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Old Android System WebViews (the Telegram/VK in-app browser; a real device with Google Play auto-updates the WebView, but emulators / no-Play / restricted devices stay frozen) showed a white screen. Two causes, fixed in order: - build.target es2022 shipped ?./?? verbatim, which the old engine cannot parse. Lowered to es2019 so esbuild down-levels the syntax. - The es2020+ runtime globals the bundle and its deps call (globalThis, structuredClone, Array.at, ...) are missing on those engines. A conditional core-js loader (emitPolyfills writes dist/polyfills.js, document.write'd by an index.html gate only when needed) covers them; modern engines download nothing, so the bundle-size budget is untouched. BigInt (the 64-bit FlatBuffers timestamp decode) and Proxy (Svelte 5 runes) cannot be polyfilled, so the effective floor is Chrome 67. Below it, a permanent ES5 boot guard in index.html shows a friendly "this device's OS or browser can't run the app" screen (with the web-version link inside a Mini App) and a "Diagnostic information" view with a Copy button, instead of a white screen. A reactive net raises the same screen on an uncaught boot error that never signals window.__booted. Board tile glyphs used container-query units (cqw, Chrome 105+) under .cell font-size:0, so they collapsed to 0px on Chrome 74 (invisible letters); added vmin fallbacks. The unsupported-engine telemetry beacon is a separate follow-up PR.
99 lines
4.7 KiB
TypeScript
99 lines
4.7 KiB
TypeScript
import { readFileSync } from 'node:fs';
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import { resolve } from 'node:path';
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import { defineConfig, type Plugin } from 'vite';
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import { svelte } from '@sveltejs/vite-plugin-svelte';
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/**
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* injectBootVersion stamps the app version into index.html's boot-capability guard, replacing its
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* __BOOT_VERSION__ placeholder with the same VITE_APP_VERSION build-arg that feeds __APP_VERSION__.
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* The guard runs before the bundle, so it cannot read the bundle's version; this lets its on-demand
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* diagnostic report name the client version anyway. Falls back to "dev" for a local build.
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*/
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function injectBootVersion(): Plugin {
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const version = process.env.VITE_APP_VERSION || 'dev';
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return {
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name: 'inject-boot-version',
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transformIndexHtml(html) {
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return html.replace(/__BOOT_VERSION__/g, version);
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},
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};
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}
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/**
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* emitPolyfills writes the prebuilt core-js bundle to `dist/polyfills.js`. The index.html gate
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* script loads it via document.write only on an old engine that lacks the es2020+ runtime APIs the
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* app uses (globalThis, structuredClone, Array.at, …) — e.g. the Chromium 66 Android System WebView
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* behind the Telegram/VK in-app browser — before the deferred module runs. A modern engine never
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* requests it, so it adds nothing to that payload and stays out of the module graph the bundle-size
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* gate measures.
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*/
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function emitPolyfills(): Plugin {
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return {
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name: 'emit-polyfills',
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generateBundle() {
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const src = readFileSync(resolve(import.meta.dirname, 'node_modules/core-js-bundle/minified.js'), 'utf8');
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this.emitFile({ type: 'asset', fileName: 'polyfills.js', source: src });
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},
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};
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}
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// The edge Connect service is scrabble.edge.v1.Gateway; the gateway serves it over
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// h2c on :8081 by default. In dev we proxy the RPC path so the browser (which can
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// not speak h2c directly) talks to the dev server on the same origin. In `mock`
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// mode the app runs entirely against an in-memory fake transport — no gateway,
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// no backend, no Postgres — which is what `pnpm start` launches.
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const RPC_PREFIX = '/scrabble.edge.v1.Gateway';
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export default defineConfig(({ mode }) => ({
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// Relative asset base so the one build serves under any path — the gateway maps the
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// Telegram Mini App to /telegram/ (the hash router is path-agnostic).
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base: './',
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define: {
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// App version shown on the About screen, injected at build time from `git describe`
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// via a Docker build-arg. Falls back to "dev" for a plain local/mock build,
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// so a missing build-arg never breaks the build.
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__APP_VERSION__: JSON.stringify(process.env.VITE_APP_VERSION || 'dev'),
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},
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// emitPolyfills ships dist/polyfills.js (loaded only by old engines; see its docstring + the
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// index.html boot guard). injectBootVersion stamps the app version into that guard's diagnostic.
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plugins: [svelte(), emitPolyfills(), injectBootVersion()],
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server: {
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port: 5173,
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proxy:
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mode === 'mock'
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? undefined
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: {
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[RPC_PREFIX]: {
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target: process.env.GATEWAY_URL || 'http://localhost:8081',
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changeOrigin: true,
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},
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},
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},
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build: {
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// Down-level to es2019 so an old Android System WebView (seen: Telegram/VK in-app WebView on
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// Chromium 66, Android 9) can parse the bundle — esbuild lowers es2020+ syntax (?., ??, private
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// fields, static blocks, …) that Chrome 66 rejects with "Unexpected token ?", which left the SPA
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// on a white screen. esbuild lowers syntax only, not runtime APIs — the es2020+ globals the
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// bundle/deps call at runtime (globalThis, structuredClone, Array.at, …) are covered separately
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// by the conditional core-js loader (emitPolyfills + the index.html gate), loaded only on an
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// engine that actually lacks them.
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target: 'es2019',
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// Emit sourcemaps everywhere except the production build. A shipped `.map`
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// carries full `sourcesContent` — the entire TypeScript/Svelte source — and the
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// gateway/landing images serve `dist/` verbatim, so production maps would expose
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// the whole client source at the edge. Dev and the `mock` e2e build
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// (`vite build --mode mock`) keep maps for debugging; the production `vite build`
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// (the Docker image build) drops them.
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sourcemap: mode !== 'production',
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// Two entries: the game SPA (index.html, served at /app/ + /telegram/) and the
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// public landing page (landing.html, served at /). Assets are shared in dist/assets/, and
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// the relative base lets one build serve under any path.
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rollupOptions: {
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input: {
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main: resolve(import.meta.dirname, 'index.html'),
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landing: resolve(import.meta.dirname, 'landing.html'),
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},
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},
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},
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}));
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