92f48a3b12
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A single tile that only extended a word perpendicular to the client-declared direction was rejected: the UI always sent dir=H for one-tile plays (the dirOverride/Controls toggle was orphaned in the Stage 7 game rework), so placing "А" above "БАК" to form "АБАК" failed the solver's main-word-length check even though the word is in the dictionary. Make the backend infer a play's orientation from the placed tiles and the board (internal/engine.resolveDirection): two or more tiles by the line they share, a lone tile by the axis it abuts (longer word wins, horizontal on a tie). Direction becomes an output, not an input: drop dir from the SubmitPlay/Eval wire requests and add it to EvalResult. Journal replay keeps trusting the stored "H"/"V" (SubmitPlayDir) so a rebuilt game matches the one committed. UI: stop computing/sending direction; the preview now shows the words a move forms with its total score (game.previewWords); the make-move control is disabled until the play is confirmed legal; the "your turn" label hides while tiles are pending. Delete the orphaned Controls.svelte. Regenerate the FlatBuffers bindings (Go + TS) and update the gateway transcode and the loadtest edge client to the new contract. Bake the decision into ARCHITECTURE.md (§5/§9.1), FUNCTIONAL.md (+ _ru) and the backend README.
79 lines
2.7 KiB
TypeScript
79 lines
2.7 KiB
TypeScript
// automatically generated by the FlatBuffers compiler, do not modify
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import * as flatbuffers from 'flatbuffers';
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import { PlayTile } from '../scrabblefb/play-tile.js';
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export class SubmitPlayRequest {
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bb: flatbuffers.ByteBuffer|null = null;
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bb_pos = 0;
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__init(i:number, bb:flatbuffers.ByteBuffer):SubmitPlayRequest {
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this.bb_pos = i;
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this.bb = bb;
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return this;
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}
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static getRootAsSubmitPlayRequest(bb:flatbuffers.ByteBuffer, obj?:SubmitPlayRequest):SubmitPlayRequest {
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return (obj || new SubmitPlayRequest()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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}
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static getSizePrefixedRootAsSubmitPlayRequest(bb:flatbuffers.ByteBuffer, obj?:SubmitPlayRequest):SubmitPlayRequest {
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bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
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return (obj || new SubmitPlayRequest()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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}
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gameId():string|null
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gameId(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
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gameId(optionalEncoding?:any):string|Uint8Array|null {
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const offset = this.bb!.__offset(this.bb_pos, 4);
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return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
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}
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tiles(index: number, obj?:PlayTile):PlayTile|null {
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const offset = this.bb!.__offset(this.bb_pos, 6);
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return offset ? (obj || new PlayTile()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null;
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}
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tilesLength():number {
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const offset = this.bb!.__offset(this.bb_pos, 6);
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return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
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}
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static startSubmitPlayRequest(builder:flatbuffers.Builder) {
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builder.startObject(2);
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}
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static addGameId(builder:flatbuffers.Builder, gameIdOffset:flatbuffers.Offset) {
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builder.addFieldOffset(0, gameIdOffset, 0);
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}
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static addTiles(builder:flatbuffers.Builder, tilesOffset:flatbuffers.Offset) {
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builder.addFieldOffset(1, tilesOffset, 0);
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}
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static createTilesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
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builder.startVector(4, data.length, 4);
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for (let i = data.length - 1; i >= 0; i--) {
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builder.addOffset(data[i]!);
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}
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return builder.endVector();
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}
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static startTilesVector(builder:flatbuffers.Builder, numElems:number) {
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builder.startVector(4, numElems, 4);
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}
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static endSubmitPlayRequest(builder:flatbuffers.Builder):flatbuffers.Offset {
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const offset = builder.endObject();
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return offset;
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}
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static createSubmitPlayRequest(builder:flatbuffers.Builder, gameIdOffset:flatbuffers.Offset, tilesOffset:flatbuffers.Offset):flatbuffers.Offset {
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SubmitPlayRequest.startSubmitPlayRequest(builder);
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SubmitPlayRequest.addGameId(builder, gameIdOffset);
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SubmitPlayRequest.addTiles(builder, tilesOffset);
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return SubmitPlayRequest.endSubmitPlayRequest(builder);
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}
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}
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