004aca4e97
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The account time zone defaults to UTC until a player saves a profile, so a report's Filed time could only render in UTC even for a player clearly in another zone. Capture the client's detected "±HH:MM" offset (browser_tz) with each submission and show the Filed time in three zones in the operator console — UTC, the browser offset detected at submit, and the sender's saved profile zone — each shown "N/A" when not known, so the operator can tell what is certainly known from what is merely defaulted. - Thread browser_tz through the fbs envelope (+ Go/TS codegen), the gateway transcode + backend client, and the backend feedback service/store; add the column via migration 00004 (additive, image-rollback-safe). - Fix fmtTimeIn to resolve "±HH:MM" offsets via account.ResolveZone; time.LoadLocation alone silently fell back to UTC for offset zones, which is the second reason a "+02:00" sender showed only UTC. - Update ARCHITECTURE/FUNCTIONAL(+ru) docs and the feedback integration test.
59 lines
2.1 KiB
Go
59 lines
2.1 KiB
Go
package backendclient
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import (
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"context"
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"encoding/base64"
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"net/http"
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)
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// FeedbackReplyResp is the operator reply shown back to the player.
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type FeedbackReplyResp struct {
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Body string `json:"body"`
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RepliedAtUnix int64 `json:"replied_at_unix"`
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}
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// FeedbackStateResp is the player's feedback screen state. Reply is nil when there
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// is none to show.
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type FeedbackStateResp struct {
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CanSend bool `json:"can_send"`
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BlockedReason string `json:"blocked_reason"`
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Reply *FeedbackReplyResp `json:"reply,omitempty"`
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}
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// FeedbackUnreadResp reports whether the player has an undelivered operator reply.
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type FeedbackUnreadResp struct {
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ReplyUnread bool `json:"reply_unread"`
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}
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// FeedbackSubmit posts a feedback message. The attachment bytes are base64-encoded
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// into the JSON body for the internal hop; clientIP rides X-Forwarded-For.
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func (c *Client) FeedbackSubmit(ctx context.Context, userID, body string, attachment []byte, attachmentName, channel, version, browserTz, clientIP string) error {
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payload := map[string]string{
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"body": body,
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"attachment": "",
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"attachment_name": attachmentName,
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"channel": channel,
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"version": version,
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"browser_tz": browserTz,
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}
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if len(attachment) > 0 {
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payload["attachment"] = base64.StdEncoding.EncodeToString(attachment)
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}
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return c.do(ctx, http.MethodPost, "/api/v1/user/feedback", userID, clientIP, payload, nil)
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}
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// FeedbackGet returns the player's feedback screen state, marking any pending reply
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// delivered (clearing the badge).
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func (c *Client) FeedbackGet(ctx context.Context, userID string) (FeedbackStateResp, error) {
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var out FeedbackStateResp
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err := c.do(ctx, http.MethodGet, "/api/v1/user/feedback", userID, "", nil, &out)
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return out, err
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}
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// FeedbackUnread reports whether the player has an undelivered operator reply.
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func (c *Client) FeedbackUnread(ctx context.Context, userID string) (FeedbackUnreadResp, error) {
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var out FeedbackUnreadResp
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err := c.do(ctx, http.MethodGet, "/api/v1/user/feedback/unread", userID, "", nil, &out)
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return out, err
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}
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