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scrabble-game/gateway
Ilia Denisov c127bc9f0e
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feat(social): per-game friend request to disguised robots + lobby/stats/tile cosmetics
Functional: the in-game add-friend handshake aimed at an auto-match opponent who is
secretly a pooled robot now records the request per (game, seat) in a new
robot_friend_requests table -- never against the shared robot account -- mirroring the
robot_blocks pattern. The shared account stays out of friendships, the "requested" state
is pinned to the seat (not leaked across the player's other games), the robot ignores it,
and a background reaper drops the row 7 days after its game finishes. The outgoing-requests
list carries these per-game rows so the seat control stays disabled across reloads. No
withdraw UI, per owner decision.

Cosmetics:
- Lobby: an in-progress game tints the viewer's own score number green when leading or
  tied, red when trailing (reusing --ok/--danger); scores now render in seat-number order,
  matching the over-the-board scoreboard.
- Stats: the per-variant best move is laid out on two lines -- the variant label, then the
  score (right-aligned in its column) and the word tiles (left-aligned) below it.
- Dark theme: the played-tile background is a touch darker so a player-placed tile reads
  with more contrast (light theme unchanged).

Docs (ARCHITECTURE, FUNCTIONAL + _ru mirror, backend README, UI_DESIGN) updated in the
same change.
2026-06-19 21:39:27 +02:00
..

gateway

The Scrabble platform's only public ingress (module scrabble/gateway). It terminates the client's Connect-RPC + FlatBuffers traffic over HTTP/2 cleartext (h2c), authenticates the originating credential, mints/resolves a thin opaque session, rate-limits, injects X-User-ID when forwarding to the backend over REST/JSON, and bridges the backend's gRPC push stream to each client's in-app live channel. It embeds the static UI build (go:embed, baked in by the gateway image's node stage) and serves a landing page at / and the game SPA at /app/ (web) and /telegram/ (the Mini App) — the single-origin model. Hash-named /assets/* are served immutable; the HTML shells are no-cache. It can also serve the backend's admin console at /_gm behind HTTP Basic-Auth for a local non-caddy run; in the deployed contour the front caddy owns /_gm (see ../deploy). See ../docs/ARCHITECTURE.md §2, §3, §10, §12, §13.

Package layout

cmd/gateway/            # main: config -> backend client -> session cache ->
                        #   push hub -> Connect h2c server (+ admin) -> serve
proto/edge/v1/          # Connect envelope contract (committed generated Go)
internal/config/        # GATEWAY_* env config
internal/backendclient/ # typed REST client (+ X-User-ID) and push gRPC client
internal/session/       # in-memory session cache (LRU/TTL, backend fallback)
internal/ratelimit/     # token-bucket limiter (golang.org/x/time/rate) + the rejection tracker
internal/connector/     # gRPC client to the Telegram connector (initData validate, out-of-app push) + routing
internal/push/          # live-event fan-out hub (per-user client streams)
internal/transcode/     # FlatBuffers<->REST bridge + message_type registry
internal/connectsrv/    # the Connect Gateway service over h2c (+ the in-memory active_users gauge)
internal/admin/         # Basic-Auth reverse proxy mounting the backend admin console at /_gm (verbatim)
internal/webui/         # embedded UI build (go:embed dist): landing at /, SPA at /app/ + /telegram/

The FlatBuffers payloads and the backend push proto are the shared wire contracts in ../pkg.

Transport contract

A single Gateway Connect service: Execute(message_type, payload, request_id) for unary operations and Subscribe for the live stream. The payload bytes are FlatBuffers tables (scrabble/pkg/fbs); the gateway transcodes them to and from the backend's JSON. The session token rides in Authorization: Bearer; auth.* operations are unauthenticated and return the minted token. A unary domain outcome rides back in ExecuteResponse.result_code (HTTP 200); only edge failures become Connect error codes.

auth.telegram validates the Mini App initData by calling the Telegram connector (GATEWAY_CONNECTOR_ADDR), which holds the bot token; the gateway also routes out-of-app push to that connector for recipients with no live in-app stream (ARCHITECTURE.md §10). When GATEWAY_CONNECTOR_ADDR is unset, both are disabled.

The message-type catalog: auth.telegram, auth.guest, auth.email.request, auth.email.login, profile.get, game.submit_play, game.state, lobby.enqueue, lobby.poll, chat.post, chat.read and the play-loop ops; live events your_turn, opponent_moved, chat_message, nudge, match_found (the game events — and game_over/notify — carry the state delta the client applies without a game.state refetch). The social/account/history ops — friends.* (list/incoming/request/respond/cancel/unfriend/code.issue/code.redeem), blocks.*, invitation.* (list/create/accept/decline/cancel), profile.update, stats.get, game.gcg, and the notify live event — go through the identical transcode pattern (transcode_social.go). Account linking & merge — link.email.request/confirm/merge and link.telegram.confirm/merge (transcode_link.go); the telegram ops validate the Login Widget payload via the connector (ValidateLoginWidget) and forward the trusted external_id. These superseded the former email.bind.* ops, which were removed.

Configuration

Variable Default Notes
GATEWAY_HTTP_ADDR :8081 public Connect/h2c listener (also serves the admin console at /_gm)
GATEWAY_LOG_LEVEL info zap level
GATEWAY_BACKEND_HTTP_URL http://localhost:8080 backend REST base URL
GATEWAY_BACKEND_GRPC_ADDR localhost:9090 backend push gRPC address
GATEWAY_BACKEND_TIMEOUT 5s per backend REST call
GATEWAY_ADMIN_USER / GATEWAY_ADMIN_PASSWORD unset enable + guard the admin console at /_gm
GATEWAY_CONNECTOR_ADDR unset Telegram connector gRPC address (enables initData validation + out-of-app push)
GATEWAY_DEFAULT_SUPPORTED_LANGUAGES en,ru New Game variant gating set placed on the Session for non-platform logins (web / email / guest); a deployment may narrow it
GATEWAY_SESSION_TTL 10m cached session lifetime
GATEWAY_SESSION_CACHE_MAX 50000 cached session cap
GATEWAY_PUSH_HEARTBEAT_INTERVAL 10s live-stream keep-alive (an immediate heartbeat also fires on open, under the ~15s edge idle timeout)
GATEWAY_MAX_BODY_BYTES 1048576 caps one request body and one Connect message read; an oversized Execute is refused with resource_exhausted
GATEWAY_SERVICE_NAME scrabble-gateway OpenTelemetry service.name
GATEWAY_OTEL_TRACES_EXPORTER none none, stdout or otlp (gRPC; endpoint from OTEL_EXPORTER_OTLP_*)
GATEWAY_OTEL_METRICS_EXPORTER none none, stdout or otlp

Rate-limit defaults (built-in): public 30/min·IP (burst 10), authenticated 300/min·user (burst 80, sized for multi-device play), admin 60/min·IP (burst 20, guarding the /_gm mount ahead of its Basic-Auth), email-code 5/10 min·IP (burst 2).

Every rejection increments gateway_rate_limited_total{class} (user/public/email/admin) and logs one Debug line; a reporter drains the per-key rejection tracker every 30 s, emits a Warn summary per throttled key and posts the report to the backend (/api/v1/internal/ratelimit/report), feeding the admin console's throttled view and the high-rate auto-flag.

Run

GATEWAY_BACKEND_HTTP_URL=http://localhost:8080 \
GATEWAY_BACKEND_GRPC_ADDR=localhost:9090 \
go run ./gateway/cmd/gateway   # Connect edge on :8081

Generated code

The Connect envelope Go is committed under proto/edge/v1. Regenerate after editing the .proto (dev-time, like backend/cmd/jetgen):

make -C gateway tools   # go install protoc-gen-go + protoc-gen-connect-go
make -C gateway gen     # buf generate (local plugins)

The FlatBuffers payloads are generated in ../pkg (make -C pkg fbs).

Tests

go test -count=1 ./gateway/...

All gateway tests are hermetic: no real network, a fake backend (httptest) and credential fixtures. There is no integration (Docker) suite — the gateway holds no database.