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The "waiting for your move" popup was the nudge (chat.nudge), shown without a
sender name. Resolve the nudger's per-game seat name server-side and carry it on
a new NudgeEvent.sender_name field, so:
- the in-app toast reads "<opponent>: Waiting for your move 🤭" (chat.nudgeBy);
- the out-of-app Telegram push names the sender too (render nudgeBy);
falling back to the plain phrase when the name is absent (RU mirrored). The
your_turn toast already named the opponent and is unchanged.
Lobby: when a card transitions into "your turn" or "finished" while the lobby is
open, its status emoji blinks twice (two 1s fades); the opponent's-turn change
stays in place. Blink state is keyed by game id (SvelteSet + per-id nonce/timer)
so overlapping events animate in isolation; suppressed under reduce-motion.
Toast: a per-message seq re-keys Toast.svelte, so the freshest toast cancels the
previous one and replays its entrance, uniformly on every screen.
Tests: notify.Nudge round-trip + render named/fallback (Go), game.Service.SeatName
(integration), codec/i18n/gamePhase/shouldBlink (UI). Docs (FUNCTIONAL +_ru,
UI_DESIGN) + PLAN TODO-7 (deferred FLIP card-relocation animation) updated.
42 lines
1.7 KiB
TypeScript
42 lines
1.7 KiB
TypeScript
import { describe, expect, it } from 'vitest';
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import { en } from './i18n/en';
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import { ru } from './i18n/ru';
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import { errorKey, translate } from './i18n/catalog';
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describe('i18n catalog', () => {
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it('has identical keys in en and ru', () => {
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expect(Object.keys(ru).sort()).toEqual(Object.keys(en).sort());
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});
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it('interpolates parameters', () => {
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expect(translate('en', 'game.bag', { n: 7 })).toBe('7 in the bag');
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expect(translate('ru', 'game.bag', { n: 7 })).toBe('7 в мешке');
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});
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it('names the previous player in the cross-game your-turn toast', () => {
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expect(translate('ru', 'game.yourTurnBy', { name: 'Аня' })).toBe('Аня: Ваш ход!');
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expect(translate('en', 'game.yourTurnBy', { name: 'Ann' })).toBe('Ann: Your turn!');
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});
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it('names the nudger in the cross-game nudge toast', () => {
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expect(translate('ru', 'chat.nudgeBy', { name: 'Аня' })).toBe('Аня: Жду Вашего хода 🤭');
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expect(translate('en', 'chat.nudgeBy', { name: 'Ann' })).toBe('Ann: Waiting for your move 🤭');
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});
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it('localizes move-history action labels', () => {
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expect(translate('ru', 'move.exchange')).toBe('обмен');
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expect(translate('ru', 'move.pass')).toBe('пас');
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expect(translate('en', 'move.exchange')).toBe('exchange');
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});
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it('localizes the awaited-move (thinking) label', () => {
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expect(translate('ru', 'game.thinking')).toBe('думает…');
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expect(translate('en', 'game.thinking')).toBe('thinking…');
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});
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it('maps error codes to keys with a generic fallback', () => {
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expect(errorKey('not_your_turn')).toBe('error.not_your_turn');
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expect(errorKey('totally_unknown')).toBe('error.generic');
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});
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});
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