Files
scrabble-game/ui/src/gen/fbs/scrabblefb/friend-code.ts
T
Ilia Denisov d733ce3119
Tests · Go / test (push) Successful in 7s
Tests · Integration / integration (push) Successful in 13s
Tests · UI / test (push) Successful in 16s
Stage 8: UI social/account/history surfaces
Wire the deferred Stage 7 surfaces end-to-end (UI -> gateway transcode ->
backend REST -> existing domain services): friends (incl. one-time friend
codes), per-user blocks, friend-game invitations, profile editing + email
binding, the statistics screen, and the in-game history + GCG export.

Friends gain two add paths (interview decision, a deliberate plan change):
one-time 6-digit codes (friend_codes table, 12h TTL, single-use, rate-limited
redeem); and play-gated requests (shared game required) where an explicit
decline is permanent, an ignored request lapses after 30 days, and a code
bypasses a decline. Migration 00006 widens friendships_status_chk and adds
friend_codes.

Lobby notification badge is poll + push: a new generic `notify` event drives
it live; the client polls on open/focus. Language stays a single Settings
control that writes through to the durable account's preferred_language. GCG
export is finished-only (game.ErrGameActive) and shares/downloads the .gcg file.

Tests: backend unit + inttest (friend gate/decline/code, ListInvitations,
GetStats, GCG gate), gateway transcode round-trips + notify constructor, UI
vitest (codecs, win-rate, share choice) + Playwright social specs. Docs: PLAN
(Stage 8 done + refinements + TODO-5), ARCHITECTURE, FUNCTIONAL(+ru), UI_DESIGN,
TESTING, module READMEs.
2026-06-03 19:47:40 +02:00

59 lines
1.9 KiB
TypeScript

// automatically generated by the FlatBuffers compiler, do not modify
import * as flatbuffers from 'flatbuffers';
export class FriendCode {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos = 0;
__init(i:number, bb:flatbuffers.ByteBuffer):FriendCode {
this.bb_pos = i;
this.bb = bb;
return this;
}
static getRootAsFriendCode(bb:flatbuffers.ByteBuffer, obj?:FriendCode):FriendCode {
return (obj || new FriendCode()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
static getSizePrefixedRootAsFriendCode(bb:flatbuffers.ByteBuffer, obj?:FriendCode):FriendCode {
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
return (obj || new FriendCode()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
code():string|null
code(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
code(optionalEncoding?:any):string|Uint8Array|null {
const offset = this.bb!.__offset(this.bb_pos, 4);
return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
}
expiresAtUnix():bigint {
const offset = this.bb!.__offset(this.bb_pos, 6);
return offset ? this.bb!.readInt64(this.bb_pos + offset) : BigInt('0');
}
static startFriendCode(builder:flatbuffers.Builder) {
builder.startObject(2);
}
static addCode(builder:flatbuffers.Builder, codeOffset:flatbuffers.Offset) {
builder.addFieldOffset(0, codeOffset, 0);
}
static addExpiresAtUnix(builder:flatbuffers.Builder, expiresAtUnix:bigint) {
builder.addFieldInt64(1, expiresAtUnix, BigInt('0'));
}
static endFriendCode(builder:flatbuffers.Builder):flatbuffers.Offset {
const offset = builder.endObject();
return offset;
}
static createFriendCode(builder:flatbuffers.Builder, codeOffset:flatbuffers.Offset, expiresAtUnix:bigint):flatbuffers.Offset {
FriendCode.startFriendCode(builder);
FriendCode.addCode(builder, codeOffset);
FriendCode.addExpiresAtUnix(builder, expiresAtUnix);
return FriendCode.endFriendCode(builder);
}
}