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scrabble-game/backend/internal/notify/notify.go
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Ilia Denisov 6b6baf5710
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Stage 17 round 6 (#16/#17, PR C): lobby sort + server-derived in-game friend state
Lobby: group the my-games list into your-turn / opponent-turn / finished
(empty sections hidden), ordered by last activity (your-turn oldest-first,
the other two newest-first), as a compact line-separated list. gameDTO and
FB GameView gain last_activity_unix (turn start while active, finish time
once finished); a pure lib/lobbysort.ts holds the grouping/ordering.

Friends: the in-game 'add to friends' item is now server-derived via a new
GET /user/friends/outgoing (+ friends.outgoing op), returning addressees with
a pending OR declined request (both read as 'request sent'), so it is correct
across reloads; it shows a disabled '✓ in friends' once accepted. It
live-updates when the opponent answers: RespondFriendRequest now publishes
friend_added (accept) / friend_declined (new notify sub-kind, decline) to the
original requester, whose open game re-derives its friend state.

Tests: lobbysort unit test; gateway outgoing + last_activity transcode tests;
backend integration ListOutgoingRequests + respond-publishes-to-requester;
e2e updated for the new lobby section labels + a non-friend active opponent.
Docs: ARCHITECTURE notify catalog, FUNCTIONAL(+ru) lobby/friends, PLAN.
2026-06-08 19:23:48 +02:00

126 lines
4.0 KiB
Go

// Package notify is the backend's in-process live-event seam. Domain services
// publish Intents after a successful commit; the gRPC push server (internal
// /pushgrpc) subscribes to the hub and streams them to the gateway, which fans
// them out to clients (docs/ARCHITECTURE.md §10). Event payloads are
// FlatBuffers-encoded by the typed constructors in events.go, so the domain
// services stay free of the wire schema and only depend on this package.
//
// Publishing is best-effort and non-blocking: a live event is a convenience, not
// a correctness requirement, so a slow or absent subscriber never blocks a game
// transition. The default Publisher is Nop, which keeps every domain service (and
// its tests) runnable without a live channel.
package notify
import (
"sync"
"github.com/google/uuid"
)
// Notification kinds — the catalog in docs/ARCHITECTURE.md §10.
const (
KindYourTurn = "your_turn"
KindOpponentMoved = "opponent_moved"
KindChatMessage = "chat_message"
KindNudge = "nudge"
KindMatchFound = "match_found"
// KindNotification is a lightweight "re-poll your lobby counters" signal
// (incoming friend requests, invitations) that drives the lobby badge.
KindNotification = "notify"
)
// Notification sub-kinds carried in a KindNotification event payload; the client
// re-fetches its lobby counters on any of them.
const (
NotifyFriendRequest = "friend_request"
NotifyFriendAdded = "friend_added"
// NotifyFriendDeclined tells the original requester their request was declined, so a
// game screen watching that opponent re-derives its "add to friends" state.
NotifyFriendDeclined = "friend_declined"
NotifyInvitation = "invitation"
NotifyGameStarted = "game_started"
)
// Intent is one live event destined for a single user. Payload is the
// FlatBuffers-encoded body (a scrabblefb.* table) that the gateway forwards
// verbatim to the client; EventID is a correlation id carried through unchanged.
type Intent struct {
UserID uuid.UUID
Kind string
Payload []byte
EventID string
}
// Publisher accepts live-event intents. Implementations must be safe for
// concurrent use and must not block the caller.
type Publisher interface {
Publish(intents ...Intent)
}
// Nop is the default Publisher: it discards every intent.
type Nop struct{}
// Publish discards the intents.
func (Nop) Publish(...Intent) {}
// Hub is the in-process fan-in/fan-out between the domain publishers and the
// push subscribers (the gRPC stream). It is safe for concurrent use.
type Hub struct {
mu sync.Mutex
subs map[int]chan Intent
nextID int
bufSize int
}
// defaultBuffer is the per-subscriber queue depth used when NewHub is given a
// non-positive size.
const defaultBuffer = 256
// NewHub returns a Hub whose per-subscriber buffer holds bufSize intents before
// dropping (a slow subscriber never blocks a publisher).
func NewHub(bufSize int) *Hub {
if bufSize <= 0 {
bufSize = defaultBuffer
}
return &Hub{subs: make(map[int]chan Intent), bufSize: bufSize}
}
// Publish delivers each intent to every current subscriber, dropping it for any
// subscriber whose buffer is full (best-effort live delivery).
func (h *Hub) Publish(intents ...Intent) {
h.mu.Lock()
defer h.mu.Unlock()
for _, in := range intents {
for _, ch := range h.subs {
select {
case ch <- in:
default:
}
}
}
}
// Subscribe registers a new subscriber and returns its intent channel and an
// unsubscribe func that closes the channel. The caller reads the channel until
// it is closed or its own context ends, then calls unsubscribe.
func (h *Hub) Subscribe() (<-chan Intent, func()) {
h.mu.Lock()
defer h.mu.Unlock()
id := h.nextID
h.nextID++
ch := make(chan Intent, h.bufSize)
h.subs[id] = ch
return ch, func() { h.unsubscribe(id) }
}
// unsubscribe removes and closes the subscriber's channel. It holds the same
// lock as Publish, so it never closes a channel mid-send.
func (h *Hub) unsubscribe(id int) {
h.mu.Lock()
defer h.mu.Unlock()
if ch, ok := h.subs[id]; ok {
delete(h.subs, id)
close(ch)
}
}