d733ce3119
Wire the deferred Stage 7 surfaces end-to-end (UI -> gateway transcode -> backend REST -> existing domain services): friends (incl. one-time friend codes), per-user blocks, friend-game invitations, profile editing + email binding, the statistics screen, and the in-game history + GCG export. Friends gain two add paths (interview decision, a deliberate plan change): one-time 6-digit codes (friend_codes table, 12h TTL, single-use, rate-limited redeem); and play-gated requests (shared game required) where an explicit decline is permanent, an ignored request lapses after 30 days, and a code bypasses a decline. Migration 00006 widens friendships_status_chk and adds friend_codes. Lobby notification badge is poll + push: a new generic `notify` event drives it live; the client polls on open/focus. Language stays a single Settings control that writes through to the durable account's preferred_language. GCG export is finished-only (game.ErrGameActive) and shares/downloads the .gcg file. Tests: backend unit + inttest (friend gate/decline/code, ListInvitations, GetStats, GCG gate), gateway transcode round-trips + notify constructor, UI vitest (codecs, win-rate, share choice) + Playwright social specs. Docs: PLAN (Stage 8 done + refinements + TODO-5), ARCHITECTURE, FUNCTIONAL(+ru), UI_DESIGN, TESTING, module READMEs.
257 lines
9.3 KiB
Go
257 lines
9.3 KiB
Go
package backendclient
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import (
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"context"
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"net/http"
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"net/url"
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)
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// The Stage 8 response structs and client methods mirror the backend's social,
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// account and history JSON DTOs. The transcode layer maps them to FlatBuffers.
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// AccountRefResp is a referenced account with its display name resolved.
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type AccountRefResp struct {
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AccountID string `json:"account_id"`
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DisplayName string `json:"display_name"`
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}
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// FriendListResp is the caller's accepted friends.
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type FriendListResp struct {
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Friends []AccountRefResp `json:"friends"`
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}
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// IncomingListResp is the friend requests awaiting the caller.
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type IncomingListResp struct {
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Requests []AccountRefResp `json:"requests"`
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}
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// FriendCodeResp is a freshly issued one-time friend code.
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type FriendCodeResp struct {
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Code string `json:"code"`
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ExpiresAtUnix int64 `json:"expires_at_unix"`
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}
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// RedeemResultResp reports the friend gained by redeeming a code.
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type RedeemResultResp struct {
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Friend AccountRefResp `json:"friend"`
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}
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// BlockListResp is the accounts the caller has blocked.
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type BlockListResp struct {
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Blocked []AccountRefResp `json:"blocked"`
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}
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// StatsResp is a durable account's lifetime statistics.
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type StatsResp struct {
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Wins int `json:"wins"`
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Losses int `json:"losses"`
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Draws int `json:"draws"`
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MaxGamePoints int `json:"max_game_points"`
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MaxWordPoints int `json:"max_word_points"`
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}
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// InvitationInviteeResp is one invitee's seat and response with their name.
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type InvitationInviteeResp struct {
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AccountID string `json:"account_id"`
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DisplayName string `json:"display_name"`
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Seat int `json:"seat"`
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Response string `json:"response"`
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}
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// InvitationResp is a friend-game invitation with its settings and invitees.
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type InvitationResp struct {
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ID string `json:"id"`
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Inviter AccountRefResp `json:"inviter"`
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Invitees []InvitationInviteeResp `json:"invitees"`
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Variant string `json:"variant"`
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TurnTimeoutSecs int `json:"turn_timeout_secs"`
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HintsAllowed bool `json:"hints_allowed"`
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HintsPerPlayer int `json:"hints_per_player"`
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DropoutTiles string `json:"dropout_tiles"`
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Status string `json:"status"`
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GameID string `json:"game_id"`
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ExpiresAtUnix int64 `json:"expires_at_unix"`
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}
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// InvitationListResp is the caller's open invitations.
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type InvitationListResp struct {
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Invitations []InvitationResp `json:"invitations"`
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}
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// GcgResp is a finished game's GCG export.
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type GcgResp struct {
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GameID string `json:"game_id"`
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Filename string `json:"filename"`
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Content string `json:"content"`
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}
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// InvitationParams are the settings the inviter chooses for a friend game.
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type InvitationParams struct {
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InviteeIDs []string
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Variant string
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TurnTimeoutSecs int
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HintsAllowed bool
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HintsPerPlayer int
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DropoutTiles string
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}
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// --- friends ---
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// SendFriendRequest sends a friend request to a played opponent.
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func (c *Client) SendFriendRequest(ctx context.Context, userID, targetID string) error {
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return c.do(ctx, http.MethodPost, "/api/v1/user/friends/request", userID, "",
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map[string]string{"account_id": targetID}, nil)
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}
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// RespondFriendRequest accepts or declines an incoming request.
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func (c *Client) RespondFriendRequest(ctx context.Context, userID, requesterID string, accept bool) error {
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return c.do(ctx, http.MethodPost, "/api/v1/user/friends/respond", userID, "",
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map[string]any{"requester_id": requesterID, "accept": accept}, nil)
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}
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// CancelFriendRequest withdraws the caller's own pending request.
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func (c *Client) CancelFriendRequest(ctx context.Context, userID, targetID string) error {
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return c.do(ctx, http.MethodPost, "/api/v1/user/friends/cancel", userID, "",
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map[string]string{"account_id": targetID}, nil)
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}
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// Unfriend removes a friendship.
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func (c *Client) Unfriend(ctx context.Context, userID, targetID string) error {
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return c.do(ctx, http.MethodDelete, "/api/v1/user/friends/"+url.PathEscape(targetID), userID, "", nil, nil)
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}
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// ListFriends returns the caller's accepted friends.
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func (c *Client) ListFriends(ctx context.Context, userID string) (FriendListResp, error) {
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var out FriendListResp
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err := c.do(ctx, http.MethodGet, "/api/v1/user/friends", userID, "", nil, &out)
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return out, err
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}
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// ListIncoming returns the friend requests awaiting the caller.
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func (c *Client) ListIncoming(ctx context.Context, userID string) (IncomingListResp, error) {
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var out IncomingListResp
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err := c.do(ctx, http.MethodGet, "/api/v1/user/friends/incoming", userID, "", nil, &out)
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return out, err
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}
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// IssueFriendCode issues a one-time friend code for the caller.
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func (c *Client) IssueFriendCode(ctx context.Context, userID string) (FriendCodeResp, error) {
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var out FriendCodeResp
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err := c.do(ctx, http.MethodPost, "/api/v1/user/friends/code", userID, "", struct{}{}, &out)
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return out, err
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}
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// RedeemFriendCode redeems a friend code, befriending its issuer.
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func (c *Client) RedeemFriendCode(ctx context.Context, userID, code string) (RedeemResultResp, error) {
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var out RedeemResultResp
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err := c.do(ctx, http.MethodPost, "/api/v1/user/friends/code/redeem", userID, "",
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map[string]string{"code": code}, &out)
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return out, err
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}
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// --- blocks ---
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// Block blocks an account.
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func (c *Client) Block(ctx context.Context, userID, targetID string) error {
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return c.do(ctx, http.MethodPost, "/api/v1/user/blocks", userID, "",
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map[string]string{"account_id": targetID}, nil)
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}
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// Unblock removes a block.
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func (c *Client) Unblock(ctx context.Context, userID, targetID string) error {
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return c.do(ctx, http.MethodDelete, "/api/v1/user/blocks/"+url.PathEscape(targetID), userID, "", nil, nil)
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}
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// ListBlocks returns the accounts the caller has blocked.
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func (c *Client) ListBlocks(ctx context.Context, userID string) (BlockListResp, error) {
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var out BlockListResp
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err := c.do(ctx, http.MethodGet, "/api/v1/user/blocks", userID, "", nil, &out)
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return out, err
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}
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// --- invitations ---
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// CreateInvitation proposes a friend game to the named invitees.
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func (c *Client) CreateInvitation(ctx context.Context, userID string, p InvitationParams) (InvitationResp, error) {
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var out InvitationResp
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body := map[string]any{
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"invitee_ids": p.InviteeIDs,
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"variant": p.Variant,
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"turn_timeout_secs": p.TurnTimeoutSecs,
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"hints_allowed": p.HintsAllowed,
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"hints_per_player": p.HintsPerPlayer,
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"dropout_tiles": p.DropoutTiles,
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}
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err := c.do(ctx, http.MethodPost, "/api/v1/user/invitations", userID, "", body, &out)
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return out, err
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}
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// RespondInvitation accepts or declines an invitation by id.
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func (c *Client) RespondInvitation(ctx context.Context, userID, invitationID string, accept bool) (InvitationResp, error) {
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var out InvitationResp
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action := "/decline"
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if accept {
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action = "/accept"
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}
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err := c.do(ctx, http.MethodPost, "/api/v1/user/invitations/"+url.PathEscape(invitationID)+action, userID, "", struct{}{}, &out)
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return out, err
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}
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// CancelInvitation withdraws the caller's own invitation.
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func (c *Client) CancelInvitation(ctx context.Context, userID, invitationID string) error {
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return c.do(ctx, http.MethodDelete, "/api/v1/user/invitations/"+url.PathEscape(invitationID), userID, "", nil, nil)
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}
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// ListInvitations returns the caller's open invitations.
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func (c *Client) ListInvitations(ctx context.Context, userID string) (InvitationListResp, error) {
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var out InvitationListResp
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err := c.do(ctx, http.MethodGet, "/api/v1/user/invitations", userID, "", nil, &out)
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return out, err
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}
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// --- profile, email, stats, gcg ---
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// UpdateProfile overwrites the caller's editable profile and returns it.
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func (c *Client) UpdateProfile(ctx context.Context, userID string, p ProfileResp) (ProfileResp, error) {
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var out ProfileResp
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body := map[string]any{
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"display_name": p.DisplayName,
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"preferred_language": p.PreferredLanguage,
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"time_zone": p.TimeZone,
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"away_start": p.AwayStart,
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"away_end": p.AwayEnd,
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"block_chat": p.BlockChat,
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"block_friend_requests": p.BlockFriendRequests,
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}
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err := c.do(ctx, http.MethodPut, "/api/v1/user/profile", userID, "", body, &out)
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return out, err
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}
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// EmailBindRequest asks the backend to mail a confirm-code binding email.
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func (c *Client) EmailBindRequest(ctx context.Context, userID, email string) error {
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return c.do(ctx, http.MethodPost, "/api/v1/user/email/request", userID, "",
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map[string]string{"email": email}, nil)
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}
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// EmailBindConfirm verifies the code and binds the email, returning the profile.
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func (c *Client) EmailBindConfirm(ctx context.Context, userID, email, code string) (ProfileResp, error) {
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var out ProfileResp
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err := c.do(ctx, http.MethodPost, "/api/v1/user/email/confirm", userID, "",
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map[string]string{"email": email, "code": code}, &out)
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return out, err
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}
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// Stats returns the caller's lifetime statistics.
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func (c *Client) Stats(ctx context.Context, userID string) (StatsResp, error) {
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var out StatsResp
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err := c.do(ctx, http.MethodGet, "/api/v1/user/stats", userID, "", nil, &out)
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return out, err
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}
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// ExportGCG returns a finished game's GCG transcript.
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func (c *Client) ExportGCG(ctx context.Context, userID, gameID string) (GcgResp, error) {
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var out GcgResp
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err := c.do(ctx, http.MethodGet, c.gamePath(gameID, "/gcg"), userID, "", nil, &out)
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return out, err
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}
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