Files
scrabble-game/backend/internal/server/handlers_blocks.go
T
Ilia Denisov 81b9e1529e
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feat(social): asymmetric per-user block, in-game block control, admin lists
Make a per-user block one-directional and non-destructive: the blocker stops
receiving everything from the blocked user (chat, nudge, friend requests,
invitations) and the matchmaker never pairs them, while the blocked user
notices nothing — their sends still persist by the normal rules but are never
delivered or surfaced (born-read). A block no longer deletes the friendship
(an unblock cleanly restores it) and instant-reads any unread the blocked user
had left for the blocker.

- backend: a directional blockExists guard across chat/nudge/friends/invitations
  (store-but-hide for the blocked->blocker direction, refuse blocker->blocked);
  the matchmaker excludes a block-related pair (both directions) from auto-match;
  user_blocked/user_unblocked notifications to the blocker only (in-app only).
- ui: the opponent score card gains a block ✖️ control mirroring add-friend
  (red "Block?" confirm, mutual-hide while confirming, struck name, hidden chat
  composer when blocked); optimistic apply + event confirm + rollback for both.
- admin: the user card gains cross-linked blocks / blocked-by / friends lists.
- docs: FUNCTIONAL(+ru), ARCHITECTURE §10 + decision record, UI_DESIGN, PRERELEASE.
2026-06-18 11:50:34 +02:00

78 lines
2.0 KiB
Go

package server
import (
"net/http"
"github.com/gin-gonic/gin"
"github.com/google/uuid"
)
// The /api/v1/user/blocks/* handlers wire the per-user block list. A block is asymmetric:
// the blocker stops seeing everything from the blocked user (chat, nudge, requests,
// invitations, matchmaking) while the blocked user notices nothing; it overrides — but does
// not delete — any friendship (an unblock restores it). They reuse the friend handlers'
// targetIDRequest and account-ref resolution.
// blockListDTO is the accounts the caller has blocked.
type blockListDTO struct {
Blocked []accountRefDTO `json:"blocked"`
}
// handleBlock blocks the body-supplied account.
func (s *Server) handleBlock(c *gin.Context) {
uid, ok := userID(c)
if !ok {
abortBadRequest(c, "missing identity")
return
}
var req targetIDRequest
if err := c.ShouldBindJSON(&req); err != nil {
abortBadRequest(c, "invalid request body")
return
}
target, ok := parseUUIDField(req.AccountID)
if !ok {
abortBadRequest(c, "invalid account id")
return
}
if err := s.social.Block(c.Request.Context(), uid, target); err != nil {
s.abortErr(c, err)
return
}
c.JSON(http.StatusOK, okResponse{OK: true})
}
// handleUnblock removes the caller's block on the :id account.
func (s *Server) handleUnblock(c *gin.Context) {
uid, ok := userID(c)
if !ok {
abortBadRequest(c, "missing identity")
return
}
target, err := uuid.Parse(c.Param("id"))
if err != nil {
abortBadRequest(c, "invalid account id")
return
}
if err := s.social.Unblock(c.Request.Context(), uid, target); err != nil {
s.abortErr(c, err)
return
}
c.JSON(http.StatusOK, okResponse{OK: true})
}
// handleListBlocks returns the accounts the caller has blocked.
func (s *Server) handleListBlocks(c *gin.Context) {
uid, ok := userID(c)
if !ok {
abortBadRequest(c, "missing identity")
return
}
ids, err := s.social.ListBlocks(c.Request.Context(), uid)
if err != nil {
s.abortErr(c, err)
return
}
c.JSON(http.StatusOK, blockListDTO{Blocked: s.accountRefs(c.Request.Context(), ids)})
}