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scrabble-game/pkg/fbs/scrabblefb/OutgoingRequestList.go
T
Ilia Denisov 6b6baf5710
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Stage 17 round 6 (#16/#17, PR C): lobby sort + server-derived in-game friend state
Lobby: group the my-games list into your-turn / opponent-turn / finished
(empty sections hidden), ordered by last activity (your-turn oldest-first,
the other two newest-first), as a compact line-separated list. gameDTO and
FB GameView gain last_activity_unix (turn start while active, finish time
once finished); a pure lib/lobbysort.ts holds the grouping/ordering.

Friends: the in-game 'add to friends' item is now server-derived via a new
GET /user/friends/outgoing (+ friends.outgoing op), returning addressees with
a pending OR declined request (both read as 'request sent'), so it is correct
across reloads; it shows a disabled '✓ in friends' once accepted. It
live-updates when the opponent answers: RespondFriendRequest now publishes
friend_added (accept) / friend_declined (new notify sub-kind, decline) to the
original requester, whose open game re-derives its friend state.

Tests: lobbysort unit test; gateway outgoing + last_activity transcode tests;
backend integration ListOutgoingRequests + respond-publishes-to-requester;
e2e updated for the new lobby section labels + a non-friend active opponent.
Docs: ARCHITECTURE notify catalog, FUNCTIONAL(+ru) lobby/friends, PLAN.
2026-06-08 19:23:48 +02:00

76 lines
2.1 KiB
Go

// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package scrabblefb
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type OutgoingRequestList struct {
_tab flatbuffers.Table
}
func GetRootAsOutgoingRequestList(buf []byte, offset flatbuffers.UOffsetT) *OutgoingRequestList {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &OutgoingRequestList{}
x.Init(buf, n+offset)
return x
}
func FinishOutgoingRequestListBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsOutgoingRequestList(buf []byte, offset flatbuffers.UOffsetT) *OutgoingRequestList {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &OutgoingRequestList{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedOutgoingRequestListBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *OutgoingRequestList) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *OutgoingRequestList) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *OutgoingRequestList) Requests(obj *AccountRef, j int) bool {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
x := rcv._tab.Vector(o)
x += flatbuffers.UOffsetT(j) * 4
x = rcv._tab.Indirect(x)
obj.Init(rcv._tab.Bytes, x)
return true
}
return false
}
func (rcv *OutgoingRequestList) RequestsLength() int {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.VectorLen(o)
}
return 0
}
func OutgoingRequestListStart(builder *flatbuffers.Builder) {
builder.StartObject(1)
}
func OutgoingRequestListAddRequests(builder *flatbuffers.Builder, requests flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(requests), 0)
}
func OutgoingRequestListStartRequestsVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
return builder.StartVector(4, numElems, 4)
}
func OutgoingRequestListEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}