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The Telegram 'your turn' notification now names the opponent and recaps their last
move (voiced as the opponent: «{name}: my move — «WORD». Score 120:95» for a scoring
play; a short 'swapped / passed, your turn' otherwise), and a new game-over
notification reports the result + final score when a game ends by any path (closing
play, all-pass, resign, timeout). Scores are recipient-first (the reader's score
leads), 2-4 players (120:95:80).
- schema: YourTurnEvent gains opponent_name/last_action/last_word/score_line
(appended, backward-compatible); new GameOverEvent{result, score_line}. Go + UI
bindings regenerated (flatc 23.5.26 + pnpm codegen).
- backend: notify.YourTurn enriched + notify.GameOver; emitMove resolves the mover's
name and emits per-recipient (your_turn to the next mover, game_over to every seat),
with recipient-first score lines built in one place.
- gateway: game_over joins the out-of-app whitelist (routing.go).
- connector: render builds the enriched your_turn + game_over text per language (en/ru).
- tests: notify round-trip (enriched + game_over), emit (enriched fields + game_over to
all seats / per-seat result), connector render (en/ru), routing; integration replay
(play → your_turn with real name; resign → game_over) green.
- docs: ARCHITECTURE push catalog + out-of-app set, FUNCTIONAL (+ _ru), PLAN tracker.
25 lines
977 B
Go
25 lines
977 B
Go
package connector
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// outOfAppKinds is the set of backend push kinds delivered out-of-app; the rest
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// stay in-app only (opponent_moved and chat_message are too noisy for a platform
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// notification).
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var outOfAppKinds = map[string]bool{
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"your_turn": true,
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"nudge": true,
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"match_found": true,
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"notify": true,
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"game_over": true,
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}
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// OutOfAppKind reports whether a push kind is eligible for out-of-app delivery.
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func OutOfAppKind(kind string) bool { return outOfAppKinds[kind] }
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// DeliverToTarget reports whether a resolved push target should receive an
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// out-of-app message: it has a Telegram identity (externalID != "") and has not
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// confined notifications to the app (inAppOnly == false). Combined with the
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// caller's "recipient is offline" check, this is the dedup rule that keeps the
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// platform push free of duplicates with the in-app stream.
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func DeliverToTarget(externalID string, inAppOnly bool) bool {
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return externalID != "" && !inAppOnly
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}
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