f8f7d39364
Lock the polish branch's behaviour so a future UI edit surfaces as a failing
assertion to re-agree or fix.
Unit (vitest, node env):
- placement: recallIndex, cellOccupied/isBlankSlot, non-linear direction, the
single-tile submit default, and placementFromHint blank-fallback / rack-exhausted.
- banner: the marquee scroll-cycle repeat-then-advance, stop(), root-relative and
multiple links.
- client.GatewayError. Extract the check-word constraints out of Game.svelte into a
pure lib/checkword.ts (sanitize + canCheck) and cover them.
E2E (playwright mock, Chromium + WebKit):
- commit via the 🏁 control, history slide-down + close, the exchange dialog,
check-word input sanitising + verdict, resign-to-finished, and the Settings
board-label mode changing the on-board labels.
32 lines
1.3 KiB
TypeScript
32 lines
1.3 KiB
TypeScript
// Pure helpers for the in-game "check a word" panel: input sanitising and the gate on
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// when a check may be sent. Kept separate from Game.svelte so the constraints (the
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// variant alphabet, the length bounds, the answered-word cache and the cool-down
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// throttle) are unit-testable and stay in lockstep with the UI.
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/** The longest word that fits on a standard 15-cell board line. */
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export const MAX_WORD_LEN = 15;
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/** The shortest word worth checking. */
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export const MIN_WORD_LEN = 2;
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/**
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* sanitizeCheckWord upper-cases the raw input and keeps only characters of the active
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* variant's alphabet, capped at MAX_WORD_LEN — so the field can never hold something the
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* dictionary could not contain.
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*/
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export function sanitizeCheckWord(raw: string, alphabet: string[]): string {
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const allowed = new Set(alphabet);
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return Array.from(raw.toUpperCase())
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.filter((ch) => allowed.has(ch))
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.slice(0, MAX_WORD_LEN)
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.join('');
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}
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/**
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* canCheckWord gates the Check action: the trimmed word must be of valid length, must not
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* have been answered already (cached), and must not fall inside the cool-down window.
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*/
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export function canCheckWord(word: string, alreadyChecked: boolean, cooling: boolean): boolean {
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const w = word.trim();
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return w.length >= MIN_WORD_LEN && w.length <= MAX_WORD_LEN && !alreadyChecked && !cooling;
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}
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