bfa8797f8c
Engine: multi-player drop-out-and-continue with a per-game tile disposition (remove default / return), resigned seats skipped and excluded from the win, leaver rack never revealed; 2-player behaviour unchanged. New domains (service/store, no HTTP yet): internal/social (friend request/accept graph, per-user blocks, per-game chat with nudge as a message kind, content filter via mvdan.cc/xurls/v2 + leet/separator normaliser + phone heuristic) and internal/lobby (in-memory variant-keyed matchmaking pool, friend-game invitations invite->accept with lazy 7-day expiry). account gains profile editing and the email confirm-code flow (Mailer seam: SMTP or log mailer). Migration 00003_social.sql + regenerated jet. main wires the new services into the server (accessors for the Stage 6 handlers); robot substitution stays in Stage 5, REST/stream/push in Stage 6/8. Docs (PLAN, ARCHITECTURE, FUNCTIONAL+ru, TESTING, README) updated.
28 lines
1.0 KiB
Go
28 lines
1.0 KiB
Go
//
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// Code generated by go-jet DO NOT EDIT.
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//
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// WARNING: Changes to this file may cause incorrect behavior
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// and will be lost if the code is regenerated
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//
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package table
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// UseSchema sets a new schema name for all generated table SQL builder types. It is recommended to invoke
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// this method only once at the beginning of the program.
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func UseSchema(schema string) {
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AccountStats = AccountStats.FromSchema(schema)
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Accounts = Accounts.FromSchema(schema)
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Blocks = Blocks.FromSchema(schema)
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ChatMessages = ChatMessages.FromSchema(schema)
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Complaints = Complaints.FromSchema(schema)
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EmailConfirmations = EmailConfirmations.FromSchema(schema)
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Friendships = Friendships.FromSchema(schema)
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GameInvitationInvitees = GameInvitationInvitees.FromSchema(schema)
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GameInvitations = GameInvitations.FromSchema(schema)
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GameMoves = GameMoves.FromSchema(schema)
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GamePlayers = GamePlayers.FromSchema(schema)
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Games = Games.FromSchema(schema)
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Identities = Identities.FromSchema(schema)
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Sessions = Sessions.FromSchema(schema)
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}
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