26aa154547
CI / changes (pull_request) Successful in 2s
CI / unit (pull_request) Successful in 9s
CI / integration (pull_request) Successful in 11s
CI / ui (pull_request) Successful in 37s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 1m8s
Squash the 12 goose migrations into one 00001_baseline.sql (there is no prod data; verified schema-identical to the chain via a pg_dump diff + the green integration suite) and rename the game-variant labels english/russian_scrabble/erudit -> scrabble_en/scrabble_ru/erudit_ru across the backend, the FlatBuffers wire values and the UI. dawg filenames and the Go enum identifiers are unchanged; the i18n display keys are kept. Adds PRERELEASE.md (the R1-R7 pre-release tracker), linked from CLAUDE.md. Contour DB wipe and the scrabble-dictionary tidy are follow-ups.
135 lines
3.7 KiB
Svelte
135 lines
3.7 KiB
Svelte
<script lang="ts">
|
|
import { onMount } from 'svelte';
|
|
import Screen from '../components/Screen.svelte';
|
|
import { gateway } from '../lib/gateway';
|
|
import { handleError, showToast } from '../lib/app.svelte';
|
|
import { t } from '../lib/i18n/index.svelte';
|
|
import { alphabetLetters } from '../lib/alphabet';
|
|
import { canCheckWord, sanitizeCheckWord } from '../lib/checkword';
|
|
import type { Variant } from '../lib/model';
|
|
|
|
// Word-check on its own screen (Stage 17): unlimited dictionary lookups, each with a
|
|
// complaint, off the board so the soft keyboard never relayouts the play area.
|
|
let { id }: { id: string } = $props();
|
|
|
|
let variant = $state<Variant>('scrabble_en');
|
|
let word = $state('');
|
|
let result = $state<{ word: string; legal: boolean } | null>(null);
|
|
let cooling = $state(false);
|
|
const checked = new Map<string, boolean>();
|
|
|
|
onMount(async () => {
|
|
try {
|
|
// Include the alphabet so input sanitising + the check accept the variant's letters.
|
|
const st = await gateway.gameState(id, true);
|
|
variant = st.game.variant;
|
|
} catch (e) {
|
|
handleError(e);
|
|
}
|
|
});
|
|
|
|
function onInput(e: Event) {
|
|
word = sanitizeCheckWord((e.target as HTMLInputElement).value, alphabetLetters(variant));
|
|
}
|
|
// Disabled while cooling, for an already-checked word, or an out-of-range length.
|
|
function canCheck(): boolean {
|
|
return canCheckWord(word, checked.has(word.trim().toUpperCase()), cooling);
|
|
}
|
|
async function runCheck() {
|
|
if (!canCheck()) return;
|
|
const w = word.trim().toUpperCase();
|
|
cooling = true;
|
|
setTimeout(() => (cooling = false), 5000);
|
|
try {
|
|
const r = await gateway.checkWord(id, w, variant);
|
|
checked.set(w, r.legal);
|
|
result = { word: w, legal: r.legal };
|
|
} catch (e) {
|
|
handleError(e);
|
|
}
|
|
}
|
|
async function complain() {
|
|
if (!result) return;
|
|
try {
|
|
await gateway.complaint(id, result.word, '');
|
|
showToast(t('game.complaintSent'));
|
|
result = null;
|
|
} catch (e) {
|
|
handleError(e);
|
|
}
|
|
}
|
|
</script>
|
|
|
|
<Screen title={t('game.checkWord')} back={`/game/${id}`}>
|
|
<div class="wrap">
|
|
<div class="check">
|
|
<input
|
|
value={word}
|
|
oninput={onInput}
|
|
onkeydown={(e) => e.key === 'Enter' && runCheck()}
|
|
placeholder={t('game.checkWordPrompt')}
|
|
/>
|
|
<button onclick={runCheck} disabled={!canCheck()}>{t('game.check')}</button>
|
|
</div>
|
|
{#if result}
|
|
<p class="verdict" class:ok={result.legal} class:bad={!result.legal}>
|
|
{result.legal
|
|
? t('game.wordLegal', { word: result.word })
|
|
: t('game.wordIllegal', { word: result.word })}
|
|
</p>
|
|
<button class="complain" onclick={complain}>{t('game.complain')}</button>
|
|
{/if}
|
|
</div>
|
|
</Screen>
|
|
|
|
<style>
|
|
.wrap {
|
|
padding: 16px var(--pad);
|
|
display: flex;
|
|
flex-direction: column;
|
|
gap: 14px;
|
|
}
|
|
.check {
|
|
display: flex;
|
|
gap: 8px;
|
|
}
|
|
.check input {
|
|
flex: 1;
|
|
min-width: 0;
|
|
padding: 10px;
|
|
border: 1px solid var(--border);
|
|
border-radius: var(--radius-sm);
|
|
background: var(--bg);
|
|
color: var(--text);
|
|
text-transform: uppercase;
|
|
}
|
|
.check button {
|
|
padding: 10px 16px;
|
|
border: 1px solid var(--accent);
|
|
background: var(--accent);
|
|
color: var(--accent-text);
|
|
border-radius: var(--radius-sm);
|
|
}
|
|
.check button:disabled {
|
|
opacity: 0.5;
|
|
}
|
|
.verdict {
|
|
margin: 0;
|
|
font-weight: 600;
|
|
}
|
|
.verdict.ok {
|
|
color: var(--ok, #2e7d32);
|
|
}
|
|
.verdict.bad {
|
|
color: var(--danger, #c0392b);
|
|
}
|
|
.complain {
|
|
align-self: flex-start;
|
|
padding: 8px 14px;
|
|
border: 1px solid var(--border);
|
|
background: var(--surface);
|
|
color: var(--text);
|
|
border-radius: var(--radius-sm);
|
|
}
|
|
</style>
|