f5c2404123
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Complete the client-side draft feature on top of the shipped backend
foundation (the game_drafts store/service):
- FB: DraftRequest{game_id,json} + DraftView{json} (a draft get reuses
GameActionRequest); regenerated committed Go + TS bindings.
- Backend REST: GET/PUT /games/:id/draft, a draftDTO
(rack_order/board_tiles) mapped to game.Draft.
- Gateway: draft.get/draft.save transcode forwarding the composition
JSON verbatim (json.RawMessage both ways -- no double-encode).
- UI: debounced save of the rack order + board tiles and restore on
load (lib/draft.ts), plus #5 -- tiles may be arranged on the
opponent's turn (placement relaxed; the preview and Make-move stay
your-turn-only, so an off-turn draft is position-only).
Tests: backend handler validation, gateway pass-through round-trip, UI
draft/codec units, and a draft-restore e2e.
101 lines
3.3 KiB
Go
101 lines
3.3 KiB
Go
package server
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import (
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"net/http"
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"net/http/httptest"
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"strings"
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"testing"
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"github.com/google/uuid"
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"scrabble/backend/internal/account"
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"scrabble/backend/internal/game"
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"scrabble/backend/internal/session"
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)
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// newRoutingServer builds a Server with non-nil (zero-value) services so the
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// routes register. The tests below exercise only the request-validation and
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// routing layers, which return before any service method is called; full
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// endpoint behaviour against real services is covered by the integration suite.
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func newRoutingServer() *Server {
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return New(":0", Deps{
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Sessions: &session.Service{},
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Accounts: &account.Store{},
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Games: &game.Service{},
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})
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}
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func do(t *testing.T, s *Server, method, path, body string, headers map[string]string) *httptest.ResponseRecorder {
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t.Helper()
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var rdr *strings.Reader
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if body != "" {
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rdr = strings.NewReader(body)
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} else {
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rdr = strings.NewReader("")
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}
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req := httptest.NewRequest(method, path, rdr)
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req.Header.Set("Content-Type", "application/json")
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for k, v := range headers {
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req.Header.Set(k, v)
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}
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rec := httptest.NewRecorder()
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s.Handler().ServeHTTP(rec, req)
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return rec
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}
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func TestProfileRequiresUserID(t *testing.T) {
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rec := do(t, newRoutingServer(), http.MethodGet, "/api/v1/user/profile", "", nil)
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if rec.Code != http.StatusUnauthorized {
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t.Fatalf("profile without X-User-ID = %d, want 401", rec.Code)
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}
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}
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func TestResolveSessionRejectsEmptyToken(t *testing.T) {
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rec := do(t, newRoutingServer(), http.MethodPost, "/api/v1/internal/sessions/resolve", `{}`, nil)
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if rec.Code != http.StatusBadRequest {
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t.Fatalf("resolve with empty token = %d, want 400", rec.Code)
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}
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}
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func TestSubmitPlayRejectsBadDirection(t *testing.T) {
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headers := map[string]string{"X-User-ID": uuid.New().String()}
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path := "/api/v1/user/games/" + uuid.New().String() + "/play"
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rec := do(t, newRoutingServer(), http.MethodPost, path, `{"dir":"X","tiles":[]}`, headers)
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if rec.Code != http.StatusBadRequest {
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t.Fatalf("submit play bad dir = %d, want 400", rec.Code)
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}
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}
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func TestSubmitPlayRejectsBadGameID(t *testing.T) {
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headers := map[string]string{"X-User-ID": uuid.New().String()}
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rec := do(t, newRoutingServer(), http.MethodPost, "/api/v1/user/games/not-a-uuid/play", `{"dir":"H"}`, headers)
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if rec.Code != http.StatusBadRequest {
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t.Fatalf("submit play bad game id = %d, want 400", rec.Code)
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}
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}
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func TestGetDraftRequiresUserID(t *testing.T) {
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path := "/api/v1/user/games/" + uuid.New().String() + "/draft"
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rec := do(t, newRoutingServer(), http.MethodGet, path, "", nil)
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if rec.Code != http.StatusUnauthorized {
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t.Fatalf("get draft without X-User-ID = %d, want 401", rec.Code)
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}
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}
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func TestSaveDraftRejectsBadGameID(t *testing.T) {
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headers := map[string]string{"X-User-ID": uuid.New().String()}
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rec := do(t, newRoutingServer(), http.MethodPut, "/api/v1/user/games/not-a-uuid/draft", `{"rack_order":"","board_tiles":[]}`, headers)
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if rec.Code != http.StatusBadRequest {
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t.Fatalf("save draft bad game id = %d, want 400", rec.Code)
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}
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}
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func TestSaveDraftRejectsBadBody(t *testing.T) {
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headers := map[string]string{"X-User-ID": uuid.New().String()}
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path := "/api/v1/user/games/" + uuid.New().String() + "/draft"
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rec := do(t, newRoutingServer(), http.MethodPut, path, `not json`, headers)
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if rec.Code != http.StatusBadRequest {
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t.Fatalf("save draft bad body = %d, want 400", rec.Code)
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}
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}
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