8881214213
Mechanical, behaviour-preserving removal of Stage N / TODO-N / phase (RN) references from comments, doc-comments, service READMEs, the current-state docs (ARCHITECTURE, FUNCTIONAL+_ru, TESTING, UI_DESIGN), config-file comments, and the .fbs/.proto schema comments. PLAN.md / PRERELEASE.md / CLAUDE.md keep the stage history. - Rename the only stage-named identifiers: registerStage8 -> registerSocialOps, registerStage11 -> registerLinkOps (gateway transcode). - Split stage6_test.go: TestEmailLoginFlow -> email_test.go, TestGuestAutoMatchLeavesNoStats (+ provisionGuest) -> account_test.go. - Regenerated proto bindings (push.pb.go, telegram_grpc.pb.go) from the de-staged .proto comments; FB Go/TS bindings unchanged (flatc strips schema comments). go build/vet/gofmt clean across modules; integration typecheck and pnpm check green.
190 lines
6.4 KiB
Go
190 lines
6.4 KiB
Go
package transcode
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import (
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flatbuffers "github.com/google/flatbuffers/go"
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"scrabble/gateway/internal/backendclient"
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fb "scrabble/pkg/fbs/scrabblefb"
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)
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// Social encoders: friends, blocks, invitations, statistics and GCG. They follow
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// encode.go's bottom-up rule (build every string/child vector before the table).
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// buildAccountRef builds an AccountRef table and returns its offset.
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func buildAccountRef(b *flatbuffers.Builder, r backendclient.AccountRefResp) flatbuffers.UOffsetT {
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id := b.CreateString(r.AccountID)
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name := b.CreateString(r.DisplayName)
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fb.AccountRefStart(b)
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fb.AccountRefAddAccountId(b, id)
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fb.AccountRefAddDisplayName(b, name)
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return fb.AccountRefEnd(b)
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}
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// buildAccountRefVector builds a [AccountRef] vector using the table-specific
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// StartXVector function and returns the vector offset.
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func buildAccountRefVector(b *flatbuffers.Builder, refs []backendclient.AccountRefResp, start func(*flatbuffers.Builder, int) flatbuffers.UOffsetT) flatbuffers.UOffsetT {
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offs := make([]flatbuffers.UOffsetT, len(refs))
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for i, r := range refs {
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offs[i] = buildAccountRef(b, r)
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}
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start(b, len(offs))
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for i := len(offs) - 1; i >= 0; i-- {
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b.PrependUOffsetT(offs[i])
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}
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return b.EndVector(len(offs))
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}
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// encodeFriendList builds a FriendList payload.
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func encodeFriendList(r backendclient.FriendListResp) []byte {
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b := flatbuffers.NewBuilder(256)
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v := buildAccountRefVector(b, r.Friends, fb.FriendListStartFriendsVector)
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fb.FriendListStart(b)
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fb.FriendListAddFriends(b, v)
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b.Finish(fb.FriendListEnd(b))
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return b.FinishedBytes()
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}
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// encodeIncomingList builds an IncomingRequestList payload.
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func encodeIncomingList(r backendclient.IncomingListResp) []byte {
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b := flatbuffers.NewBuilder(256)
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v := buildAccountRefVector(b, r.Requests, fb.IncomingRequestListStartRequestsVector)
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fb.IncomingRequestListStart(b)
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fb.IncomingRequestListAddRequests(b, v)
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b.Finish(fb.IncomingRequestListEnd(b))
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return b.FinishedBytes()
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}
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// encodeOutgoingList builds an OutgoingRequestList payload.
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func encodeOutgoingList(r backendclient.OutgoingListResp) []byte {
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b := flatbuffers.NewBuilder(256)
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v := buildAccountRefVector(b, r.Requests, fb.OutgoingRequestListStartRequestsVector)
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fb.OutgoingRequestListStart(b)
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fb.OutgoingRequestListAddRequests(b, v)
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b.Finish(fb.OutgoingRequestListEnd(b))
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return b.FinishedBytes()
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}
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// encodeBlockList builds a BlockList payload.
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func encodeBlockList(r backendclient.BlockListResp) []byte {
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b := flatbuffers.NewBuilder(256)
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v := buildAccountRefVector(b, r.Blocked, fb.BlockListStartBlockedVector)
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fb.BlockListStart(b)
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fb.BlockListAddBlocked(b, v)
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b.Finish(fb.BlockListEnd(b))
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return b.FinishedBytes()
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}
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// encodeFriendCode builds a FriendCode payload.
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func encodeFriendCode(r backendclient.FriendCodeResp) []byte {
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b := flatbuffers.NewBuilder(64)
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code := b.CreateString(r.Code)
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fb.FriendCodeStart(b)
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fb.FriendCodeAddCode(b, code)
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fb.FriendCodeAddExpiresAtUnix(b, r.ExpiresAtUnix)
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b.Finish(fb.FriendCodeEnd(b))
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return b.FinishedBytes()
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}
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// encodeRedeemResult builds a RedeemResult payload.
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func encodeRedeemResult(r backendclient.RedeemResultResp) []byte {
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b := flatbuffers.NewBuilder(128)
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friend := buildAccountRef(b, r.Friend)
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fb.RedeemResultStart(b)
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fb.RedeemResultAddFriend(b, friend)
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b.Finish(fb.RedeemResultEnd(b))
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return b.FinishedBytes()
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}
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// encodeStats builds a StatsView payload.
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func encodeStats(r backendclient.StatsResp) []byte {
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b := flatbuffers.NewBuilder(64)
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fb.StatsViewStart(b)
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fb.StatsViewAddWins(b, int32(r.Wins))
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fb.StatsViewAddLosses(b, int32(r.Losses))
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fb.StatsViewAddDraws(b, int32(r.Draws))
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fb.StatsViewAddMaxGamePoints(b, int32(r.MaxGamePoints))
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fb.StatsViewAddMaxWordPoints(b, int32(r.MaxWordPoints))
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b.Finish(fb.StatsViewEnd(b))
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return b.FinishedBytes()
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}
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// buildInvitation builds an Invitation table and returns its offset.
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func buildInvitation(b *flatbuffers.Builder, inv backendclient.InvitationResp) flatbuffers.UOffsetT {
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inviteeOffs := make([]flatbuffers.UOffsetT, len(inv.Invitees))
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for i, iv := range inv.Invitees {
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aid := b.CreateString(iv.AccountID)
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name := b.CreateString(iv.DisplayName)
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resp := b.CreateString(iv.Response)
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fb.InvitationInviteeStart(b)
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fb.InvitationInviteeAddAccountId(b, aid)
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fb.InvitationInviteeAddDisplayName(b, name)
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fb.InvitationInviteeAddSeat(b, int32(iv.Seat))
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fb.InvitationInviteeAddResponse(b, resp)
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inviteeOffs[i] = fb.InvitationInviteeEnd(b)
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}
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fb.InvitationStartInviteesVector(b, len(inviteeOffs))
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for i := len(inviteeOffs) - 1; i >= 0; i-- {
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b.PrependUOffsetT(inviteeOffs[i])
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}
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invitees := b.EndVector(len(inviteeOffs))
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inviter := buildAccountRef(b, inv.Inviter)
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id := b.CreateString(inv.ID)
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variant := b.CreateString(inv.Variant)
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dropout := b.CreateString(inv.DropoutTiles)
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status := b.CreateString(inv.Status)
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gameID := b.CreateString(inv.GameID)
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fb.InvitationStart(b)
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fb.InvitationAddId(b, id)
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fb.InvitationAddInviter(b, inviter)
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fb.InvitationAddInvitees(b, invitees)
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fb.InvitationAddVariant(b, variant)
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fb.InvitationAddTurnTimeoutSecs(b, int32(inv.TurnTimeoutSecs))
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fb.InvitationAddHintsAllowed(b, inv.HintsAllowed)
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fb.InvitationAddHintsPerPlayer(b, int32(inv.HintsPerPlayer))
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fb.InvitationAddDropoutTiles(b, dropout)
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fb.InvitationAddStatus(b, status)
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fb.InvitationAddGameId(b, gameID)
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fb.InvitationAddExpiresAtUnix(b, inv.ExpiresAtUnix)
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return fb.InvitationEnd(b)
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}
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// encodeInvitation builds an Invitation payload.
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func encodeInvitation(inv backendclient.InvitationResp) []byte {
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b := flatbuffers.NewBuilder(512)
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b.Finish(buildInvitation(b, inv))
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return b.FinishedBytes()
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}
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// encodeInvitationList builds an InvitationList payload.
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func encodeInvitationList(r backendclient.InvitationListResp) []byte {
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b := flatbuffers.NewBuilder(1024)
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offs := make([]flatbuffers.UOffsetT, len(r.Invitations))
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for i, inv := range r.Invitations {
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offs[i] = buildInvitation(b, inv)
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}
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fb.InvitationListStartInvitationsVector(b, len(offs))
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for i := len(offs) - 1; i >= 0; i-- {
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b.PrependUOffsetT(offs[i])
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}
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v := b.EndVector(len(offs))
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fb.InvitationListStart(b)
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fb.InvitationListAddInvitations(b, v)
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b.Finish(fb.InvitationListEnd(b))
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return b.FinishedBytes()
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}
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// encodeGcg builds a GcgExport payload.
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func encodeGcg(r backendclient.GcgResp) []byte {
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b := flatbuffers.NewBuilder(1024)
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gid := b.CreateString(r.GameID)
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fn := b.CreateString(r.Filename)
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content := b.CreateString(r.Content)
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fb.GcgExportStart(b)
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fb.GcgExportAddGameId(b, gid)
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fb.GcgExportAddFilename(b, fn)
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fb.GcgExportAddContent(b, content)
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b.Finish(fb.GcgExportEnd(b))
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return b.FinishedBytes()
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}
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