8793bd34f2
The statistics screen gains real depth, plus a hint-count bug fix found along the way. - Best move per variant: the screen shows the actual best-move word (drawn as game tiles; a wildcard shows its letter but no value), broken down by game variant, empty variants omitted. New account_best_move table, written at game finish. - Moves & hint share: two new lifetime tiles — the player's play count and the share of plays that used a hint — from summed account_stats counters (moves, hints_used). Honest-AI games are excluded, like the rest of the stats. - Hint-count fix: the in-game hint badge no longer goes stale across games. The global wallet now rides the wire apart from the per-game allowance (wallet_balance on StateView/HintResult/StatsView), so the client reads the live wallet rather than a per-game snapshot; game_players.hints_used now counts every hint (allowance + wallet), its true per-game total. - Account merge: sums the new moves/hints_used counters and merges the per-variant best moves (higher score kept), which it previously dropped. - Admin: the user card shows Moves and Hints used. - UI polish: tab/label wording, game-over text, and e2e selectors hardened against label changes. All wire additions are trailing (backward-compatible). Docs (ARCHITECTURE, FUNCTIONAL +ru, UISN_DESIGN) updated in step.
33 lines
1.3 KiB
TypeScript
33 lines
1.3 KiB
TypeScript
import { describe, expect, it } from 'vitest';
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import { hintsLeft } from './hints';
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// view carries only the two fields hintsLeft reads.
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const view = (hintsRemaining: number, walletBalance: number) => ({ hintsRemaining, walletBalance });
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describe('hintsLeft', () => {
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it('is zero without a view', () => {
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expect(hintsLeft(null, 5)).toBe(0);
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});
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it('adds the per-game allowance to the live wallet (fresh view)', () => {
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// hints_remaining 4 = allowance 1 + wallet 3; live wallet matches the snapshot → 1 + 3.
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expect(hintsLeft(view(4, 3), 3)).toBe(4);
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});
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it('reflects the LIVE wallet, not the per-game snapshot (the staleness fix)', () => {
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// The view was fetched when the wallet was 3 (allowance 1), but a wallet hint was since spent
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// in another game, so the live wallet is 2: the count must drop to 1 + 2 = 3, not stay at 4.
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expect(hintsLeft(view(4, 3), 2)).toBe(3);
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});
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it('shows just the wallet when the per-game allowance is used up', () => {
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// allowance 0 (hints_remaining 3 == snapshot wallet 3); live wallet 3 → 0 + 3.
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expect(hintsLeft(view(3, 3), 3)).toBe(3);
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});
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it('clamps a non-negative allowance and wallet', () => {
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expect(hintsLeft(view(2, 3), 0)).toBe(0);
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expect(hintsLeft(view(1, 0), -5)).toBe(1);
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});
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});
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