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scrabble-game/ui/src/gen/fbs/scrabblefb/invitation.ts
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Ilia Denisov 0b57400c6f
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feat(ui): single-word rule indicators + auto-match select redesign
Surface the per-game "single word" rule to the client and refine the
random-opponent New Game screen.

- Wire: thread multiple_words_per_turn into the GameView and Invitation
  FlatBuffers tables (Go + TS regenerated), through pkg/wire builders and both
  the backend push-event and gateway REST paths.
- In-game indicators (single-word games only): a small 1 in the status bar's
  score-preview slot (yields to the live preview) and a centred "One word per
  turn" label in the history-drawer header. Standard games show neither.
- Invitation card gains a "One word per turn" line for single-word invitations.
- Auto-match redesign: variant plaques are mutually-exclusive selects (highlight
  on tap, no longer enqueue); a lone offered variant is pre-selected; a bottom
  "Start game" button (disabled until a variant is chosen) confirms. The rule
  toggle appears once a Russian variant is selected.
- Tests: e2e for the new auto flow and the in-game indicator (mock g3 is a
  single-word game); mock/data + fixtures carry the new field. Docs: UI_DESIGN.
2026-06-12 10:28:29 +02:00

172 lines
5.8 KiB
TypeScript

// automatically generated by the FlatBuffers compiler, do not modify
import * as flatbuffers from 'flatbuffers';
import { AccountRef } from '../scrabblefb/account-ref.js';
import { InvitationInvitee } from '../scrabblefb/invitation-invitee.js';
export class Invitation {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos = 0;
__init(i:number, bb:flatbuffers.ByteBuffer):Invitation {
this.bb_pos = i;
this.bb = bb;
return this;
}
static getRootAsInvitation(bb:flatbuffers.ByteBuffer, obj?:Invitation):Invitation {
return (obj || new Invitation()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
static getSizePrefixedRootAsInvitation(bb:flatbuffers.ByteBuffer, obj?:Invitation):Invitation {
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
return (obj || new Invitation()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
id():string|null
id(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
id(optionalEncoding?:any):string|Uint8Array|null {
const offset = this.bb!.__offset(this.bb_pos, 4);
return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
}
inviter(obj?:AccountRef):AccountRef|null {
const offset = this.bb!.__offset(this.bb_pos, 6);
return offset ? (obj || new AccountRef()).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null;
}
invitees(index: number, obj?:InvitationInvitee):InvitationInvitee|null {
const offset = this.bb!.__offset(this.bb_pos, 8);
return offset ? (obj || new InvitationInvitee()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null;
}
inviteesLength():number {
const offset = this.bb!.__offset(this.bb_pos, 8);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
}
variant():string|null
variant(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
variant(optionalEncoding?:any):string|Uint8Array|null {
const offset = this.bb!.__offset(this.bb_pos, 10);
return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
}
turnTimeoutSecs():number {
const offset = this.bb!.__offset(this.bb_pos, 12);
return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
}
hintsAllowed():boolean {
const offset = this.bb!.__offset(this.bb_pos, 14);
return offset ? !!this.bb!.readInt8(this.bb_pos + offset) : false;
}
hintsPerPlayer():number {
const offset = this.bb!.__offset(this.bb_pos, 16);
return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
}
multipleWordsPerTurn():boolean {
const offset = this.bb!.__offset(this.bb_pos, 18);
return offset ? !!this.bb!.readInt8(this.bb_pos + offset) : false;
}
dropoutTiles():string|null
dropoutTiles(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
dropoutTiles(optionalEncoding?:any):string|Uint8Array|null {
const offset = this.bb!.__offset(this.bb_pos, 20);
return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
}
status():string|null
status(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
status(optionalEncoding?:any):string|Uint8Array|null {
const offset = this.bb!.__offset(this.bb_pos, 22);
return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
}
gameId():string|null
gameId(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
gameId(optionalEncoding?:any):string|Uint8Array|null {
const offset = this.bb!.__offset(this.bb_pos, 24);
return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
}
expiresAtUnix():bigint {
const offset = this.bb!.__offset(this.bb_pos, 26);
return offset ? this.bb!.readInt64(this.bb_pos + offset) : BigInt('0');
}
static startInvitation(builder:flatbuffers.Builder) {
builder.startObject(12);
}
static addId(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset) {
builder.addFieldOffset(0, idOffset, 0);
}
static addInviter(builder:flatbuffers.Builder, inviterOffset:flatbuffers.Offset) {
builder.addFieldOffset(1, inviterOffset, 0);
}
static addInvitees(builder:flatbuffers.Builder, inviteesOffset:flatbuffers.Offset) {
builder.addFieldOffset(2, inviteesOffset, 0);
}
static createInviteesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
builder.startVector(4, data.length, 4);
for (let i = data.length - 1; i >= 0; i--) {
builder.addOffset(data[i]!);
}
return builder.endVector();
}
static startInviteesVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(4, numElems, 4);
}
static addVariant(builder:flatbuffers.Builder, variantOffset:flatbuffers.Offset) {
builder.addFieldOffset(3, variantOffset, 0);
}
static addTurnTimeoutSecs(builder:flatbuffers.Builder, turnTimeoutSecs:number) {
builder.addFieldInt32(4, turnTimeoutSecs, 0);
}
static addHintsAllowed(builder:flatbuffers.Builder, hintsAllowed:boolean) {
builder.addFieldInt8(5, +hintsAllowed, +false);
}
static addHintsPerPlayer(builder:flatbuffers.Builder, hintsPerPlayer:number) {
builder.addFieldInt32(6, hintsPerPlayer, 0);
}
static addMultipleWordsPerTurn(builder:flatbuffers.Builder, multipleWordsPerTurn:boolean) {
builder.addFieldInt8(7, +multipleWordsPerTurn, +false);
}
static addDropoutTiles(builder:flatbuffers.Builder, dropoutTilesOffset:flatbuffers.Offset) {
builder.addFieldOffset(8, dropoutTilesOffset, 0);
}
static addStatus(builder:flatbuffers.Builder, statusOffset:flatbuffers.Offset) {
builder.addFieldOffset(9, statusOffset, 0);
}
static addGameId(builder:flatbuffers.Builder, gameIdOffset:flatbuffers.Offset) {
builder.addFieldOffset(10, gameIdOffset, 0);
}
static addExpiresAtUnix(builder:flatbuffers.Builder, expiresAtUnix:bigint) {
builder.addFieldInt64(11, expiresAtUnix, BigInt('0'));
}
static endInvitation(builder:flatbuffers.Builder):flatbuffers.Offset {
const offset = builder.endObject();
return offset;
}
}