d733ce3119
Wire the deferred Stage 7 surfaces end-to-end (UI -> gateway transcode -> backend REST -> existing domain services): friends (incl. one-time friend codes), per-user blocks, friend-game invitations, profile editing + email binding, the statistics screen, and the in-game history + GCG export. Friends gain two add paths (interview decision, a deliberate plan change): one-time 6-digit codes (friend_codes table, 12h TTL, single-use, rate-limited redeem); and play-gated requests (shared game required) where an explicit decline is permanent, an ignored request lapses after 30 days, and a code bypasses a decline. Migration 00006 widens friendships_status_chk and adds friend_codes. Lobby notification badge is poll + push: a new generic `notify` event drives it live; the client polls on open/focus. Language stays a single Settings control that writes through to the durable account's preferred_language. GCG export is finished-only (game.ErrGameActive) and shares/downloads the .gcg file. Tests: backend unit + inttest (friend gate/decline/code, ListInvitations, GetStats, GCG gate), gateway transcode round-trips + notify constructor, UI vitest (codecs, win-rate, share choice) + Playwright social specs. Docs: PLAN (Stage 8 done + refinements + TODO-5), ARCHITECTURE, FUNCTIONAL(+ru), UI_DESIGN, TESTING, module READMEs.
15 lines
497 B
TypeScript
15 lines
497 B
TypeScript
// Pure derivations for the statistics screen, extracted so they are unit-testable.
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import type { Stats } from './model';
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/** gamesPlayed is the total finished games (wins + losses + draws). */
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export function gamesPlayed(s: Stats): number {
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return s.wins + s.losses + s.draws;
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}
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/** winRate is the percentage of finished games won, rounded; 0 when none played. */
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export function winRate(s: Stats): number {
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const n = gamesPlayed(s);
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return n > 0 ? Math.round((s.wins / n) * 100) : 0;
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}
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