d733ce3119
Wire the deferred Stage 7 surfaces end-to-end (UI -> gateway transcode -> backend REST -> existing domain services): friends (incl. one-time friend codes), per-user blocks, friend-game invitations, profile editing + email binding, the statistics screen, and the in-game history + GCG export. Friends gain two add paths (interview decision, a deliberate plan change): one-time 6-digit codes (friend_codes table, 12h TTL, single-use, rate-limited redeem); and play-gated requests (shared game required) where an explicit decline is permanent, an ignored request lapses after 30 days, and a code bypasses a decline. Migration 00006 widens friendships_status_chk and adds friend_codes. Lobby notification badge is poll + push: a new generic `notify` event drives it live; the client polls on open/focus. Language stays a single Settings control that writes through to the durable account's preferred_language. GCG export is finished-only (game.ErrGameActive) and shares/downloads the .gcg file. Tests: backend unit + inttest (friend gate/decline/code, ListInvitations, GetStats, GCG gate), gateway transcode round-trips + notify constructor, UI vitest (codecs, win-rate, share choice) + Playwright social specs. Docs: PLAN (Stage 8 done + refinements + TODO-5), ARCHITECTURE, FUNCTIONAL(+ru), UI_DESIGN, TESTING, module READMEs.
312 lines
11 KiB
Go
312 lines
11 KiB
Go
package backendclient
|
|
|
|
import (
|
|
"context"
|
|
"net/http"
|
|
"net/url"
|
|
)
|
|
|
|
// The structs below mirror the backend's JSON DTOs (backend/internal/server
|
|
// /dto.go). The transcode layer maps them to and from the FlatBuffers edge
|
|
// payloads.
|
|
|
|
// SessionResp is the credential minted by an auth operation.
|
|
type SessionResp struct {
|
|
Token string `json:"token"`
|
|
UserID string `json:"user_id"`
|
|
IsGuest bool `json:"is_guest"`
|
|
DisplayName string `json:"display_name"`
|
|
}
|
|
|
|
// ProfileResp is an account's own profile.
|
|
type ProfileResp struct {
|
|
UserID string `json:"user_id"`
|
|
DisplayName string `json:"display_name"`
|
|
PreferredLanguage string `json:"preferred_language"`
|
|
TimeZone string `json:"time_zone"`
|
|
AwayStart string `json:"away_start"`
|
|
AwayEnd string `json:"away_end"`
|
|
HintBalance int `json:"hint_balance"`
|
|
BlockChat bool `json:"block_chat"`
|
|
BlockFriendRequests bool `json:"block_friend_requests"`
|
|
IsGuest bool `json:"is_guest"`
|
|
}
|
|
|
|
// TileJSON is one placed tile, used in both play requests and move responses.
|
|
type TileJSON struct {
|
|
Row int `json:"row"`
|
|
Col int `json:"col"`
|
|
Letter string `json:"letter"`
|
|
Blank bool `json:"blank"`
|
|
}
|
|
|
|
// MoveRecordResp is a decoded move.
|
|
type MoveRecordResp struct {
|
|
Player int `json:"player"`
|
|
Action string `json:"action"`
|
|
Dir string `json:"dir"`
|
|
MainRow int `json:"main_row"`
|
|
MainCol int `json:"main_col"`
|
|
Tiles []TileJSON `json:"tiles"`
|
|
Words []string `json:"words"`
|
|
Count int `json:"count"`
|
|
Score int `json:"score"`
|
|
Total int `json:"total"`
|
|
}
|
|
|
|
// SeatResp is one seat's public standing.
|
|
type SeatResp struct {
|
|
Seat int `json:"seat"`
|
|
AccountID string `json:"account_id"`
|
|
DisplayName string `json:"display_name"`
|
|
Score int `json:"score"`
|
|
HintsUsed int `json:"hints_used"`
|
|
IsWinner bool `json:"is_winner"`
|
|
}
|
|
|
|
// GameResp is the shared game summary.
|
|
type GameResp struct {
|
|
ID string `json:"id"`
|
|
Variant string `json:"variant"`
|
|
DictVersion string `json:"dict_version"`
|
|
Status string `json:"status"`
|
|
Players int `json:"players"`
|
|
ToMove int `json:"to_move"`
|
|
TurnTimeoutSecs int `json:"turn_timeout_secs"`
|
|
MoveCount int `json:"move_count"`
|
|
EndReason string `json:"end_reason"`
|
|
Seats []SeatResp `json:"seats"`
|
|
}
|
|
|
|
// MoveResultResp is the outcome of a committed move.
|
|
type MoveResultResp struct {
|
|
Move MoveRecordResp `json:"move"`
|
|
Game GameResp `json:"game"`
|
|
}
|
|
|
|
// StateResp is a player's view of a game.
|
|
type StateResp struct {
|
|
Game GameResp `json:"game"`
|
|
Seat int `json:"seat"`
|
|
Rack []string `json:"rack"`
|
|
BagLen int `json:"bag_len"`
|
|
HintsRemaining int `json:"hints_remaining"`
|
|
}
|
|
|
|
// MatchResp reports an auto-match outcome.
|
|
type MatchResp struct {
|
|
Matched bool `json:"matched"`
|
|
Game *GameResp `json:"game,omitempty"`
|
|
}
|
|
|
|
// ChatResp is a stored chat message.
|
|
type ChatResp struct {
|
|
ID string `json:"id"`
|
|
GameID string `json:"game_id"`
|
|
SenderID string `json:"sender_id"`
|
|
Kind string `json:"kind"`
|
|
Body string `json:"body"`
|
|
CreatedAtUnix int64 `json:"created_at_unix"`
|
|
}
|
|
|
|
// TelegramAuth provisions/finds the Telegram account and mints a session.
|
|
func (c *Client) TelegramAuth(ctx context.Context, externalID string) (SessionResp, error) {
|
|
var out SessionResp
|
|
err := c.do(ctx, http.MethodPost, "/api/v1/internal/sessions/telegram", "", "",
|
|
map[string]string{"external_id": externalID}, &out)
|
|
return out, err
|
|
}
|
|
|
|
// GuestAuth provisions a guest account and mints a session.
|
|
func (c *Client) GuestAuth(ctx context.Context) (SessionResp, error) {
|
|
var out SessionResp
|
|
err := c.do(ctx, http.MethodPost, "/api/v1/internal/sessions/guest", "", "", struct{}{}, &out)
|
|
return out, err
|
|
}
|
|
|
|
// EmailRequest asks the backend to mail a login code.
|
|
func (c *Client) EmailRequest(ctx context.Context, email string) error {
|
|
return c.do(ctx, http.MethodPost, "/api/v1/internal/sessions/email/request", "", "",
|
|
map[string]string{"email": email}, nil)
|
|
}
|
|
|
|
// EmailLogin verifies a login code and mints a session.
|
|
func (c *Client) EmailLogin(ctx context.Context, email, code string) (SessionResp, error) {
|
|
var out SessionResp
|
|
err := c.do(ctx, http.MethodPost, "/api/v1/internal/sessions/email/login", "", "",
|
|
map[string]string{"email": email, "code": code}, &out)
|
|
return out, err
|
|
}
|
|
|
|
// ResolveSession maps a token to its account id (gateway session-cache miss).
|
|
func (c *Client) ResolveSession(ctx context.Context, token string) (string, error) {
|
|
var out struct {
|
|
UserID string `json:"user_id"`
|
|
}
|
|
err := c.do(ctx, http.MethodPost, "/api/v1/internal/sessions/resolve", "", "",
|
|
map[string]string{"token": token}, &out)
|
|
return out.UserID, err
|
|
}
|
|
|
|
// Profile returns the authenticated account's profile.
|
|
func (c *Client) Profile(ctx context.Context, userID string) (ProfileResp, error) {
|
|
var out ProfileResp
|
|
err := c.do(ctx, http.MethodGet, "/api/v1/user/profile", userID, "", nil, &out)
|
|
return out, err
|
|
}
|
|
|
|
// SubmitPlay commits a placement on the player's turn.
|
|
func (c *Client) SubmitPlay(ctx context.Context, userID, gameID, dir string, tiles []TileJSON) (MoveResultResp, error) {
|
|
var out MoveResultResp
|
|
body := map[string]any{"dir": dir, "tiles": tiles}
|
|
err := c.do(ctx, http.MethodPost, "/api/v1/user/games/"+url.PathEscape(gameID)+"/play", userID, "", body, &out)
|
|
return out, err
|
|
}
|
|
|
|
// GameState returns the player's view of a game.
|
|
func (c *Client) GameState(ctx context.Context, userID, gameID string) (StateResp, error) {
|
|
var out StateResp
|
|
err := c.do(ctx, http.MethodGet, "/api/v1/user/games/"+url.PathEscape(gameID)+"/state", userID, "", nil, &out)
|
|
return out, err
|
|
}
|
|
|
|
// Enqueue joins the auto-match pool for a variant.
|
|
func (c *Client) Enqueue(ctx context.Context, userID, variant string) (MatchResp, error) {
|
|
var out MatchResp
|
|
err := c.do(ctx, http.MethodPost, "/api/v1/user/lobby/enqueue", userID, "",
|
|
map[string]string{"variant": variant}, &out)
|
|
return out, err
|
|
}
|
|
|
|
// Poll reports whether the caller has been paired since queueing.
|
|
func (c *Client) Poll(ctx context.Context, userID string) (MatchResp, error) {
|
|
var out MatchResp
|
|
err := c.do(ctx, http.MethodGet, "/api/v1/user/lobby/poll", userID, "", nil, &out)
|
|
return out, err
|
|
}
|
|
|
|
// ChatPost stores a chat message, forwarding the client IP for moderation.
|
|
func (c *Client) ChatPost(ctx context.Context, userID, gameID, body, clientIP string) (ChatResp, error) {
|
|
var out ChatResp
|
|
err := c.do(ctx, http.MethodPost, "/api/v1/user/games/"+url.PathEscape(gameID)+"/chat", userID, clientIP,
|
|
map[string]string{"body": body}, &out)
|
|
return out, err
|
|
}
|
|
|
|
// HintResultResp is the top-ranked move plus the remaining hint budget.
|
|
type HintResultResp struct {
|
|
Move MoveRecordResp `json:"move"`
|
|
HintsRemaining int `json:"hints_remaining"`
|
|
}
|
|
|
|
// EvalResultResp is an unlimited move preview.
|
|
type EvalResultResp struct {
|
|
Legal bool `json:"legal"`
|
|
Score int `json:"score"`
|
|
Words []string `json:"words"`
|
|
}
|
|
|
|
// WordCheckResp is a dictionary lookup outcome.
|
|
type WordCheckResp struct {
|
|
Word string `json:"word"`
|
|
Legal bool `json:"legal"`
|
|
}
|
|
|
|
// HistoryResp is a game's decoded move journal.
|
|
type HistoryResp struct {
|
|
GameID string `json:"game_id"`
|
|
Moves []MoveRecordResp `json:"moves"`
|
|
}
|
|
|
|
// GameListResp is the caller's games for the lobby.
|
|
type GameListResp struct {
|
|
Games []GameResp `json:"games"`
|
|
}
|
|
|
|
// ChatListResp is a game's chat history.
|
|
type ChatListResp struct {
|
|
Messages []ChatResp `json:"messages"`
|
|
}
|
|
|
|
func (c *Client) gamePath(gameID, suffix string) string {
|
|
return "/api/v1/user/games/" + url.PathEscape(gameID) + suffix
|
|
}
|
|
|
|
// Pass forfeits the player's turn.
|
|
func (c *Client) Pass(ctx context.Context, userID, gameID string) (MoveResultResp, error) {
|
|
var out MoveResultResp
|
|
err := c.do(ctx, http.MethodPost, c.gamePath(gameID, "/pass"), userID, "", struct{}{}, &out)
|
|
return out, err
|
|
}
|
|
|
|
// Exchange swaps the chosen rack tiles back into the bag.
|
|
func (c *Client) Exchange(ctx context.Context, userID, gameID string, tiles []string) (MoveResultResp, error) {
|
|
var out MoveResultResp
|
|
err := c.do(ctx, http.MethodPost, c.gamePath(gameID, "/exchange"), userID, "",
|
|
map[string]any{"tiles": tiles}, &out)
|
|
return out, err
|
|
}
|
|
|
|
// Resign resigns the player from the game.
|
|
func (c *Client) Resign(ctx context.Context, userID, gameID string) (MoveResultResp, error) {
|
|
var out MoveResultResp
|
|
err := c.do(ctx, http.MethodPost, c.gamePath(gameID, "/resign"), userID, "", struct{}{}, &out)
|
|
return out, err
|
|
}
|
|
|
|
// Hint reveals the top-ranked move and spends a hint.
|
|
func (c *Client) Hint(ctx context.Context, userID, gameID string) (HintResultResp, error) {
|
|
var out HintResultResp
|
|
err := c.do(ctx, http.MethodPost, c.gamePath(gameID, "/hint"), userID, "", struct{}{}, &out)
|
|
return out, err
|
|
}
|
|
|
|
// Evaluate previews a tentative play's legality and score.
|
|
func (c *Client) Evaluate(ctx context.Context, userID, gameID, dir string, tiles []TileJSON) (EvalResultResp, error) {
|
|
var out EvalResultResp
|
|
err := c.do(ctx, http.MethodPost, c.gamePath(gameID, "/evaluate"), userID, "",
|
|
map[string]any{"dir": dir, "tiles": tiles}, &out)
|
|
return out, err
|
|
}
|
|
|
|
// CheckWord looks a word up in the game's pinned dictionary.
|
|
func (c *Client) CheckWord(ctx context.Context, userID, gameID, word string) (WordCheckResp, error) {
|
|
var out WordCheckResp
|
|
err := c.do(ctx, http.MethodGet, c.gamePath(gameID, "/check_word")+"?word="+url.QueryEscape(word), userID, "", nil, &out)
|
|
return out, err
|
|
}
|
|
|
|
// Complaint disputes a word-check result.
|
|
func (c *Client) Complaint(ctx context.Context, userID, gameID, word, note string) error {
|
|
return c.do(ctx, http.MethodPost, c.gamePath(gameID, "/complaint"), userID, "",
|
|
map[string]string{"word": word, "note": note}, nil)
|
|
}
|
|
|
|
// History returns a game's decoded move journal.
|
|
func (c *Client) History(ctx context.Context, userID, gameID string) (HistoryResp, error) {
|
|
var out HistoryResp
|
|
err := c.do(ctx, http.MethodGet, c.gamePath(gameID, "/history"), userID, "", nil, &out)
|
|
return out, err
|
|
}
|
|
|
|
// ChatList returns a game's chat history.
|
|
func (c *Client) ChatList(ctx context.Context, userID, gameID string) (ChatListResp, error) {
|
|
var out ChatListResp
|
|
err := c.do(ctx, http.MethodGet, c.gamePath(gameID, "/chat"), userID, "", nil, &out)
|
|
return out, err
|
|
}
|
|
|
|
// Nudge posts a nudge to the player whose turn is awaited.
|
|
func (c *Client) Nudge(ctx context.Context, userID, gameID string) (ChatResp, error) {
|
|
var out ChatResp
|
|
err := c.do(ctx, http.MethodPost, c.gamePath(gameID, "/nudge"), userID, "", struct{}{}, &out)
|
|
return out, err
|
|
}
|
|
|
|
// GamesList returns the caller's active and finished games.
|
|
func (c *Client) GamesList(ctx context.Context, userID string) (GameListResp, error) {
|
|
var out GameListResp
|
|
err := c.do(ctx, http.MethodGet, "/api/v1/user/games", userID, "", nil, &out)
|
|
return out, err
|
|
}
|