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backend/internal/engine wraps the sibling scrabble-solver library in-process: - Registry: versioned DAWG load via dafsa.Load, keyed by (variant, dict_version), latest-per-variant; English / Russian / Эрудит handled uniformly. - Bag: own deterministic, seeded tile bag with Draw + Return (for exchanges), since the solver's self-play bag cannot return tiles. - Game: pure rules engine — deal, play/pass/exchange/resign, refill, per-move scoring, turn order, and end-condition detection (empty bag + empty rack, six scoreless turns, resignation) with end-game rack adjustment. - decode/ReplayBoard: dictionary-independent MoveRecords and board replay via scrabble.Apply (no internal/encoding), realising ARCHITECTURE §9.1. Wiring: go.work gains "replace scrabble-solver => ../scrabble-solver"; backend requires scrabble-solver (placeholder) and github.com/iliadenisov/dafsa directly. Both Go CI workflows clone the public solver sibling (master HEAD, no token) and set BACKEND_DICT_DIR. Docs: ARCHITECTURE §5/§14, TESTING engine layer, backend README, and PLAN refinements + deferred TODOs (publish/version solver; split engine vs dictionary generator).
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Scrabble Game — Testing
How the project is tested and the gate every stage must pass. Read before adding tests or touching CI.
Layers
- Go unit tests — table-driven where it helps;
testing+ standard library. Every functional change ships with regression coverage. Run:go test -count=1 ./backend/...(the module list grows with the workspace). - Integration (Stage 1+) — Postgres-backed tests behind the
integrationbuild tag spin a throwawaypostgres:17-alpineviatestcontainers-go. They live inbackend/internal/inttestand run withgo test -tags=integration -count=1 -p=1 ./backend/...(needs Docker), guarded by a separate CI workflow (integration.yaml; Ryuk disabled, serial). Slow. - UI (introduced with the UI in Stage 7) — Vitest (unit) + Playwright (e2e), mirroring the chosen plain-Svelte + Vite toolchain.
- Engine (Stage 2+) — correctness of scoring and move generation is owned
by
scrabble-solver's own GCG-backed tests.backend/internal/engineadds, on top of the embedded solver: per-variant smoke tests (load all three committed DAWGs and validate a known word, including Эрудит), bag draw/return determinism and exchange accounting, theGameend-conditions (empty bag with an empty rack, and six scoreless turns) with end-game rack scoring, and dictionary-independent history replay (ReplayBoardreproduces a full greedy game's final board from decoded records alone). The engine tests read the DAWGs fromBACKEND_DICT_DIR(or the siblingscrabble-solvercheckout) and fail loudly when it is absent. The 24-hour timeout / auto-resign and robot balance/margin regression tests arrive with those stages.
Principles
- A green run must not depend on cached state: use
-count=1in CI. - Tests that need infrastructure fail loudly (
t.Fatal) when it is unavailable rather than silently skipping coverage. - No network or real platform calls in unit tests; validate platform credentials behind an interface seam and test with fixtures.
Per-stage CI gate
Every completed stage is exercised on gitea.iliadenisov.ru before it is marked
done in ../PLAN.md:
- Commit the stage on its
feature/*branch. - Push to
origin. - Watch the run to completion — never hand-roll a poll loop:
python3 ~/.claude/bin/gitea-ci-watch.py(launch in the background). - Only after every workflow that fired is green may the stage be marked done.