Files
scrabble-game/backend/internal/server/handlers_test.go
T
Ilia Denisov aafdd46a4b
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Stage 10: admin console & dictionary ops (complaint review, hot-reload, broadcasts)
Server-rendered admin console in the backend at /_gm (internal/adminconsole),
fronted on the gateway's public listener by Basic-Auth + a verbatim reverse proxy
(mounted on the edge mux below the h2c wrap). A same-origin check guards its POSTs;
no operator identity is tracked. This supersedes the Stage 6 gateway-fronts-
/api/v1/admin model: GATEWAY_ADMIN_ADDR and the backend /api/v1/admin ping are
dropped and gateway/internal/admin is repurposed to the verbatim proxy.

- Complaints: migration 00008 (+ jetgen) adds disposition/resolution_note/
  resolved_at/applied_in_version + the deferred status CHECK; resolution feeds a
  query-derived pending dictionary-change pipeline (marked applied after a reload).
- Dictionary hot-reload: per-version subdir BACKEND_DICT_DIR/<version>/ via the new
  Registry.LoadAvailable; engine.OpenWithVersions restores resident versions on
  restart. Partially addresses TODO-2.
- Broadcasts: a backend Telegram-connector client (internal/connector,
  BACKEND_CONNECTOR_ADDR) for SendToUser / SendToGameChannel (discharges the Stage 9
  forward-note).
- Admin reads: account.ListAccounts/CountAccounts/Identities and
  game.ListGames/CountGames/GameByID/ListComplaints/GetComplaint/CountComplaints/
  ResolveComplaint/DictionaryChanges/MarkChangesApplied.
- Tests: adminconsole render, engine reload, same-origin guard, gateway verbatim
  proxy + h2c console mount, inttest complaint pipeline + list/count + /_gm console.
- Docs: PLAN (Stage 10 done + refinements + TODO-2), ARCHITECTURE §1/§5/§6/§12/§13,
  FUNCTIONAL (+_ru), TESTING, backend/gateway READMEs.
2026-06-04 09:24:59 +02:00

76 lines
2.3 KiB
Go

package server
import (
"net/http"
"net/http/httptest"
"strings"
"testing"
"github.com/google/uuid"
"scrabble/backend/internal/account"
"scrabble/backend/internal/game"
"scrabble/backend/internal/session"
)
// newRoutingServer builds a Server with non-nil (zero-value) services so the
// routes register. The tests below exercise only the request-validation and
// routing layers, which return before any service method is called; full
// endpoint behaviour against real services is covered by the integration suite.
func newRoutingServer() *Server {
return New(":0", Deps{
Sessions: &session.Service{},
Accounts: &account.Store{},
Games: &game.Service{},
})
}
func do(t *testing.T, s *Server, method, path, body string, headers map[string]string) *httptest.ResponseRecorder {
t.Helper()
var rdr *strings.Reader
if body != "" {
rdr = strings.NewReader(body)
} else {
rdr = strings.NewReader("")
}
req := httptest.NewRequest(method, path, rdr)
req.Header.Set("Content-Type", "application/json")
for k, v := range headers {
req.Header.Set(k, v)
}
rec := httptest.NewRecorder()
s.Handler().ServeHTTP(rec, req)
return rec
}
func TestProfileRequiresUserID(t *testing.T) {
rec := do(t, newRoutingServer(), http.MethodGet, "/api/v1/user/profile", "", nil)
if rec.Code != http.StatusUnauthorized {
t.Fatalf("profile without X-User-ID = %d, want 401", rec.Code)
}
}
func TestResolveSessionRejectsEmptyToken(t *testing.T) {
rec := do(t, newRoutingServer(), http.MethodPost, "/api/v1/internal/sessions/resolve", `{}`, nil)
if rec.Code != http.StatusBadRequest {
t.Fatalf("resolve with empty token = %d, want 400", rec.Code)
}
}
func TestSubmitPlayRejectsBadDirection(t *testing.T) {
headers := map[string]string{"X-User-ID": uuid.New().String()}
path := "/api/v1/user/games/" + uuid.New().String() + "/play"
rec := do(t, newRoutingServer(), http.MethodPost, path, `{"dir":"X","tiles":[]}`, headers)
if rec.Code != http.StatusBadRequest {
t.Fatalf("submit play bad dir = %d, want 400", rec.Code)
}
}
func TestSubmitPlayRejectsBadGameID(t *testing.T) {
headers := map[string]string{"X-User-ID": uuid.New().String()}
rec := do(t, newRoutingServer(), http.MethodPost, "/api/v1/user/games/not-a-uuid/play", `{"dir":"H"}`, headers)
if rec.Code != http.StatusBadRequest {
t.Fatalf("submit play bad game id = %d, want 400", rec.Code)
}
}