (0 workers disables)
--reset / --cleanup false delete harness rows before / after the run

run re-seeds every time (plaintext tokens are never stored), so pass --reset to clear a prior run's rows first. The authoritative hard reset of the contour remains the DB wipe (DROP SCHEMA backend CASCADE + backend restart).

Build & test

go build ./loadtest/...
go vet ./loadtest/...
BACKEND_DICT_DIR=../scrabble-solver/dawg go test -count=1 ./loadtest/...

The DAWG-backed moves test runs only when BACKEND_DICT_DIR is set (as the engine tests use); the pure logic (hashing, board replay, rack build, move selection, report) runs unconditionally.

Caveat

The harness shares the host CPU with the contour, so the early-pass resource baseline is read with the harness's own container series in mind; a cleaner number on separate hardware is future work. The moderate ramp keeps the generator from being the bottleneck.