aa765a0c06
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New Game's quick game gains an explicit opponent selector — 🤖 AI (default) or 👤 Random player. AI starts a game seated with a pooled robot that joins and moves at once: no per-move timeout (a 7-day inactivity loss reusing the turn-timeout sweeper), chat/nudge disabled, no statistics, the opponent shown as 🤖 everywhere. The random path (disguised robot) is unchanged. Driven by one game flag (games.vs_ai), set only on AI-started games so the disguised path is never revealed; Matchmaker.StartVsAI seats the robot directly (no open pool); the robot replies event-driven via the game service's after-commit/after-create hook. Wire: vs_ai on EnqueueRequest + GameView.
91 lines
2.4 KiB
Go
91 lines
2.4 KiB
Go
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
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package scrabblefb
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import (
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flatbuffers "github.com/google/flatbuffers/go"
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)
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type EnqueueRequest struct {
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_tab flatbuffers.Table
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}
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func GetRootAsEnqueueRequest(buf []byte, offset flatbuffers.UOffsetT) *EnqueueRequest {
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n := flatbuffers.GetUOffsetT(buf[offset:])
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x := &EnqueueRequest{}
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x.Init(buf, n+offset)
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return x
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}
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func FinishEnqueueRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
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builder.Finish(offset)
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}
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func GetSizePrefixedRootAsEnqueueRequest(buf []byte, offset flatbuffers.UOffsetT) *EnqueueRequest {
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n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
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x := &EnqueueRequest{}
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x.Init(buf, n+offset+flatbuffers.SizeUint32)
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return x
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}
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func FinishSizePrefixedEnqueueRequestBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
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builder.FinishSizePrefixed(offset)
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}
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func (rcv *EnqueueRequest) Init(buf []byte, i flatbuffers.UOffsetT) {
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rcv._tab.Bytes = buf
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rcv._tab.Pos = i
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}
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func (rcv *EnqueueRequest) Table() flatbuffers.Table {
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return rcv._tab
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}
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func (rcv *EnqueueRequest) Variant() []byte {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
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if o != 0 {
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return rcv._tab.ByteVector(o + rcv._tab.Pos)
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}
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return nil
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}
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func (rcv *EnqueueRequest) MultipleWordsPerTurn() bool {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
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if o != 0 {
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return rcv._tab.GetBool(o + rcv._tab.Pos)
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}
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return false
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}
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func (rcv *EnqueueRequest) MutateMultipleWordsPerTurn(n bool) bool {
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return rcv._tab.MutateBoolSlot(6, n)
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}
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func (rcv *EnqueueRequest) VsAi() bool {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
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if o != 0 {
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return rcv._tab.GetBool(o + rcv._tab.Pos)
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}
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return false
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}
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func (rcv *EnqueueRequest) MutateVsAi(n bool) bool {
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return rcv._tab.MutateBoolSlot(8, n)
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}
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func EnqueueRequestStart(builder *flatbuffers.Builder) {
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builder.StartObject(3)
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}
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func EnqueueRequestAddVariant(builder *flatbuffers.Builder, variant flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(variant), 0)
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}
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func EnqueueRequestAddMultipleWordsPerTurn(builder *flatbuffers.Builder, multipleWordsPerTurn bool) {
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builder.PrependBoolSlot(1, multipleWordsPerTurn, false)
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}
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func EnqueueRequestAddVsAi(builder *flatbuffers.Builder, vsAi bool) {
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builder.PrependBoolSlot(2, vsAi, false)
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}
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func EnqueueRequestEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
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return builder.EndObject()
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}
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