Files
scrabble-game/platform/telegram/internal/connector/server.go
T
Ilia Denisov e9f836db87
Tests · Go / test (push) Successful in 9s
Tests · Integration / integration (push) Successful in 10s
Tests · UI / test (push) Successful in 20s
Tests · Go / test (pull_request) Successful in 8s
Tests · Integration / integration (pull_request) Successful in 11s
Tests · UI / test (pull_request) Successful in 19s
Stage 15: dual Telegram bots & language-gated variants
Service-agnostic refinement of the owner's idea: the sign-in service returns a
set of supported game languages with the user identity, and the lobby gates the
New Game variant choice by it (en -> English; ru -> Russian + Эрудит).

- Connector hosts two bots in one container (one per service language, each its
  own token + game channel; the same telegram_id spans both). ValidateInitData
  tries each token and returns the validating bot's service_language +
  supported_languages. Per-language config (TELEGRAM_BOT_TOKEN_EN/_RU, channels).
- supported_languages rides the Session (fbs, session-scoped, not persisted); the
  UI offers only the matching variants on New Game — gating only the START of a
  new game (auto-match + friend invite), not accept/open/play; backend does not
  enforce.
- service_language persisted (accounts.service_language, migration 00010, written
  every login, last-login-wins) and routes the user-facing Notify push back
  through the right bot (push-target coalesces with preferred_language).
- Admin SendToUser/SendToGameChannel gain an operator-chosen language selector in
  the console (unrelated to ValidateInitData).
- Non-Telegram logins carry the gateway default set
  (GATEWAY_DEFAULT_SUPPORTED_LANGUAGES, all variants).

Wire (committed regen): ValidateInitDataResponse +service_language
+supported_languages; Session +supported_languages; SendToUser/SendToGameChannel
+language. Docs (ARCHITECTURE/FUNCTIONAL/_ru/READMEs) + PLAN updated; stage marked done.
2026-06-05 09:35:53 +02:00

202 lines
7.8 KiB
Go

// Package connector implements the Telegram gRPC service (pkg/proto/telegram/v1):
// the gateway calls ValidateInitData (Mini App auth) and Notify (out-of-app push);
// the admin surface (Stage 10) calls SendToUser and SendToGameChannel. The generic
// methods address a recipient by the identity external_id, so a future platform
// connector can implement the same service.
//
// The connector hosts one bot per configured service language (en/ru); the same
// Telegram user id spans them all. ValidateInitData tries each bot's token in turn
// and reports which bot validated (its service language); the push and admin
// methods route to the bot the request selects by language.
package connector
import (
"context"
"errors"
"fmt"
"strconv"
"go.uber.org/zap"
"google.golang.org/grpc/codes"
"google.golang.org/grpc/status"
telegramv1 "scrabble/pkg/proto/telegram/v1"
"scrabble/platform/telegram/internal/initdata"
"scrabble/platform/telegram/internal/loginwidget"
"scrabble/platform/telegram/internal/render"
)
// Sender delivers Telegram messages to a chat. *bot.Bot implements it.
type Sender interface {
// Notify sends a notification with a Mini App launch button to chatID.
Notify(ctx context.Context, chatID int64, text, buttonText, startParam string) error
// SendText sends a plain text message to chatID.
SendText(ctx context.Context, chatID int64, text string) error
}
// BotRuntime is one configured language-tagged bot: its sender, game channel id,
// and the two HMAC validators bound to its token.
type BotRuntime struct {
// Language is the bot's service language (en/ru).
Language string
// Sender delivers messages through this bot.
Sender Sender
// ChannelID is this bot's game channel (0 disables channel posts).
ChannelID int64
// InitValidator verifies Mini App initData signed by this bot's token.
InitValidator initdata.Validator
// WidgetValidator verifies Login Widget data signed by this bot's token.
WidgetValidator loginwidget.Validator
}
// Server implements telegramv1.TelegramServer over one or more language-tagged bots.
type Server struct {
telegramv1.UnimplementedTelegramServer
bots map[string]BotRuntime // keyed by service language
order []string // stable iteration order for validation
log *zap.Logger
}
// NewServer builds the gRPC service from the configured bots (at least one).
func NewServer(bots []BotRuntime, log *zap.Logger) *Server {
if log == nil {
log = zap.NewNop()
}
m := make(map[string]BotRuntime, len(bots))
order := make([]string, 0, len(bots))
for _, b := range bots {
m[b.Language] = b
order = append(order, b.Language)
}
return &Server{bots: m, order: order, log: log}
}
// ValidateInitData verifies Mini App launch data against each bot's token in turn
// and returns the user identity plus the validating bot's service language (which
// routes the user's later push) and its set of offered game languages.
func (s *Server) ValidateInitData(ctx context.Context, req *telegramv1.ValidateInitDataRequest) (*telegramv1.ValidateInitDataResponse, error) {
var lastErr error
for _, lang := range s.order {
u, err := s.bots[lang].InitValidator.Validate(req.GetInitData())
if err != nil {
lastErr = err
continue
}
return &telegramv1.ValidateInitDataResponse{
ExternalId: u.ExternalID,
Username: u.Username,
FirstName: u.FirstName,
LanguageCode: u.LanguageCode,
ServiceLanguage: lang,
SupportedLanguages: []string{lang},
}, nil
}
if lastErr == nil {
lastErr = errors.New("no bot configured")
}
return nil, status.Error(codes.InvalidArgument, lastErr.Error())
}
// ValidateLoginWidget verifies Login Widget authorization data against each bot's
// token in turn and returns the user identity, for attaching a Telegram identity to
// an existing account (Stage 11).
func (s *Server) ValidateLoginWidget(ctx context.Context, req *telegramv1.ValidateLoginWidgetRequest) (*telegramv1.ValidateLoginWidgetResponse, error) {
var lastErr error
for _, lang := range s.order {
u, err := s.bots[lang].WidgetValidator.Validate(req.GetData())
if err != nil {
lastErr = err
continue
}
return &telegramv1.ValidateLoginWidgetResponse{
ExternalId: u.ExternalID,
Username: u.Username,
FirstName: u.FirstName,
}, nil
}
if lastErr == nil {
lastErr = errors.New("no bot configured")
}
return nil, status.Error(codes.InvalidArgument, lastErr.Error())
}
// Notify renders and delivers an out-of-app notification through the bot selected by
// the recipient's service language. It reports delivered=false (without an error)
// when no bot serves that language, the kind is not pushed out-of-app, or the bot
// could not deliver (e.g. the user never started it), so the gateway treats a
// fallback miss as best-effort.
func (s *Server) Notify(ctx context.Context, req *telegramv1.NotifyRequest) (*telegramv1.NotifyResponse, error) {
bot, ok := s.bots[req.GetLanguage()]
if !ok {
s.log.Warn("notify: no bot for language", zap.String("language", req.GetLanguage()), zap.String("kind", req.GetKind()))
return &telegramv1.NotifyResponse{Delivered: false}, nil
}
msg, ok := render.Render(req.GetKind(), req.GetPayload(), req.GetLanguage())
if !ok {
return &telegramv1.NotifyResponse{Delivered: false}, nil
}
chat, err := parseChatID(req.GetExternalId())
if err != nil {
return nil, status.Error(codes.InvalidArgument, err.Error())
}
if err := bot.Sender.Notify(ctx, chat, msg.Text, msg.ButtonText, msg.StartParam); err != nil {
s.log.Warn("notify delivery failed", zap.String("kind", req.GetKind()), zap.Error(err))
return &telegramv1.NotifyResponse{Delivered: false}, nil
}
return &telegramv1.NotifyResponse{Delivered: true}, nil
}
// SendToUser sends an arbitrary admin message to one user through the bot selected
// by language (an operator choice in the admin console).
func (s *Server) SendToUser(ctx context.Context, req *telegramv1.SendToUserRequest) (*telegramv1.SendResponse, error) {
bot, err := s.botFor(req.GetLanguage())
if err != nil {
return nil, err
}
chat, err := parseChatID(req.GetExternalId())
if err != nil {
return nil, status.Error(codes.InvalidArgument, err.Error())
}
if err := bot.Sender.SendText(ctx, chat, req.GetText()); err != nil {
s.log.Warn("send to user failed", zap.Error(err))
return &telegramv1.SendResponse{Delivered: false}, nil
}
return &telegramv1.SendResponse{Delivered: true}, nil
}
// SendToGameChannel posts an arbitrary admin message to the game channel of the bot
// selected by language (an operator choice in the admin console).
func (s *Server) SendToGameChannel(ctx context.Context, req *telegramv1.SendToGameChannelRequest) (*telegramv1.SendResponse, error) {
bot, err := s.botFor(req.GetLanguage())
if err != nil {
return nil, err
}
if bot.ChannelID == 0 {
return nil, status.Error(codes.FailedPrecondition, fmt.Sprintf("game channel is not configured for language %q", req.GetLanguage()))
}
if err := bot.Sender.SendText(ctx, bot.ChannelID, req.GetText()); err != nil {
s.log.Warn("send to channel failed", zap.Error(err))
return &telegramv1.SendResponse{Delivered: false}, nil
}
return &telegramv1.SendResponse{Delivered: true}, nil
}
// botFor returns the bot tagged with language, or a FailedPrecondition error when no
// bot serves it (admin broadcasts choose the language explicitly).
func (s *Server) botFor(language string) (BotRuntime, error) {
bot, ok := s.bots[language]
if !ok {
return BotRuntime{}, status.Error(codes.FailedPrecondition, fmt.Sprintf("no bot configured for language %q", language))
}
return bot, nil
}
// parseChatID converts a Telegram identity external_id into a numeric chat id.
func parseChatID(externalID string) (int64, error) {
id, err := strconv.ParseInt(externalID, 10, 64)
if err != nil {
return 0, fmt.Errorf("invalid external_id %q", externalID)
}
return id, nil
}