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scrabble-game/ui/src/lib/variants.ts
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Ilia Denisov e3e4cedc77
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feat(ui): Erudit blank tiles carry the star (✻) mark
The Erudit variant's blank is the "звёздочка", so render it with a star.
An empty rack blank (and its drag ghost) shows ✻ centred; a placed blank
keeps its designated letter and carries ✻ where the (absent) point value
sits — on the board and in the Stats best-move tiles. The Scrabble variants
are unchanged. Gated by usesStarBlank() in lib/variants.ts.
2026-06-22 11:52:00 +02:00

87 lines
4.1 KiB
TypeScript

// Game variants offered on New Game, and the gating of that choice by the
// languages the sign-in service supports. Kept out of the .svelte screen so the
// gating is unit-testable (the project's node-env Vitest layer).
import type { MessageKey } from './i18n/index.svelte';
import type { Variant } from './model';
// VariantOption is a selectable game variant with its i18n label key.
export interface VariantOption {
id: Variant;
label: MessageKey;
}
// ALL_VARIANTS lists every variant in display order (Erudit first — the default
// preference and the product's primary variant). The labels are display names keyed by
// the game's alphabet, not the interface language: the English-alphabet game is always
// "Scrabble" and the Russian-alphabet Scrabble always "Скрэббл" (both unlocalized, so the
// two never collide whatever the UI language); Erudit is localized "Erudite"/"Эрудит".
export const ALL_VARIANTS: VariantOption[] = [
{ id: 'erudit_ru', label: 'new.erudit' },
{ id: 'scrabble_ru', label: 'new.russian' },
{ id: 'scrabble_en', label: 'new.english' },
];
// variantNameKey returns the i18n key for a variant's display name (used by the in-game
// title and the lobby cards).
export function variantNameKey(v: Variant): MessageKey {
return ALL_VARIANTS.find((o) => o.id === v)?.label ?? 'new.english';
}
// VARIANT_RULES is the i18n key for each variant's one-line rules summary on the New Game
// buttons (bag size, the ё rule, bonus differences), sourced from the engine rulesets.
export const VARIANT_RULES: Record<Variant, MessageKey> = {
scrabble_en: 'new.rulesEnglish',
scrabble_ru: 'new.rulesRussian',
erudit_ru: 'new.rulesErudit',
};
// VARIANT_FLAG is the flag shown on a variant button: an emoji for the Scrabble variants;
// Erudit uses the bundled USSR flag SVG (public/flag-ussr.svg), so its entry is empty.
export const VARIANT_FLAG: Record<Variant, string> = {
scrabble_en: '🇺🇸',
scrabble_ru: '🇷🇺',
erudit_ru: '',
};
// VARIANT_LANGUAGE maps each variant to its game language. en -> English;
// ru -> Russian + Эрудит.
export const VARIANT_LANGUAGE: Record<Variant, 'en' | 'ru'> = { scrabble_en: 'en', scrabble_ru: 'ru', erudit_ru: 'ru' };
// BLANK_STAR is the glyph drawn on an Эрудит blank tile: the variant's blank is the
// "звёздочка" (star) chip, so it carries a star rather than a bare face. U+273B HEAVY
// TEARDROP-SPOKED ASTERISK.
export const BLANK_STAR = '✻';
// usesStarBlank reports whether a variant marks its blank tiles with BLANK_STAR. Only
// Эрудит does: an empty rack blank shows the star centred, and a placed blank carries it
// in the value corner (the corner is free — a blank has no point value). The Scrabble
// variants leave the blank unmarked (an empty rack face; a placed blank shown by its
// designated letter alone).
export function usesStarBlank(v: Variant): boolean {
return v === 'erudit_ru';
}
// availableVariants gates ALL_VARIANTS by the player's variant preferences (the set
// they enabled in Settings). An empty or absent set is ungated (returns every variant)
// — a safety fallback; a real profile always carries at least one preference.
export function availableVariants(preferences: Variant[] | undefined): VariantOption[] {
const prefs = preferences ?? [];
if (prefs.length === 0) return ALL_VARIANTS;
return ALL_VARIANTS.filter((v) => prefs.includes(v.id));
}
// supportsMultipleWordsToggle reports whether the New Game "multiple words per turn" toggle
// applies to a variant. Only Russian games choose the rule; English is always standard, so
// its toggle is not shown.
export function supportsMultipleWordsToggle(v: Variant): boolean {
return VARIANT_LANGUAGE[v] === 'ru';
}
// multipleWordsForRequest resolves the per-turn word rule sent when starting a game of the
// variant: Russian games carry the toggle's value, English games are silently standard
// (true), so matchmaking and game creation stay one uniform path.
export function multipleWordsForRequest(v: Variant, toggle: boolean): boolean {
return supportsMultipleWordsToggle(v) ? toggle : true;
}