6e77de4c1e
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CI / ui (pull_request) Successful in 53s
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Three owner-requested polish changes: - robot: replace the lengthening 60-90 min -> 6 h proactive-nudge ramp with a flat uniform 9-12 h wait before every nudge; the existing sleep-window gate still skips and defers a nudge that would land in the robot's night. - ui: colour the lobby/in-game unread dot by type -- the regular danger colour when a chat message is unread, a softer amber (--warn) when only nudges are. Adds a per-viewer unread_messages flag (chat_messages.kind='message') across the backend DTO, FlatBuffers wire, gateway transcode and the UI store. - ui: float games with any unread notification to the top of the lobby's your-turn and opponent-turn sections (finished keeps its order), reusing the existing unread_chat flag. Docs (ARCHITECTURE 7, FUNCTIONAL + _ru) updated. No DB migration; the new wire field is backward-compatible.
217 lines
7.5 KiB
TypeScript
217 lines
7.5 KiB
TypeScript
// automatically generated by the FlatBuffers compiler, do not modify
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import * as flatbuffers from 'flatbuffers';
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import { SeatView } from '../scrabblefb/seat-view.js';
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export class GameView {
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bb: flatbuffers.ByteBuffer|null = null;
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bb_pos = 0;
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__init(i:number, bb:flatbuffers.ByteBuffer):GameView {
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this.bb_pos = i;
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this.bb = bb;
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return this;
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}
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static getRootAsGameView(bb:flatbuffers.ByteBuffer, obj?:GameView):GameView {
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return (obj || new GameView()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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}
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static getSizePrefixedRootAsGameView(bb:flatbuffers.ByteBuffer, obj?:GameView):GameView {
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bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
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return (obj || new GameView()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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}
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id():string|null
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id(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
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id(optionalEncoding?:any):string|Uint8Array|null {
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const offset = this.bb!.__offset(this.bb_pos, 4);
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return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
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}
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variant():string|null
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variant(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
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variant(optionalEncoding?:any):string|Uint8Array|null {
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const offset = this.bb!.__offset(this.bb_pos, 6);
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return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
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}
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dictVersion():string|null
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dictVersion(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
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dictVersion(optionalEncoding?:any):string|Uint8Array|null {
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const offset = this.bb!.__offset(this.bb_pos, 8);
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return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
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}
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status():string|null
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status(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
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status(optionalEncoding?:any):string|Uint8Array|null {
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const offset = this.bb!.__offset(this.bb_pos, 10);
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return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
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}
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players():number {
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const offset = this.bb!.__offset(this.bb_pos, 12);
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return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
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}
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toMove():number {
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const offset = this.bb!.__offset(this.bb_pos, 14);
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return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
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}
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turnTimeoutSecs():number {
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const offset = this.bb!.__offset(this.bb_pos, 16);
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return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
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}
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multipleWordsPerTurn():boolean {
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const offset = this.bb!.__offset(this.bb_pos, 18);
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return offset ? !!this.bb!.readInt8(this.bb_pos + offset) : false;
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}
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moveCount():number {
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const offset = this.bb!.__offset(this.bb_pos, 20);
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return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
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}
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endReason():string|null
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endReason(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
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endReason(optionalEncoding?:any):string|Uint8Array|null {
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const offset = this.bb!.__offset(this.bb_pos, 22);
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return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
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}
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seats(index: number, obj?:SeatView):SeatView|null {
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const offset = this.bb!.__offset(this.bb_pos, 24);
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return offset ? (obj || new SeatView()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null;
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}
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seatsLength():number {
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const offset = this.bb!.__offset(this.bb_pos, 24);
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return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
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}
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lastActivityUnix():bigint {
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const offset = this.bb!.__offset(this.bb_pos, 26);
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return offset ? this.bb!.readInt64(this.bb_pos + offset) : BigInt('0');
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}
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vsAi():boolean {
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const offset = this.bb!.__offset(this.bb_pos, 28);
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return offset ? !!this.bb!.readInt8(this.bb_pos + offset) : false;
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}
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unreadChat():boolean {
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const offset = this.bb!.__offset(this.bb_pos, 30);
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return offset ? !!this.bb!.readInt8(this.bb_pos + offset) : false;
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}
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unreadMessages():boolean {
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const offset = this.bb!.__offset(this.bb_pos, 32);
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return offset ? !!this.bb!.readInt8(this.bb_pos + offset) : false;
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}
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static startGameView(builder:flatbuffers.Builder) {
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builder.startObject(15);
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}
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static addId(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset) {
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builder.addFieldOffset(0, idOffset, 0);
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}
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static addVariant(builder:flatbuffers.Builder, variantOffset:flatbuffers.Offset) {
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builder.addFieldOffset(1, variantOffset, 0);
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}
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static addDictVersion(builder:flatbuffers.Builder, dictVersionOffset:flatbuffers.Offset) {
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builder.addFieldOffset(2, dictVersionOffset, 0);
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}
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static addStatus(builder:flatbuffers.Builder, statusOffset:flatbuffers.Offset) {
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builder.addFieldOffset(3, statusOffset, 0);
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}
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static addPlayers(builder:flatbuffers.Builder, players:number) {
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builder.addFieldInt32(4, players, 0);
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}
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static addToMove(builder:flatbuffers.Builder, toMove:number) {
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builder.addFieldInt32(5, toMove, 0);
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}
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static addTurnTimeoutSecs(builder:flatbuffers.Builder, turnTimeoutSecs:number) {
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builder.addFieldInt32(6, turnTimeoutSecs, 0);
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}
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static addMultipleWordsPerTurn(builder:flatbuffers.Builder, multipleWordsPerTurn:boolean) {
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builder.addFieldInt8(7, +multipleWordsPerTurn, +false);
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}
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static addMoveCount(builder:flatbuffers.Builder, moveCount:number) {
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builder.addFieldInt32(8, moveCount, 0);
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}
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static addEndReason(builder:flatbuffers.Builder, endReasonOffset:flatbuffers.Offset) {
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builder.addFieldOffset(9, endReasonOffset, 0);
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}
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static addSeats(builder:flatbuffers.Builder, seatsOffset:flatbuffers.Offset) {
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builder.addFieldOffset(10, seatsOffset, 0);
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}
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static createSeatsVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
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builder.startVector(4, data.length, 4);
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for (let i = data.length - 1; i >= 0; i--) {
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builder.addOffset(data[i]!);
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}
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return builder.endVector();
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}
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static startSeatsVector(builder:flatbuffers.Builder, numElems:number) {
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builder.startVector(4, numElems, 4);
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}
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static addLastActivityUnix(builder:flatbuffers.Builder, lastActivityUnix:bigint) {
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builder.addFieldInt64(11, lastActivityUnix, BigInt('0'));
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}
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static addVsAi(builder:flatbuffers.Builder, vsAi:boolean) {
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builder.addFieldInt8(12, +vsAi, +false);
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}
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static addUnreadChat(builder:flatbuffers.Builder, unreadChat:boolean) {
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builder.addFieldInt8(13, +unreadChat, +false);
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}
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static addUnreadMessages(builder:flatbuffers.Builder, unreadMessages:boolean) {
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builder.addFieldInt8(14, +unreadMessages, +false);
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}
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static endGameView(builder:flatbuffers.Builder):flatbuffers.Offset {
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const offset = builder.endObject();
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return offset;
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}
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static createGameView(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset, variantOffset:flatbuffers.Offset, dictVersionOffset:flatbuffers.Offset, statusOffset:flatbuffers.Offset, players:number, toMove:number, turnTimeoutSecs:number, multipleWordsPerTurn:boolean, moveCount:number, endReasonOffset:flatbuffers.Offset, seatsOffset:flatbuffers.Offset, lastActivityUnix:bigint, vsAi:boolean, unreadChat:boolean, unreadMessages:boolean):flatbuffers.Offset {
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GameView.startGameView(builder);
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GameView.addId(builder, idOffset);
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GameView.addVariant(builder, variantOffset);
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GameView.addDictVersion(builder, dictVersionOffset);
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GameView.addStatus(builder, statusOffset);
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GameView.addPlayers(builder, players);
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GameView.addToMove(builder, toMove);
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GameView.addTurnTimeoutSecs(builder, turnTimeoutSecs);
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GameView.addMultipleWordsPerTurn(builder, multipleWordsPerTurn);
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GameView.addMoveCount(builder, moveCount);
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GameView.addEndReason(builder, endReasonOffset);
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GameView.addSeats(builder, seatsOffset);
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GameView.addLastActivityUnix(builder, lastActivityUnix);
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GameView.addVsAi(builder, vsAi);
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GameView.addUnreadChat(builder, unreadChat);
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GameView.addUnreadMessages(builder, unreadMessages);
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return GameView.endGameView(builder);
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}
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}
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