Files
scrabble-game/gateway/internal/transcode/transcode_social.go
T
Ilia Denisov c127bc9f0e
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feat(social): per-game friend request to disguised robots + lobby/stats/tile cosmetics
Functional: the in-game add-friend handshake aimed at an auto-match opponent who is
secretly a pooled robot now records the request per (game, seat) in a new
robot_friend_requests table -- never against the shared robot account -- mirroring the
robot_blocks pattern. The shared account stays out of friendships, the "requested" state
is pinned to the seat (not leaked across the player's other games), the robot ignores it,
and a background reaper drops the row 7 days after its game finishes. The outgoing-requests
list carries these per-game rows so the seat control stays disabled across reloads. No
withdraw UI, per owner decision.

Cosmetics:
- Lobby: an in-progress game tints the viewer's own score number green when leading or
  tied, red when trailing (reusing --ok/--danger); scores now render in seat-number order,
  matching the over-the-board scoreboard.
- Stats: the per-variant best move is laid out on two lines -- the variant label, then the
  score (right-aligned in its column) and the word tiles (left-aligned) below it.
- Dark theme: the played-tile background is a touch darker so a player-placed tile reads
  with more contrast (light theme unchanged).

Docs (ARCHITECTURE, FUNCTIONAL + _ru mirror, backend README, UI_DESIGN) updated in the
same change.
2026-06-19 21:39:27 +02:00

297 lines
10 KiB
Go

package transcode
import (
"context"
"scrabble/gateway/internal/backendclient"
fb "scrabble/pkg/fbs/scrabblefb"
)
// Message types: friends (incl. the one-time code path), per-user blocks,
// friend-game invitations, profile editing + email binding, statistics and GCG
// export. All are authenticated. Registered by registerSocialOps from NewRegistry.
const (
MsgFriendsList = "friends.list"
MsgFriendsIncoming = "friends.incoming"
MsgFriendsOutgoing = "friends.outgoing"
MsgFriendRequest = "friends.request"
MsgFriendRespond = "friends.respond"
MsgFriendCancel = "friends.cancel"
MsgFriendUnfriend = "friends.unfriend"
MsgFriendCodeIssue = "friends.code.issue"
MsgFriendCodeRedeem = "friends.code.redeem"
MsgBlocksList = "blocks.list"
MsgBlockAdd = "blocks.add"
MsgBlockRemove = "blocks.remove"
MsgInvitationsList = "invitation.list"
MsgInvitationCreate = "invitation.create"
MsgInvitationAccept = "invitation.accept"
MsgInvitationDecline = "invitation.decline"
MsgInvitationCancel = "invitation.cancel"
MsgProfileUpdate = "profile.update"
MsgStatsGet = "stats.get"
MsgGameGCG = "game.gcg"
)
// registerSocialOps adds the social, account and history operations to the
// registry (all authenticated; the email-bind ops carry the costly-email flag).
func registerSocialOps(r *Registry, backend *backendclient.Client) {
r.ops[MsgFriendsList] = Op{Handler: friendsListHandler(backend), Auth: true}
r.ops[MsgFriendsIncoming] = Op{Handler: friendsIncomingHandler(backend), Auth: true}
r.ops[MsgFriendsOutgoing] = Op{Handler: friendsOutgoingHandler(backend), Auth: true}
r.ops[MsgFriendRequest] = Op{Handler: friendRequestHandler(backend), Auth: true}
r.ops[MsgFriendRespond] = Op{Handler: friendRespondHandler(backend), Auth: true}
r.ops[MsgFriendCancel] = Op{Handler: friendCancelHandler(backend), Auth: true}
r.ops[MsgFriendUnfriend] = Op{Handler: friendUnfriendHandler(backend), Auth: true}
r.ops[MsgFriendCodeIssue] = Op{Handler: friendCodeIssueHandler(backend), Auth: true}
r.ops[MsgFriendCodeRedeem] = Op{Handler: friendCodeRedeemHandler(backend), Auth: true}
r.ops[MsgBlocksList] = Op{Handler: blocksListHandler(backend), Auth: true}
r.ops[MsgBlockAdd] = Op{Handler: blockAddHandler(backend), Auth: true}
r.ops[MsgBlockRemove] = Op{Handler: blockRemoveHandler(backend), Auth: true}
r.ops[MsgInvitationsList] = Op{Handler: invitationsListHandler(backend), Auth: true}
r.ops[MsgInvitationCreate] = Op{Handler: invitationCreateHandler(backend), Auth: true}
r.ops[MsgInvitationAccept] = Op{Handler: invitationRespondHandler(backend, true), Auth: true}
r.ops[MsgInvitationDecline] = Op{Handler: invitationRespondHandler(backend, false), Auth: true}
r.ops[MsgInvitationCancel] = Op{Handler: invitationCancelHandler(backend), Auth: true}
r.ops[MsgProfileUpdate] = Op{Handler: profileUpdateHandler(backend), Auth: true}
r.ops[MsgStatsGet] = Op{Handler: statsHandler(backend), Auth: true}
r.ops[MsgGameGCG] = Op{Handler: gcgHandler(backend), Auth: true}
}
// --- friends ---
func friendsListHandler(backend *backendclient.Client) Handler {
return func(ctx context.Context, req Request) ([]byte, error) {
res, err := backend.ListFriends(ctx, req.UserID)
if err != nil {
return nil, err
}
return encodeFriendList(res), nil
}
}
func friendsIncomingHandler(backend *backendclient.Client) Handler {
return func(ctx context.Context, req Request) ([]byte, error) {
res, err := backend.ListIncoming(ctx, req.UserID)
if err != nil {
return nil, err
}
return encodeIncomingList(res), nil
}
}
func friendsOutgoingHandler(backend *backendclient.Client) Handler {
return func(ctx context.Context, req Request) ([]byte, error) {
res, err := backend.ListOutgoing(ctx, req.UserID)
if err != nil {
return nil, err
}
return encodeOutgoingList(res), nil
}
}
func friendRequestHandler(backend *backendclient.Client) Handler {
return func(ctx context.Context, req Request) ([]byte, error) {
in := fb.GetRootAsTargetRequest(req.Payload, 0)
// game_id is set only by an in-game request, so a disguised-robot opponent is recorded
// per-game; it is empty for any non-game path.
if err := backend.SendFriendRequest(ctx, req.UserID, string(in.AccountId()), string(in.GameId())); err != nil {
return nil, err
}
return encodeAck(true), nil
}
}
func friendRespondHandler(backend *backendclient.Client) Handler {
return func(ctx context.Context, req Request) ([]byte, error) {
in := fb.GetRootAsFriendRespondRequest(req.Payload, 0)
if err := backend.RespondFriendRequest(ctx, req.UserID, string(in.RequesterId()), in.Accept()); err != nil {
return nil, err
}
return encodeAck(true), nil
}
}
func friendCancelHandler(backend *backendclient.Client) Handler {
return func(ctx context.Context, req Request) ([]byte, error) {
in := fb.GetRootAsTargetRequest(req.Payload, 0)
if err := backend.CancelFriendRequest(ctx, req.UserID, string(in.AccountId())); err != nil {
return nil, err
}
return encodeAck(true), nil
}
}
func friendUnfriendHandler(backend *backendclient.Client) Handler {
return func(ctx context.Context, req Request) ([]byte, error) {
in := fb.GetRootAsTargetRequest(req.Payload, 0)
if err := backend.Unfriend(ctx, req.UserID, string(in.AccountId())); err != nil {
return nil, err
}
return encodeAck(true), nil
}
}
func friendCodeIssueHandler(backend *backendclient.Client) Handler {
return func(ctx context.Context, req Request) ([]byte, error) {
res, err := backend.IssueFriendCode(ctx, req.UserID)
if err != nil {
return nil, err
}
return encodeFriendCode(res), nil
}
}
func friendCodeRedeemHandler(backend *backendclient.Client) Handler {
return func(ctx context.Context, req Request) ([]byte, error) {
in := fb.GetRootAsRedeemCodeRequest(req.Payload, 0)
res, err := backend.RedeemFriendCode(ctx, req.UserID, string(in.Code()))
if err != nil {
return nil, err
}
return encodeRedeemResult(res), nil
}
}
// --- blocks ---
func blocksListHandler(backend *backendclient.Client) Handler {
return func(ctx context.Context, req Request) ([]byte, error) {
res, err := backend.ListBlocks(ctx, req.UserID)
if err != nil {
return nil, err
}
return encodeBlockList(res), nil
}
}
func blockAddHandler(backend *backendclient.Client) Handler {
return func(ctx context.Context, req Request) ([]byte, error) {
in := fb.GetRootAsTargetRequest(req.Payload, 0)
// game_id is set only by an in-game block, so a disguised-robot opponent is recorded
// per-game; it is empty for a settings-screen block.
if err := backend.Block(ctx, req.UserID, string(in.AccountId()), string(in.GameId())); err != nil {
return nil, err
}
return encodeAck(true), nil
}
}
func blockRemoveHandler(backend *backendclient.Client) Handler {
return func(ctx context.Context, req Request) ([]byte, error) {
in := fb.GetRootAsTargetRequest(req.Payload, 0)
if err := backend.Unblock(ctx, req.UserID, string(in.AccountId())); err != nil {
return nil, err
}
return encodeAck(true), nil
}
}
// --- invitations ---
func invitationsListHandler(backend *backendclient.Client) Handler {
return func(ctx context.Context, req Request) ([]byte, error) {
res, err := backend.ListInvitations(ctx, req.UserID)
if err != nil {
return nil, err
}
return encodeInvitationList(res), nil
}
}
func invitationCreateHandler(backend *backendclient.Client) Handler {
return func(ctx context.Context, req Request) ([]byte, error) {
in := fb.GetRootAsCreateInvitationRequest(req.Payload, 0)
params := backendclient.InvitationParams{
InviteeIDs: decodeInviteeIDs(in),
Variant: string(in.Variant()),
TurnTimeoutSecs: int(in.TurnTimeoutSecs()),
HintsAllowed: in.HintsAllowed(),
HintsPerPlayer: int(in.HintsPerPlayer()),
DropoutTiles: string(in.DropoutTiles()),
MultipleWordsPerTurn: in.MultipleWordsPerTurn(),
}
res, err := backend.CreateInvitation(ctx, req.UserID, params)
if err != nil {
return nil, err
}
return encodeInvitation(res), nil
}
}
func invitationRespondHandler(backend *backendclient.Client, accept bool) Handler {
return func(ctx context.Context, req Request) ([]byte, error) {
in := fb.GetRootAsInvitationActionRequest(req.Payload, 0)
res, err := backend.RespondInvitation(ctx, req.UserID, string(in.InvitationId()), accept)
if err != nil {
return nil, err
}
return encodeInvitation(res), nil
}
}
func invitationCancelHandler(backend *backendclient.Client) Handler {
return func(ctx context.Context, req Request) ([]byte, error) {
in := fb.GetRootAsInvitationActionRequest(req.Payload, 0)
if err := backend.CancelInvitation(ctx, req.UserID, string(in.InvitationId())); err != nil {
return nil, err
}
return encodeAck(true), nil
}
}
// --- profile, email, stats, gcg ---
func profileUpdateHandler(backend *backendclient.Client) Handler {
return func(ctx context.Context, req Request) ([]byte, error) {
in := fb.GetRootAsUpdateProfileRequest(req.Payload, 0)
p := backendclient.ProfileResp{
DisplayName: string(in.DisplayName()),
PreferredLanguage: string(in.PreferredLanguage()),
TimeZone: string(in.TimeZone()),
AwayStart: string(in.AwayStart()),
AwayEnd: string(in.AwayEnd()),
BlockChat: in.BlockChat(),
BlockFriendRequests: in.BlockFriendRequests(),
NotificationsInAppOnly: in.NotificationsInAppOnly(),
}
out, err := backend.UpdateProfile(ctx, req.UserID, p)
if err != nil {
return nil, err
}
return encodeProfile(out), nil
}
}
func statsHandler(backend *backendclient.Client) Handler {
return func(ctx context.Context, req Request) ([]byte, error) {
res, err := backend.Stats(ctx, req.UserID)
if err != nil {
return nil, err
}
return encodeStats(res), nil
}
}
func gcgHandler(backend *backendclient.Client) Handler {
return func(ctx context.Context, req Request) ([]byte, error) {
in := fb.GetRootAsGameActionRequest(req.Payload, 0)
res, err := backend.ExportGCG(ctx, req.UserID, string(in.GameId()))
if err != nil {
return nil, err
}
return encodeGcg(res), nil
}
}
// decodeInviteeIDs reads the invitee id vector from a CreateInvitationRequest.
func decodeInviteeIDs(in *fb.CreateInvitationRequest) []string {
n := in.InviteeIdsLength()
out := make([]string, 0, n)
for i := range n {
out = append(out, string(in.InviteeIds(i)))
}
return out
}