Files
scrabble-game/pkg/fbs/scrabblefb/YourTurnEvent.go
T
Ilia Denisov 41a642ef97
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R4: push enrichment — events carry a state delta, kill the last poll
Enrich the in-app live stream into a delta channel so the UI renders a move from the event without a follow-up game.state, and make the matchmaking poll a stream-down fallback.

- pkg/fbs: trailing fields on opponent_moved (move+game+bag_len), your_turn (move_count), match_found (state), game_over (game), notify (account/invitation/state), MoveResult (rack+bag_len); regenerate Go + TS.
- backend: notify owns the FB encoding (encode.go + payload.go input structs); game/lobby/social map their domain types in. emitMove builds the move delta; game.Service.InitialState feeds match_found/game_started the recipient's initial StateView; friends/invitations notify carry their account/invitation. The move-commit response (submit_play/pass/exchange/resign) returns the actor's refilled rack + bag size.
- gateway: MoveResult transcode carries rack+bag_len.
- ui: pure lib/gamedelta.ts reducer advances the per-game cache keyed on move_count (idempotent + gap-safe); app.svelte seeds the cache on match_found/game_started; Game.svelte applies the delta (commit/pass/exchange/resign drop their load()); NewGame polls only while app.streamAlive is false.
- docs: ARCHITECTURE §10, FUNCTIONAL(+ru), backend/gateway/ui READMEs; PRERELEASE R4 marked done + Refinements.
2026-06-10 08:01:50 +02:00

135 lines
3.7 KiB
Go

// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package scrabblefb
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type YourTurnEvent struct {
_tab flatbuffers.Table
}
func GetRootAsYourTurnEvent(buf []byte, offset flatbuffers.UOffsetT) *YourTurnEvent {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &YourTurnEvent{}
x.Init(buf, n+offset)
return x
}
func FinishYourTurnEventBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsYourTurnEvent(buf []byte, offset flatbuffers.UOffsetT) *YourTurnEvent {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &YourTurnEvent{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedYourTurnEventBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *YourTurnEvent) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *YourTurnEvent) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *YourTurnEvent) GameId() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *YourTurnEvent) DeadlineUnix() int64 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.GetInt64(o + rcv._tab.Pos)
}
return 0
}
func (rcv *YourTurnEvent) MutateDeadlineUnix(n int64) bool {
return rcv._tab.MutateInt64Slot(6, n)
}
func (rcv *YourTurnEvent) OpponentName() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *YourTurnEvent) LastAction() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *YourTurnEvent) LastWord() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(12))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *YourTurnEvent) ScoreLine() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(14))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *YourTurnEvent) MoveCount() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(16))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *YourTurnEvent) MutateMoveCount(n int32) bool {
return rcv._tab.MutateInt32Slot(16, n)
}
func YourTurnEventStart(builder *flatbuffers.Builder) {
builder.StartObject(7)
}
func YourTurnEventAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(gameId), 0)
}
func YourTurnEventAddDeadlineUnix(builder *flatbuffers.Builder, deadlineUnix int64) {
builder.PrependInt64Slot(1, deadlineUnix, 0)
}
func YourTurnEventAddOpponentName(builder *flatbuffers.Builder, opponentName flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(opponentName), 0)
}
func YourTurnEventAddLastAction(builder *flatbuffers.Builder, lastAction flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(3, flatbuffers.UOffsetT(lastAction), 0)
}
func YourTurnEventAddLastWord(builder *flatbuffers.Builder, lastWord flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(4, flatbuffers.UOffsetT(lastWord), 0)
}
func YourTurnEventAddScoreLine(builder *flatbuffers.Builder, scoreLine flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(5, flatbuffers.UOffsetT(scoreLine), 0)
}
func YourTurnEventAddMoveCount(builder *flatbuffers.Builder, moveCount int32) {
builder.PrependInt32Slot(6, moveCount, 0)
}
func YourTurnEventEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}