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scrabble-game/ui/src/lib/transport.ts
T
Ilia Denisov 2d1fadb50c
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feat(offline): implicit net-state model, two-tier version gate, unified lobby
Land the offline-model redesign (ANDROID_PLAN.md O1-O7): replace the explicit offline toggle with a single detected net-state machine, unify the lobby, and add a two-tier client-version gate. Contour-safe: both version vars empty => dormant, the wire change is additive, so web/pwa/vk/tg behaviour is unchanged unless the gate is deliberately configured.

O1 net-state reducer (test-first). O2 store + wiring (connection/offline shims; +@capacitor/network). O3 remove the offline toggle + migrate the pref. O4 two-tier gate: hard update_required degrades to an offline Update/Play-offline notice (not terminal); soft GATEWAY_RECOMMENDED_CLIENT_VERSION -> X-Update-Recommended nudge. O5 unified lobby (device-local + greyed-from-cache server games; self-set identity; closes G-step-0). O6 create flows (with-friends online/offline segment + offline dict guard). O7 docs.

Telegram/VK stay online-only (contour review): the offline model is channel-gated via offlineCapable() (native + plain web; false in the mini-apps). offlineMode.active is hard-gated on it, so the whole model (blue chrome, unified/greyed lobby, transport kill switch, device-local vs_ai/hotseat create) stays inert in Telegram/VK regardless of the detected net state (closing a version-lock path that could have flipped them offline); and New Game's with-friends hides the online/offline segment there, leaving the remote invite alone. ARCHITECTURE already declared "Telegram/VK are exempt" - this makes the code match.

Deploy/CI: wire the version gate through the deploy (GATEWAY_MIN_CLIENT_VERSION + GATEWAY_RECOMMENDED_CLIENT_VERSION as plain unprefixed vars via compose + ci.yaml + prod-deploy.yaml + write-prod-env.sh + .env.example) so the gate is live when set (test-contour commit-hash version fails open; empty => dormant). Disable the manual android-build CI workflow for now (rename .disabled). Bump the app bundle budget 127->130 KB for the added always-loaded wiring. Fix the UI Docker stage (gateway/Dockerfile): install --ignore-scripts so the Alpine/musl SPA build no longer tries to native-build sharp (a local android:assets tool, unused in the image); esbuild's binary is an optional dep so Vite still builds.

Tests: gateway go green (two-tier gate over a real HTTP handler); docker build of the landing + gateway targets green locally; compose --no-interpolate confirms the gateway env; two new telegram.spec.ts e2e (offline signal keeps the chrome online + quick-match opponent choice visible => server enqueue; with-friends shows no pass-and-play), RED-verified; svelte-check 0/0, vitest 617, e2e 248 (chromium + webkit), build + bundle-size 127.8/130.
2026-07-13 02:50:41 +02:00

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// The real Connect-RPC + FlatBuffers transport. Every unary op rides the single
// Execute envelope (message_type + FlatBuffers payload); the live stream is
// Subscribe. The session token rides in the Authorization header; domain outcomes
// come back in result_code, edge failures as Connect error codes — both normalised to
// a thrown GatewayError. In dev the Vite proxy forwards the RPC path to the h2c
// gateway; in a packaged app VITE_GATEWAY_URL points at the real origin.
import { createClient } from '@connectrpc/connect';
import { createConnectTransport } from '@connectrpc/connect-web';
import { Gateway } from '../gen/edge/v1/edge_pb';
import { GatewayError, type GatewayClient } from './client';
import * as codec from './codec';
import { browserOffset } from './profileValidation';
import { platformSubtype } from './platform';
import { registerProbe, reportOffline, reportOnline } from './connection.svelte';
import { offlineMode } from './offline.svelte';
import { maintenanceRecovered, registerMaintenanceProbe, reportMaintenance } from './maintenance.svelte';
import { maintenanceRetryMs } from './maintenance';
import { backoffMs, isConnectionCode, retryable, toGatewayError } from './retry';
import { UPDATE_REQUIRED, reportUpdateRecommended, reportUpdateRequired } from './update.svelte';
const MAX_RETRIES = 6;
const sleep = (ms: number): Promise<void> => new Promise((r) => setTimeout(r, ms));
// The offline kill switch: in deliberate offline mode every network operation is refused before it
// leaves the device, so offline truly means offline regardless of any UI affordance that slips
// through. The local (device-only) game path never uses this transport, so it is unaffected.
function assertOnline(): void {
if (offlineMode.active) throw new GatewayError('offline');
}
export function createTransport(baseUrl: string): GatewayClient {
const origin = baseUrl || (typeof location !== 'undefined' ? location.origin : '');
const transport = createConnectTransport({
baseUrl: origin,
useBinaryFormat: true,
// Observe the soft-tier version nudge: a served unary response may carry X-Update-Recommended (the
// additive header the edge sets for a client at or above the hard minimum but below the recommended
// version). Reading it in an interceptor keeps it off every call site; the stream path is not
// soft-gated. It never fails the call — the nudge is non-blocking.
interceptors: [
(next) => async (req) => {
const res = await next(req);
if (!res.stream && res.header.get('x-update-recommended') === '1') reportUpdateRecommended();
return res;
},
],
});
const client = createClient(Gateway, transport);
let token: string | null = null;
// Every call carries the build version so the edge's client-version gate can turn away a build
// too old to speak the current wire contract, before it decodes the payload (the header rides the
// outermost stable layer; see docs/ARCHITECTURE.md §2).
const headers = (): Record<string, string> => {
const h: Record<string, string> = { 'x-client-version': __APP_VERSION__ };
if (token) h.authorization = `Bearer ${token}`;
return h;
};
// The reachability probe the connection watcher fires while offline: a cheap authenticated read
// (it must reject when there is no session, so the watcher keeps waiting rather than reporting up).
const reachabilityProbe = async (): Promise<void> => {
if (!token) throw new Error('no session');
// Exempt from the offline kill switch: the probe IS the reachability check that decides whether to
// return online, and it fires only deliberately — the connection watcher is guarded off in offline
// mode, and checkReachable runs it on an online event — so it must reach the gateway while offline.
await client.execute({ messageType: 'profile.get', payload: codec.empty(), requestId: '' }, { headers: headers() });
};
registerProbe(reachabilityProbe);
// The maintenance overlay reuses the same cheap read to poll for the end of a deploy
// window; the first success lifts the overlay (maintenance.svelte.ts).
registerMaintenanceProbe(reachabilityProbe);
// exec runs one unary op, auto-retrying transient transport failures with capped backoff (so a
// dropped connection or a rate-limit recovers seamlessly) and driving the global Connecting
// indicator. A successful round-trip marks the gateway reachable; a domain result_code is final.
async function exec(
messageType: string,
payload: Uint8Array,
signal?: AbortSignal,
opts?: { silent?: boolean; allowOffline?: boolean },
): Promise<Uint8Array> {
// allowOffline lets the background guest-reconciliation call reach the gateway while the app is
// still in auto-offline mode (that call IS the reachability check); every other call honours the
// kill switch. silent suppresses the terminal update overlay on update_required (the caller — the
// reconciliation — swallows it and stays a local guest); foreground calls still raise it.
if (!opts?.allowOffline) assertOnline();
for (let attempt = 0; ; attempt++) {
let res;
try {
res = await client.execute({ messageType, payload, requestId: '' }, { headers: headers(), signal });
} catch (e) {
if (signal?.aborted) throw e; // an intentional cancel (e.g. the tiles moved) — do not retry
const maintMs = maintenanceRetryMs(e);
if (maintMs !== null) {
// A planned deploy window (the edge 503 carried X-Scrabble-Maintenance): raise the
// overlay and fail fast — its own poll drives recovery — instead of burning the
// retry budget on every read for the length of the window.
reportMaintenance(maintMs);
throw toGatewayError(e);
}
const err = toGatewayError(e);
// A too-old client turned away on a foreground call raises the terminal update overlay; a
// silent (background reconciliation) call swallows it and stays a local guest.
if (err.code === UPDATE_REQUIRED && !opts?.silent) reportUpdateRequired();
if (retryable(err.code, messageType) && attempt < MAX_RETRIES) {
reportOffline();
await sleep(backoffMs(attempt + 1));
continue;
}
if (isConnectionCode(err.code)) reportOffline();
throw err;
}
reportOnline();
// A read got through: if the maintenance overlay was up, the deploy window has ended —
// reload to pick up the (possibly incompatible) fresh client (maintenance.svelte.ts).
maintenanceRecovered();
if (res.resultCode && res.resultCode !== 'ok') {
if (res.resultCode === UPDATE_REQUIRED && !opts?.silent) reportUpdateRequired();
throw new GatewayError(res.resultCode);
}
return res.payload;
}
}
return {
setToken(t) {
token = t;
},
async fetchDict(variant, version, opts) {
if (!token) throw new Error('fetchDict: no session');
assertOnline();
// Low priority so the browser schedules the (large) dictionary behind the game's own
// requests — the move eval, state and live events — on a slow link (EDGE). Ignored
// where the Priority Hints API is unsupported (iOS WebKit), which is harmless. The
// signal aborts a stalled download so it stops holding the channel; reload (the debug
// "clear") bypasses the browser HTTP cache to force a fresh copy.
const res = await fetch(`${origin}/dict/${encodeURIComponent(variant)}/${encodeURIComponent(version)}`, {
headers: { authorization: `Bearer ${token}` },
priority: 'low',
signal: opts?.signal,
cache: opts?.reload ? 'reload' : undefined,
} as RequestInit);
if (!res.ok) throw new Error(`fetchDict ${variant}/${version}: HTTP ${res.status}`);
return res.arrayBuffer();
},
async reportLocalEval(counts) {
if (!token) throw new Error('reportLocalEval: no session');
assertOnline();
// keepalive so a batch flushed as the app is backgrounded still reaches the edge.
const res = await fetch(`${origin}/metrics/local-eval`, {
method: 'POST',
headers: { authorization: `Bearer ${token}`, 'content-type': 'application/json' },
body: JSON.stringify(counts),
keepalive: true,
});
if (!res.ok) throw new Error(`reportLocalEval: HTTP ${res.status}`);
},
async authTelegram(initData) {
return codec.decodeSession(await exec('auth.telegram', codec.encodeTelegramLogin(initData, browserOffset(), platformSubtype())));
},
async authVK(params, displayName) {
return codec.decodeSession(await exec('auth.vk', codec.encodeVKLogin(params, browserOffset(), displayName)));
},
async authGuest(locale) {
return codec.decodeSession(await exec('auth.guest', codec.encodeGuestLogin(locale ?? '', browserOffset(), platformSubtype())));
},
async authGuestSilent(locale) {
// Background reconciliation of a native local guest gaining the network: it runs while the app is
// still in auto-offline mode (allowOffline bypasses the kill switch) and must never raise the
// terminal update overlay (silent) — a too-old client stays a local guest instead of being
// interrupted mid-play (docs/ARCHITECTURE.md §2, the gate×offline rule).
return codec.decodeSession(
await exec('auth.guest', codec.encodeGuestLogin(locale ?? '', browserOffset(), platformSubtype()), undefined, {
silent: true,
allowOffline: true,
}),
);
},
async authEmailRequest(email, language, pwa) {
await exec('auth.email.request', codec.encodeEmailRequest(email, browserOffset(), language, pwa));
},
async confirmEmailLink(token) {
return codec.decodeConfirmLinkResult(await exec('auth.email.confirm_link', codec.encodeEmailConfirmLink(token)));
},
async authEmailLogin(email, code) {
return codec.decodeSession(await exec('auth.email.login', codec.encodeEmailLogin(email, code, platformSubtype())));
},
async profileGet() {
return codec.decodeProfile(await exec('profile.get', codec.empty()));
},
async blockStatus() {
return codec.decodeBlockStatus(await exec('account.block_status', codec.empty()));
},
async gamesList() {
return codec.decodeGameList(await exec('games.list', codec.empty()));
},
async lobbyEnqueue(variant, multipleWords, vsAi) {
return codec.decodeMatchResult(await exec('lobby.enqueue', codec.encodeEnqueue(variant, multipleWords, vsAi)));
},
async lobbyPoll() {
return codec.decodeMatchResult(await exec('lobby.poll', codec.empty()));
},
async lobbyCancel() {
await exec('lobby.cancel', codec.empty());
},
async gameState(id, includeAlphabet) {
return codec.decodeStateView(await exec('game.state', codec.encodeStateRequest(id, includeAlphabet)));
},
async gameHistory(id) {
return codec.decodeHistory(await exec('game.history', codec.encodeGameAction(id)));
},
async submitPlay(id, tiles, variant) {
return codec.decodeMoveResult(await exec('game.submit_play', codec.encodeSubmitPlay(id, tiles, variant)));
},
async pass(id) {
return codec.decodeMoveResult(await exec('game.pass', codec.encodeGameAction(id)));
},
async exchange(id, tiles, variant) {
return codec.decodeMoveResult(await exec('game.exchange', codec.encodeExchange(id, tiles, variant)));
},
async resign(id) {
return codec.decodeMoveResult(await exec('game.resign', codec.encodeGameAction(id)));
},
async hint(id) {
return codec.decodeHintResult(await exec('game.hint', codec.encodeGameAction(id)));
},
async evaluate(id, tiles, variant, signal) {
return codec.decodeEvalResult(await exec('game.evaluate', codec.encodeEval(id, tiles, variant), signal));
},
async checkWord(id, word, variant) {
return codec.decodeWordCheck(await exec('game.check_word', codec.encodeCheckWord(id, word, variant)));
},
async complaint(id, word, note) {
await exec('game.complaint', codec.encodeComplaint(id, word, note));
},
async hideGame(id) {
await exec('game.hide', codec.encodeGameAction(id));
},
async draftGet(id) {
return codec.decodeDraftView(await exec('draft.get', codec.encodeGameAction(id)));
},
async draftSave(id, json) {
await exec('draft.save', codec.encodeDraftSave(id, json));
},
async chatPost(id, body) {
return codec.decodeChatMessage(await exec('chat.post', codec.encodeChatPost(id, body)));
},
async chatList(id) {
return codec.decodeChatList(await exec('chat.list', codec.encodeGameAction(id)));
},
async nudge(id) {
return codec.decodeChatMessage(await exec('chat.nudge', codec.encodeGameAction(id)));
},
async markChatRead(id) {
await exec('chat.read', codec.encodeGameAction(id));
},
async feedbackSubmit(body, attachment, attachmentName, channel) {
// The app build (Vite define) and the device's detected UTC offset ride with the report
// so the operator sees which version it came from and the local time it was filed; the
// caller need not pass them.
await exec('feedback.submit', codec.encodeFeedbackSubmit(body, attachment, attachmentName, channel, __APP_VERSION__, browserOffset()));
},
async feedbackGet() {
return codec.decodeFeedbackState(await exec('feedback.get', codec.empty()));
},
async feedbackUnread() {
return codec.decodeFeedbackUnread(await exec('feedback.unread', codec.empty()));
},
async wallet() {
return codec.decodeWallet(await exec('wallet.get', codec.empty()));
},
async catalog() {
return codec.decodeCatalog(await exec('wallet.catalog', codec.empty()));
},
async walletBuy(productId: string) {
return codec.decodeWallet(await exec('wallet.buy', codec.encodeWalletBuy(productId)));
},
async walletOrder(productId: string) {
return codec.decodeWalletOrder(await exec('wallet.order', codec.encodeWalletOrder(productId)));
},
async walletReward(nonce: string) {
return codec.decodeWallet(await exec('wallet.reward', codec.encodeWalletReward(nonce)));
},
async friendsList() {
return codec.decodeFriendList(await exec('friends.list', codec.empty()));
},
async friendsIncoming() {
return codec.decodeIncomingList(await exec('friends.incoming', codec.empty()));
},
async friendsOutgoing() {
return codec.decodeOutgoingList(await exec('friends.outgoing', codec.empty()));
},
async friendRequest(accountId, gameId) {
await exec('friends.request', codec.encodeTarget(accountId, gameId));
},
async friendRespond(requesterId, accept) {
await exec('friends.respond', codec.encodeFriendRespond(requesterId, accept));
},
async friendCancel(accountId) {
await exec('friends.cancel', codec.encodeTarget(accountId));
},
async unfriend(accountId) {
await exec('friends.unfriend', codec.encodeTarget(accountId));
},
async friendCodeIssue() {
return codec.decodeFriendCode(await exec('friends.code.issue', codec.empty()));
},
async friendCodeRedeem(code) {
return codec.decodeRedeemResult(await exec('friends.code.redeem', codec.encodeRedeemCode(code)));
},
async blocksList() {
return codec.decodeBlockList(await exec('blocks.list', codec.empty()));
},
async block(accountId, gameId) {
await exec('blocks.add', codec.encodeTarget(accountId, gameId));
},
async unblock(accountId) {
await exec('blocks.remove', codec.encodeTarget(accountId));
},
async invitationsList() {
return codec.decodeInvitationList(await exec('invitation.list', codec.empty()));
},
async invitationCreate(inviteeIds, settings) {
return codec.decodeInvitation(await exec('invitation.create', codec.encodeCreateInvitation(inviteeIds, settings)));
},
async invitationAccept(invitationId) {
return codec.decodeInvitation(await exec('invitation.accept', codec.encodeInvitationAction(invitationId)));
},
async invitationDecline(invitationId) {
return codec.decodeInvitation(await exec('invitation.decline', codec.encodeInvitationAction(invitationId)));
},
async invitationCancel(invitationId) {
await exec('invitation.cancel', codec.encodeInvitationAction(invitationId));
},
async profileUpdate(p) {
return codec.decodeProfile(await exec('profile.update', codec.encodeUpdateProfile(p)));
},
async linkEmailRequest(email) {
await exec('link.email.request', codec.encodeLinkEmailRequest(email));
},
async linkEmailConfirm(email, code) {
return codec.decodeLinkResult(await exec('link.email.confirm', codec.encodeLinkEmailConfirm(email, code)));
},
async linkEmailMerge(email, code) {
return codec.decodeLinkResult(await exec('link.email.merge', codec.encodeLinkEmailConfirm(email, code)));
},
async linkTelegram(data) {
return codec.decodeLinkResult(await exec('link.telegram.confirm', codec.encodeLinkTelegram(data)));
},
async linkTelegramMerge(data) {
return codec.decodeLinkResult(await exec('link.telegram.merge', codec.encodeLinkTelegram(data)));
},
async linkVK(code, deviceId, codeVerifier) {
return codec.decodeLinkResult(await exec('link.vk.confirm', codec.encodeLinkVK(code, deviceId, codeVerifier)));
},
async linkVKMerge(code, deviceId, codeVerifier) {
return codec.decodeLinkResult(await exec('link.vk.merge', codec.encodeLinkVK(code, deviceId, codeVerifier)));
},
async linkUnlink(kind) {
return codec.decodeLinkResult(await exec('link.unlink', codec.encodeLinkUnlink(kind)));
},
async changeEmailRequest(email) {
await exec('link.email.change.request', codec.encodeLinkEmailRequest(email));
},
async changeEmailConfirm(email, code) {
return codec.decodeLinkResult(await exec('link.email.change.confirm', codec.encodeLinkEmailConfirm(email, code)));
},
async deleteRequest() {
return codec.decodeDeleteRequestResult(await exec('account.delete.request', codec.empty()));
},
async deleteConfirm(code, phrase) {
await exec('account.delete.confirm', codec.encodeAccountDeleteConfirm(code, phrase));
},
async statsGet() {
return codec.decodeStats(await exec('stats.get', codec.empty()));
},
async exportGcg(gameId) {
return codec.decodeGcg(await exec('game.gcg', codec.encodeGameAction(gameId)));
},
async exportUrl(gameId, kind, dateLocale, actionLabels, timeZone) {
return codec.decodeExportUrl(
await exec('game.export_url', codec.encodeExportUrlRequest(gameId, kind, dateLocale, actionLabels, timeZone)),
);
},
subscribe(onEvent, onError) {
// No live stream in offline mode (the kill switch); return an inert unsubscribe.
if (offlineMode.active) return () => {};
const ctrl = new AbortController();
void (async () => {
try {
for await (const ev of client.subscribe({}, { headers: headers(), signal: ctrl.signal })) {
const pe = codec.decodeEvent(ev.kind, ev.payload);
if (pe) onEvent(pe);
}
} catch (e) {
if (!ctrl.signal.aborted) {
const maintMs = maintenanceRetryMs(e);
if (maintMs !== null) reportMaintenance(maintMs);
const err = toGatewayError(e);
if (err.code === UPDATE_REQUIRED) reportUpdateRequired();
onError?.(err);
}
}
})();
return () => ctrl.abort();
},
};
}