8793bd34f2
The statistics screen gains real depth, plus a hint-count bug fix found along the way. - Best move per variant: the screen shows the actual best-move word (drawn as game tiles; a wildcard shows its letter but no value), broken down by game variant, empty variants omitted. New account_best_move table, written at game finish. - Moves & hint share: two new lifetime tiles — the player's play count and the share of plays that used a hint — from summed account_stats counters (moves, hints_used). Honest-AI games are excluded, like the rest of the stats. - Hint-count fix: the in-game hint badge no longer goes stale across games. The global wallet now rides the wire apart from the per-game allowance (wallet_balance on StateView/HintResult/StatsView), so the client reads the live wallet rather than a per-game snapshot; game_players.hints_used now counts every hint (allowance + wallet), its true per-game total. - Account merge: sums the new moves/hints_used counters and merges the per-variant best moves (higher score kept), which it previously dropped. - Admin: the user card shows Moves and Hints used. - UI polish: tab/label wording, game-over text, and e2e selectors hardened against label changes. All wire additions are trailing (backward-compatible). Docs (ARCHITECTURE, FUNCTIONAL +ru, UISN_DESIGN) updated in step.
89 lines
2.9 KiB
TypeScript
89 lines
2.9 KiB
TypeScript
// automatically generated by the FlatBuffers compiler, do not modify
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import * as flatbuffers from 'flatbuffers';
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import { BestMoveTile } from '../scrabblefb/best-move-tile.js';
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export class BestMoveView {
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bb: flatbuffers.ByteBuffer|null = null;
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bb_pos = 0;
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__init(i:number, bb:flatbuffers.ByteBuffer):BestMoveView {
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this.bb_pos = i;
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this.bb = bb;
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return this;
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}
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static getRootAsBestMoveView(bb:flatbuffers.ByteBuffer, obj?:BestMoveView):BestMoveView {
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return (obj || new BestMoveView()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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}
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static getSizePrefixedRootAsBestMoveView(bb:flatbuffers.ByteBuffer, obj?:BestMoveView):BestMoveView {
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bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
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return (obj || new BestMoveView()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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}
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variant():string|null
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variant(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
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variant(optionalEncoding?:any):string|Uint8Array|null {
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const offset = this.bb!.__offset(this.bb_pos, 4);
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return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
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}
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score():number {
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const offset = this.bb!.__offset(this.bb_pos, 6);
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return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
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}
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word(index: number, obj?:BestMoveTile):BestMoveTile|null {
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const offset = this.bb!.__offset(this.bb_pos, 8);
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return offset ? (obj || new BestMoveTile()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null;
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}
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wordLength():number {
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const offset = this.bb!.__offset(this.bb_pos, 8);
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return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
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}
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static startBestMoveView(builder:flatbuffers.Builder) {
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builder.startObject(3);
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}
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static addVariant(builder:flatbuffers.Builder, variantOffset:flatbuffers.Offset) {
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builder.addFieldOffset(0, variantOffset, 0);
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}
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static addScore(builder:flatbuffers.Builder, score:number) {
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builder.addFieldInt32(1, score, 0);
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}
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static addWord(builder:flatbuffers.Builder, wordOffset:flatbuffers.Offset) {
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builder.addFieldOffset(2, wordOffset, 0);
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}
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static createWordVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
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builder.startVector(4, data.length, 4);
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for (let i = data.length - 1; i >= 0; i--) {
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builder.addOffset(data[i]!);
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}
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return builder.endVector();
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}
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static startWordVector(builder:flatbuffers.Builder, numElems:number) {
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builder.startVector(4, numElems, 4);
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}
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static endBestMoveView(builder:flatbuffers.Builder):flatbuffers.Offset {
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const offset = builder.endObject();
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return offset;
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}
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static createBestMoveView(builder:flatbuffers.Builder, variantOffset:flatbuffers.Offset, score:number, wordOffset:flatbuffers.Offset):flatbuffers.Offset {
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BestMoveView.startBestMoveView(builder);
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BestMoveView.addVariant(builder, variantOffset);
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BestMoveView.addScore(builder, score);
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BestMoveView.addWord(builder, wordOffset);
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return BestMoveView.endBestMoveView(builder);
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}
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}
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