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scrabble-game/gateway/internal/connector/routing.go
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Ilia Denisov f166ff30fe
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Stage 17 #4: enrich the out-of-app your-turn push + add game-over
The Telegram 'your turn' notification now names the opponent and recaps their last
move (voiced as the opponent: «{name}: my move — «WORD». Score 120:95» for a scoring
play; a short 'swapped / passed, your turn' otherwise), and a new game-over
notification reports the result + final score when a game ends by any path (closing
play, all-pass, resign, timeout). Scores are recipient-first (the reader's score
leads), 2-4 players (120:95:80).

- schema: YourTurnEvent gains opponent_name/last_action/last_word/score_line
  (appended, backward-compatible); new GameOverEvent{result, score_line}. Go + UI
  bindings regenerated (flatc 23.5.26 + pnpm codegen).
- backend: notify.YourTurn enriched + notify.GameOver; emitMove resolves the mover's
  name and emits per-recipient (your_turn to the next mover, game_over to every seat),
  with recipient-first score lines built in one place.
- gateway: game_over joins the out-of-app whitelist (routing.go).
- connector: render builds the enriched your_turn + game_over text per language (en/ru).
- tests: notify round-trip (enriched + game_over), emit (enriched fields + game_over to
  all seats / per-seat result), connector render (en/ru), routing; integration replay
  (play → your_turn with real name; resign → game_over) green.
- docs: ARCHITECTURE push catalog + out-of-app set, FUNCTIONAL (+ _ru), PLAN tracker.
2026-06-09 01:15:18 +02:00

25 lines
977 B
Go

package connector
// outOfAppKinds is the set of backend push kinds delivered out-of-app; the rest
// stay in-app only (opponent_moved and chat_message are too noisy for a platform
// notification).
var outOfAppKinds = map[string]bool{
"your_turn": true,
"nudge": true,
"match_found": true,
"notify": true,
"game_over": true,
}
// OutOfAppKind reports whether a push kind is eligible for out-of-app delivery.
func OutOfAppKind(kind string) bool { return outOfAppKinds[kind] }
// DeliverToTarget reports whether a resolved push target should receive an
// out-of-app message: it has a Telegram identity (externalID != "") and has not
// confined notifications to the app (inAppOnly == false). Combined with the
// caller's "recipient is offline" check, this is the dedup rule that keeps the
// platform push free of duplicates with the in-app stream.
func DeliverToTarget(externalID string, inAppOnly bool) bool {
return externalID != "" && !inAppOnly
}