Files
scrabble-game/backend/internal/connector/client.go
T
developer 3a640a17a4
Tests · Go / test (push) Successful in 7s
Tests · Integration / integration (push) Successful in 13s
Stage 10: admin console & dictionary ops (complaint review, hot-reload, broadcasts) (#11)
2026-06-04 07:27:49 +00:00

59 lines
2.1 KiB
Go

// Package connector is the backend's gRPC client for the Telegram platform
// connector side-service. The admin console uses it to send operator broadcasts:
// a direct message to one user, or a post to the connector's configured game
// channel. The connector lives on the trusted internal network, so the
// connection uses insecure (plaintext) transport credentials
// (docs/ARCHITECTURE.md §12). It mirrors gateway/internal/connector, narrowed to
// the two broadcast methods the admin surface needs.
package connector
import (
"context"
"fmt"
"google.golang.org/grpc"
"google.golang.org/grpc/credentials/insecure"
telegramv1 "scrabble/pkg/proto/telegram/v1"
)
// Client wraps the connector's Telegram gRPC service.
type Client struct {
conn *grpc.ClientConn
c telegramv1.TelegramClient
}
// New dials the connector gRPC endpoint at addr.
func New(addr string) (*Client, error) {
conn, err := grpc.NewClient(addr, grpc.WithTransportCredentials(insecure.NewCredentials()))
if err != nil {
return nil, fmt.Errorf("connector: dial %s: %w", addr, err)
}
return &Client{conn: conn, c: telegramv1.NewTelegramClient(conn)}, nil
}
// Close releases the gRPC connection.
func (c *Client) Close() error { return c.conn.Close() }
// SendToUser sends an operator text message to one user, addressed by their
// platform external_id. delivered reports whether the connector actually sent it
// (false when the user has not started the bot).
func (c *Client) SendToUser(ctx context.Context, externalID, text string) (bool, error) {
resp, err := c.c.SendToUser(ctx, &telegramv1.SendToUserRequest{ExternalId: externalID, Text: text})
if err != nil {
return false, err
}
return resp.GetDelivered(), nil
}
// SendToGameChannel posts an operator text message to the connector's configured
// game channel. delivered reports whether the connector sent it (false when no
// channel is configured).
func (c *Client) SendToGameChannel(ctx context.Context, text string) (bool, error) {
resp, err := c.c.SendToGameChannel(ctx, &telegramv1.SendToGameChannelRequest{Text: text})
if err != nil {
return false, err
}
return resp.GetDelivered(), nil
}